内容简介:更多关于
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) withObject:nil]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,3,4
-
原因:
因为
performSelector:withObject:
会在当前线程立即执行指定的selector
方法。
例子②:
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) withObject:nil afterDelay:0]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,4
-
原因:
因为
performSelector:withObject:afterDelay:
实际是往 RunLoop 里面注册一个定时器,而在子线程中,RunLoop 是没有开启(默认)的,所有不会输出 3 。官网 API 作如下解释:
例子③:
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) withObject:nil afterDelay:0]; [[NSRunLoop currentRunLoop] run]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,3,4
-
原因:
由于
[[NSRunLoop currentRunLoop] run];
会创建的当前子线程对应的 RunLoop 对象并启动了,因此可以执行test
方法;并且test
执行完后,RunLoop 中注册的定时器已经无效,所以还可以输出 4 (对比 例子⑥例子 )。
例子④:
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) onThread:[NSThread currentThread] withObject:nil waitUntilDone:YES]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,3,4
-
原因:因为
performSelector:onThread:withObject:waitUntilDone:
会在指定的线程执行,而执行的策略根据参数wait
处理,这里传YES
表明将会立即阻断 指定的线程 并执行指定的selector
。官网 API 解释如下:
例子⑤:
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,4
-
原因:因为
performSelector:onThread:withObject:waitUntilDone:
会在指定的线程执行,而执行的策略根据参数wait
处理,这里传NO
表明不会立即阻断 指定的线程 而是将selector
添加到指定线程的 RunLoop 中等待时机执行。(该例子中,子线程 RunLoop 没有启动,所有没有输出 3 )官网 API 解释如下:
例子⑥:
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO]; [[NSRunLoop currentRunLoop] run]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,3
-
原因:
由于
[[NSRunLoop currentRunLoop] run];
已经创建的当前子线程对应的 RunLoop 对象并启动了,因此可以执行test
方法;但是test
方法执行完后,RunLoop 并没有结束(使用这种启动方式,RunLoop 会一直运行下去,在此期间会处理来自输入源的数据,并且会在 NSDefaultRunLoopMode 模式下重复调用runMode:beforeDate:
方法)所以无法继续输出 4 。
例子⑦
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO]; [[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantFuture]]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,3
-
原因:
由于
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantFuture]];
已经创建的当前子线程对应的 RunLoop 对象并启动了,因此可以执行test
方法;但是test
方法执行完后,RunLoop 并没有结束(使用这种启动方式,可以设置超时时间,在超时时间到达之前,runloop会一直运行,在此期间runloop会处理来自输入源的数据,并且会在 NSDefaultRunLoopMode 模式下重复调用runMode:beforeDate:
方法)所以无法继续输出 4 。
例子⑧:
- (void)viewDidLoad { [super viewDidLoad]; NSLog(@"1 - %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(0, 0), ^{ NSLog(@"2 - %@", [NSThread currentThread]); [self performSelector:@selector(test) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO]; [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; NSLog(@"4 - %@", [NSThread currentThread]); }); } - (void)test { NSLog(@"3 - %@", [NSThread currentThread]); }
-
输出结果:
1,2,3,4
-
原因:
由于
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
已经创建的当前子线程对应的 RunLoop 对象并启动了,因此可以执行test
方法;而且test
方法执行完后,RunLoop 立刻结束(使用这种启动方式 ,RunLoop 会运行一次,超时时间到达或者第一个 input source 被处理,则 RunLoop 就会退出)所以可以继续输出 4 。
小结:
-
常用
performSelector
方法-
常用的
perform
,是 NSObject.h 头文件下的方法:- (id)performSelector:(SEL)aSelector; - (id)performSelector:(SEL)aSelector withObject:(id)object; - (id)performSelector:(SEL)aSelector withObject:(id)object1 withObject:(id)object2;
-
可以 delay 的
perform
,是 NSRunLoop.h 头文件下的方法:- (void)performSelector:(SEL)aSelector withObject:(nullable id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray<NSRunLoopMode> *)modes; - (void)performSelector:(SEL)aSelector withObject:(nullable id)anArgument afterDelay:(NSTimeInterval)delay;
-
可以 指定线程 的
perform
,是 NSThread 头文件下的方法:- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(nullable id)arg waitUntilDone:(BOOL)wait modes:(nullable NSArray<NSString *> *)array; - (void)performSelectorOnMainThread:(SEL)aSelector withObject:(nullable id)arg waitUntilDone:(BOOL)wait; - (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(nullable id)arg waitUntilDone:(BOOL)wait modes:(nullable NSArray<NSString *> *)array; - (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(nullable id)arg waitUntilDone:(BOOL)wait; - (void)performSelectorInBackground:(SEL)aSelector withObject:(nullable id)arg;
-
-
RunLoop 退出方式:
-
使用
- (void)run;
启动,RunLoop 会一直运行下去,在此期间会处理来自输入源的数据,并且会在 NSDefaultRunLoopMode 模式下重复调用runMode:beforeDate:
方法; -
使用
- (void)runUntilDate:(NSDate *)limitDate;
启动,可以设置超时时间,在超时时间到达之前,RunLoop 会一直运行,在此期间 RunLoop 会处理来自输入源的数据,并且也会在 NSDefaultRunLoopMode 模式下重复调用runMode:beforeDate:
方法; -
使用
- (void)runMode:(NSString *)mode beforeDate:(NSDate *)limitDate;
启动,RunLoop 会运行一次,超时时间到达或者第一个 input source 被处理,则 RunLoop 就会退出。
-
使用
更多关于 NSRunLoop的退出方式 可以看这篇 博文
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