Krita in 2019 and 2020

栏目: IT技术 · 发布时间: 6年前

内容简介:Published    1/14/2020Let’s have some statistics first! Statistics are fun! (And notoriously unreliable) We started 2019 with about 450 open bugs — and that’s how we ended 2019. That said, we hadAccording to openhub, we had

Published    1/14/2020

2019

Let’s have some statistics first! Statistics are fun! (And notoriously unreliable) We started 2019 with about 450 open bugs — and that’s how we ended 2019. That said, we had 1236 new bug reports and closed 1272 . Still, our 2018 fund raiser was all about getting rid of bugs, and that seems to be a tough proposition.

According to openhub, we had 2271 commits from 60 contributors. This excludes translation commits, because those are still done in a subversion repository, apart from Krita. We had nine releases (4.2.0 to 4.2.8) in 2019, slightly less than we’d planned, we’d wanted to have twelve releases. We had four Google Summer of Code students , and most of their work has already been merged and will be in Krita 4.3.0: a new magnetic selection tool, the history docker and the android port .

Next to fixing bugs, we’re work on that 4.3.0 release, but the main reason why 4.3.0 didn’t happen in 2019 was because rewriting the core system for loading brushes, gradients and so turns out to be much more work than we had ever thought. We should have approached that much more gradually, but we couldn’t figure out how to make that work.

We had 2,346,618 unique downloads from the download page on this website; that excludes downloads from other download sites, downloads from release announcements or downloads from the various stores. At a guess, we’ll have topped 3,000,000 downloads in total this year.

We kicked off krita-artists.org as our new discussion and support site, and we’ve already got more than 1000 active users.

We also had the largestKrita Sprint ever.

Through the donation button on krita.org and the donation page you see after a download, we got €29,715.20 in donations. We made enough money apart from the donations from the Windows Store and Steam that this year we could hire three new full-time developers. And we got agrant from Epic, too.

In short, 2019 was a year when Krita saw a huge growth, almost scarily so!

If you want to play with what will become Krita 4.3.0, check out the nightly builds! ( Windows , Linux , macOS )

Krita in 2019 and 2020

2020

Our plans for 2020 are first and foremost to release Krita 4.3.0, with new features, lots of bug fixes, lots of performance improvements and the new resource management system. That’s going to take time, unfortunately. It’s that we’re releasing bug-fix releases that sometimes have smaller fun features all the time, otherwise it would feel like we’re doing something we shouldn’t be doing . That is, doing too big a rewrite. We are making progress, though and we’re going to have a small hacking sprint in February focused on the resources rewrite.

We’ll have our yearly large contributor sprint directly after the Libre Graphics Meeting in Rennes, France, hosted by ActivDesign . It’s the first time in many years that we’ll have a contributor get-together that’s not in Deventer!

We’ve also got lots of ideas for improving our way of working, for performance improvements to the brush engines, new features for the brush engines, workflow improvements (like a search function for the UI).


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简约至上

简约至上

[英] Giles Colborne / 李松峰、秦绪文 / 人民邮电出版社 / 2011-1-1 / 35.00

追求简单易用是人类的本性,无论是互联网产品。还是移动应用。亦或其他交互式设计,简单易用始终都是赢得用户的关键。同时,简单易用的程度也与产品寿命的长短密切相关。在《简约至上:交互式设计四策略》中,作者Giles托20多年交互式设计的探索与实践。提出了合理删除、分层组织、适时隐藏和巧妙转移这四个达成简约至上的终极策略,讲述了为什么应该站在主流用户一边,以及如何从他们的真实需求和期望出发,简化设计,提升......一起来看看 《简约至上》 这本书的介绍吧!

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