- 授权协议: 未知
- 开发语言:
- 操作系统: 跨平台
- 软件首页: http://xmpp.org/
软件介绍
SSMP 是 Stupid-Simple Messaging Protocol,开源消息传递协议。
语法:
message = ( request | response | event ) LF request = "LOGIN" SP id SP id [ SP payload ] | "CLOSE" | "PING" | "PONG" | forwardable response = code [ SP payload ] event = "000" SP id SP ( forwardable | "PING" | "PONG" ) forwardable = "SUBSCRIBE" SP id [ SP "PRESENCE" ] | "UNSUBSCRIBE" SP id | "UCAST" SP id SP payload | "MCAST" SP id SP payload | "BCAST" SP payload | compat compat = verb [ SP id ] [ SP payload ] code = 3DIGIT verb = 1*UPALPHA id = 1*ID payload = 1*PAYLOAD ID = UPALPHA | LOALPHA | DIGIT | "." | ":" | "@" | "/" | "_" | "-" | "+" | "=" | "~" PAYLOAD = <any 8-bit value, except US-ASCII LF> UPALPHA = <any US-ASCII uppercase letter "A".."Z"> LOALPHA = <any US-ASCII lowercase letter "a".."z"> DIGIT = <any US-ASCII digit "0".."9"> SP = <US-ASCII SP, space (32)> LF = <US-ASCII LF, linefeed (10)>
Unity游戏设计与实现
[日]加藤政树 / 罗水东 / 人民邮电出版社 / 2015-2 / 79.00元
本书出自日本知名游戏公司万代南梦宫的资深开发人员之手,面向初级游戏开发人员,通过10个不同类型的游戏实例,展示了真正的游戏设计和实现过程。本书的重点并不在于讲解Unity的各种功能细节,而在于核心玩法的设计和实现思路。每个实例都从一个idea 开始,不断丰富,自然而然地推出各种概念,引导读者思考必要的数据结构和编程方法。掌握了这些思路,即便换成另外一种引擎,也可以轻松地开发出同类型的游戏。 ......一起来看看 《Unity游戏设计与实现》 这本书的介绍吧!
