图形程序开发人员指南
出版信息
Michael Abrash / 前导工作室 / 机械工业出版社 / 1998 / 128
内容简介
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
You could get this book from here:
http://www.gamedev.net/reference/articles/article1698.asp
作者简介
Don't you know Abrash?
Google him!