- 授权协议: GPLv3
- 开发语言: Swift
- 操作系统: OS X
- 软件首页: https://github.com/ochococo/Design-Patterns-In-Swift
- 官方下载: https://github.com/ochococo/Design-Patterns-In-Swift
软件介绍
Design Patterns 是如何使用常用设计模式及示例。
示例:
class MoneyPile { let value: Int
var quantity: Int
var nextPile: MoneyPile? init(value: Int, quantity: Int, nextPile: MoneyPile?) { self.value = value self.quantity = quantity self.nextPile = nextPile
} func canWithdraw(var v: Int) -> Bool { func canTakeSomeBill(want: Int) -> Bool { return (want / self.value) > 0
} var q = self.quantity while canTakeSomeBill(v) { if (q == 0) { break
}
v -= self.value
q -= 1
} if v == 0 { return true
} else if let next = self.nextPile { return next.canWithdraw(v)
} return false
}
}class ATM {
private var hundred: MoneyPile
private var fifty: MoneyPile
private var twenty: MoneyPile
private var ten: MoneyPile
private var startPile: MoneyPile { return self.hundred
} init(hundred: MoneyPile,
fifty: MoneyPile,
twenty: MoneyPile,
ten: MoneyPile) { self.hundred = hundred self.fifty = fifty self.twenty = twenty self.ten = ten
} func canWithdraw(value: Int) -> String { return "Can withdraw: \(self.startPile.canWithdraw(value))"
}
}The Pragmatic Programmer
Andrew Hunt、David Thomas / Addison-Wesley Professional / 1999-10-30 / USD 49.99
本书直击编程陈地,穿过了软件开发中日益增长的规范和技术藩篱,对核心过程进行了审视――即根据需求,创建用户乐于接受的、可工作和易维护的代码。本书包含的内容从个人责任到职业发展,直至保持代码灵活和易于改编重用的架构技术。从本书中将学到防止软件变质、消除复制知识的陷阱、编写灵活、动态和易适应的代码、避免出现相同的设计、用契约、断言和异常对代码进行防护等内容。一起来看看 《The Pragmatic Programmer》 这本书的介绍吧!
