2D 游戏引擎 Entropia Engine++
- 授权协议: MIT
- 开发语言: C/C++
- 操作系统: 跨平台
- 软件首页: http://code.google.com/p/eepp/
软件介绍
Entropia Engine++ 是一个 2D 游戏引擎,适合跨平台游戏开发。
EE++ 提供:
跨平台支持:
- 官方支持 Linux, Windows, Mac OS X.
- iOS port is fully working with SDL 2 backend.
- Android port is working with SDL 2 backend, but not completed.
- It should work on FreeBSD, Solaris and Haiku OS.
Graphic Module:
- OpenGL 2 ( fixed-pipeline ), OpenGL 3 ( programmable-pipeline ), OpenGL ES 2 and OpenGL ES 1 support.
- Batch Renderer ( all the rendering is automatically batched by the engine ).
- TTF and Texture fonts support.
- Frame Buffer support.
- Shaders support ( with automatic fixed pipeline shaders to programmable conversor ).
- Vertex Buffer Object support.
- Particle System.
- Extendable Console.
- Animated Sprites.
- Texture Atlas support ( automatic creation and update of the texture atlas ! ).
Window Module:
- Backend based module, this means that you can easily create a backend for the window/input handling.
- Currently supports SDL 1.2, SDL 2 and Allegro 5 as backends ( more backends are planned ).
- Clipboard support ( SDL 2 backend for the moment ).
- Color hardware cursors.
- Joystick support.
Audio Module:
- OpenAL audio engine with extendable file format support. OGG support, and all the formats supported by libsndfile.
Physics Module:
- Full OOP chipmunk physics wrapper.
UI Module:
- Fully featured UI system, with skinning support, animation support, scaling, rotating, clipping, events, messages, etc. All the basic controls are implemented ( button, textbox, combobox, inputbox, menue, listbox, etc...).
System Module:
- Provides all the basics stuffs for the full multi-threading support of the engine, file formats support for packing, and much more.
Base Module:
- Customizable Memory Manager. Used by default in debug mode to track any memory leak.
- UTF8, UTF-16, UTF-32, Ansi, Wide Char support.
- String class using UTF-32 chars internally.\
- Debug macros
Utils Module:
- A lot of general purpose functions and templates ( vector, quad, polygon, color, etc ) to help the development of any kind of application.
Math Module:
- Some minor math utilities, include Mersenne Twister random number generator implementation.
Gaming Module:
- Tiled Maps with dynamic lights.
- Full featured Map Editor.
Web开发敏捷之道
Sam Ruby、Dave Thomas、David Heineme Hansson / 慕尼黑Isar工作组、骆古道 / 机械工业出版社 / 2012-3-15 / 59.00元
本书第1版曾荣获Jolt大奖“最佳技术图书”奖。在前3版的内容架构基础上,第4版增加了关于Rails中新特性和最佳实践的内容。本书从逐步创建一个真正的应用程序开始,然后介绍Rails的内置功能。全书分为3部分,第一部分介绍Rails的安装、应用程序验证、Rails框架的体系结构,以及Ruby语言的知识;第二部分用迭代方式创建应用程序,然后依据敏捷开发模式搭建测试案例,最终用Capistrano完成......一起来看看 《Web开发敏捷之道》 这本书的介绍吧!
