NestedSortable Widget
- 授权协议: 未知
- 开发语言:
- 操作系统: 未知
- 软件首页: http://plugins.jquery.com/project/NestedSortableWidget
软件介绍
The NestedSortable Widget (from now on just widget) is a component that allows you to create a multi-columned table of entries that can be sorted and nested very easily by your user, using drag and drop, with full support for pagination.
It is built on top of the plain NestedSortable plugin and will, basically, do almost all the work you would have to do if you were to use the regular NestedSortable, as long as you provide it with a data source that will pass in your list of nested elements in JSON format. Given that list, it will build the HTML for the whole component, construct the NestedSortable and show visual clues as to when things are being loaded or saved.
The list items can have multiple columns, since the widget will draw your list in a way that looks like a table. The widget also has support for pagination of the list, both on the client (you don't have to show the whole list at once) and the server (you don't have to download the whole list at once). This can be a necessity when you are sorting a list with a large number of items. The widget code, perhaps surprisingly, is almost 3 times larger than the NestedSortable plugin's code. The good news is that all is already written for you and with it in your hands you will be able to create a list that can be sorted and nested by your user in no time.
You should check the demo, to really get a grasp of its main functionalities. Note that the data source used in the demo is a little stupid: it won't save the order of the elements, it will just pretend it did.
This widget, along with NestedSortable, was designed as part of a Google Summer of Code project for WordPress, in 2007, in order to provide a easy way for users to sort their pages. You can see it in action for WordPress in my blog.
Please, use the issue tracker at Google to report bugs.
游戏编程权威指南
Mike McShaffry 麦克沙福瑞、David “Rez” Graham 格雷海姆 / 师蓉、李静、李青翠 / 人民邮电 / 2016-3 / 99.00元
全书分为4个部分共24章。首部分是游戏编程基础,主要介绍了游戏编程的定义、游戏架构等基础知识。 第二部分是让游戏跑起来,主要介绍了初始化和关闭代码、主循环、游戏主题和用户界面等。 第三部分是核心游戏技术,主要介绍了一些*为复杂的代码 示例,如3D编程、游戏音频、物理和AI编程等。 第四部分是综合应用,主要介绍了网络编程、多道程序设计和用C#创建工具等,并利用前面所讲的 知识开发出......一起来看看 《游戏编程权威指南》 这本书的介绍吧!
