JavaFx中Controller获取Stage并自定义窗口移动与缩放逻辑

栏目: Java · 发布时间: 6年前

内容简介:由于去掉了平台自带了标题栏,窗口就无法移动和缩放了,需要我们自己来实现。首先确定在Controller中获取到你的跟布局对象,如下:然后可以在

JavaFx中Controller获取Stage并自定义窗口移动与缩放逻辑

由于去掉了平台自带了标题栏,窗口就无法移动和缩放了,需要我们自己来实现。

去除窗口标题栏

public class Main extends Application {

    @Override
    public void start(Stage primaryStage) throws Exception {
        Parent root = FXMLLoader.load(getClass().getResource("main.fxml"));
        primaryStage.setTitle("main");
        // 主要是这一句
        primaryStage.initStyle(StageStyle.TRANSPARENT);
        primaryStage.setScene(new Scene(root));
        primaryStage.show();
    }


    public static void main(String[] args) {
        launch(args);
    }
}

在Controller中获取Stage

首先确定在Controller中获取到你的跟布局对象,如下:

public class Controller implements Initializable {
    public BorderPane root;
    private Stage stage;
}
<BorderPane fx:id="root" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" stylesheets="@../css/main.css" xmlns="http://javafx.com/javafx/8.0.172-ea" xmlns:fx="http://javafx.com/fxml/1" fx:controller="line.main.Controller">
      <!--其他布局元素-->
</BorderPane>

然后可以在 public void initialize(URL url, ResourceBundle resourceBundle) 方法内获取Stage

public class Controller implements Initializable {
    public BorderPane root;
    private Stage stage;

    @Override
    public void initialize(URL url, ResourceBundle resourceBundle) {
       var stage = getStage();
    }

    private Stage getStage() {
        if (stage == null) {
            stage = (Stage) root.getScene().getWindow();
        }
        return stage;
    }

}

自定义窗体移动与缩放逻辑

  1. 记录鼠标坐标

    root.setOnMousePressed(event -> {
                event.consume();
                xOffset = event.getSceneX();
                yOffset = event.getSceneY();
            });
  2. 自定义移动控制区域

    dragArea.setOnMouseDragged(event -> {
                event.consume();
                var stage = getStage();
                stage.setX(event.getScreenX() - xOffset);
                stage.setY(event.getScreenY() - yOffset);
            });
  3. 判断鼠标坐标位置,并处理光标变换

    root.setOnMouseMoved(this::mouseMoveHandle);
    
     private void mouseMoveHandle(MouseEvent event) {
            event.consume();
            double x = event.getSceneX();
            double y = event.getSceneY();
            var stage = getStage();
            double width = stage.getWidth();
            double height = stage.getHeight();
            Cursor cursorType = Cursor.DEFAULT;
            bit = 0;
            if (y >= height - RESIZE_WIDTH) {
                if (x <= RESIZE_WIDTH) {
                    bit |= 1 << 3;
                } else if (x >= width - RESIZE_WIDTH) {
                    bit |= 1;
                    bit |= 1 << 2;
                    cursorType = Cursor.SE_RESIZE;
                } else {
                    bit |= 1;
                    cursorType = Cursor.S_RESIZE;
                }
            } else if (x >= width - RESIZE_WIDTH) {
                bit |= 1 << 2;
                cursorType = Cursor.E_RESIZE;
            }
            root.setCursor(cursorType);
        }
  4. 处理窗口缩放

    root.setOnMouseDragged(this::mouseDraggedHandle);
    
    private void mouseDraggedHandle(MouseEvent event) {
        event.consume();
        var primaryStage = getStage();
        double x = event.getSceneX();
        double y = event.getSceneY();
        double nextX = primaryStage.getX();
        double nextY = primaryStage.getY();
        double nextWidth = primaryStage.getWidth();
        double nextHeight = primaryStage.getHeight();
        if ((bit & 1 << 2) != 0) {
            nextWidth = x;
        }
        if ((bit & 1) != 0) {
            nextHeight = y;
        }
        if (nextWidth <= MIN_WIDTH) {
            nextWidth = MIN_WIDTH;
        }
        if (nextHeight <= MIN_HEIGHT) {
            nextHeight = MIN_HEIGHT;
        }
        primaryStage.setX(nextX);
        primaryStage.setY(nextY);
        primaryStage.setWidth(nextWidth);
        primaryStage.setHeight(nextHeight);
    }

完整代码

package line.main;

import javafx.fxml.Initializable;
import javafx.scene.Cursor;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

import java.net.URL;
import java.util.ResourceBundle;

public class Controller implements Initializable {
    public BorderPane root;
    public Pane dragArea;
    private Stage stage;
    private double xOffset = 0;
    private double yOffset = 0;
    private int bit = 0;//left,right,top,bottom
    private static final double RESIZE_WIDTH = 5.00;
    private static final double MIN_WIDTH = 600.00;
    private static final double MIN_HEIGHT = 400.00;

    @Override
    public void initialize(URL url, ResourceBundle resourceBundle) {
        dragArea.setOnMouseDragged(event -> {
            event.consume();
            var stage = getStage();
            stage.setX(event.getScreenX() - xOffset);
            stage.setY(event.getScreenY() - yOffset);
        });
        root.setOnMousePressed(event -> {
            event.consume();
            xOffset = event.getSceneX();
            yOffset = event.getSceneY();
        });
        root.setOnMouseMoved(this::mouseMoveHandle);
        root.setOnMouseDragged(this::mouseDraggedHandle);
    }

    private Stage getStage() {
        if (stage == null) {
            stage = (Stage) root.getScene().getWindow();
        }
        return stage;
    }

    private void mouseMoveHandle(MouseEvent event) {
        event.consume();
        double x = event.getSceneX();
        double y = event.getSceneY();
        var stage = getStage();
        double width = stage.getWidth();
        double height = stage.getHeight();
        Cursor cursorType = Cursor.DEFAULT;
        bit = 0;
        if (y >= height - RESIZE_WIDTH) {
            if (x <= RESIZE_WIDTH) {
                bit |= 1 << 3;
            } else if (x >= width - RESIZE_WIDTH) {
                bit |= 1;
                bit |= 1 << 2;
                cursorType = Cursor.SE_RESIZE;
            } else {
                bit |= 1;
                cursorType = Cursor.S_RESIZE;
            }
        } else if (x >= width - RESIZE_WIDTH) {
            bit |= 1 << 2;
            cursorType = Cursor.E_RESIZE;
        }
        root.setCursor(cursorType);
    }

    private void mouseDraggedHandle(MouseEvent event) {
        event.consume();
        var primaryStage = getStage();
        double x = event.getSceneX();
        double y = event.getSceneY();
        double nextX = primaryStage.getX();
        double nextY = primaryStage.getY();
        double nextWidth = primaryStage.getWidth();
        double nextHeight = primaryStage.getHeight();
        if ((bit & 1 << 2) != 0) {
            nextWidth = x;
        }
        if ((bit & 1) != 0) {
            nextHeight = y;
        }
        if (nextWidth <= MIN_WIDTH) {
            nextWidth = MIN_WIDTH;
        }
        if (nextHeight <= MIN_HEIGHT) {
            nextHeight = MIN_HEIGHT;
        }
        primaryStage.setX(nextX);
        primaryStage.setY(nextY);
        primaryStage.setWidth(nextWidth);
        primaryStage.setHeight(nextHeight);
    }
}

以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,也希望大家多多支持 码农网

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

Think Python

Think Python

Allen B. Downey / O'Reilly Media / 2012-8-23 / GBP 29.99

Think Python is an introduction to Python programming for students with no programming experience. It starts with the most basic concepts of programming, and is carefully designed to define all terms ......一起来看看 《Think Python》 这本书的介绍吧!

图片转BASE64编码
图片转BASE64编码

在线图片转Base64编码工具

HEX CMYK 转换工具
HEX CMYK 转换工具

HEX CMYK 互转工具

HEX HSV 转换工具
HEX HSV 转换工具

HEX HSV 互换工具