corefx 源码学习:NetworkStream.ReadAsync 是如何从 Socket 异步读取数据的

栏目: 服务器 · 发布时间: 5年前

内容简介:最近遇到 NetworkStream.ReadAsync 在 Linux 上高并发读取数据的问题,由此激发了阅读 corefx 中 System.Net.Sockets 实现源码(基于这篇随笔是阅读 NetworkStream.ReadAsync 相关源码的简单笔记,基于在 Linux 上运行的场景。NetworkStream 继承自 System.IO.Stream ,System.IO.Stream.ReadAsync 方法签名是

最近遇到 NetworkStream.ReadAsync 在 Linux 上高并发读取数据的问题,由此激发了阅读 corefx 中 System.Net.Sockets 实现源码(基于 corefx 2.2 )的兴趣。

这篇随笔是阅读 NetworkStream.ReadAsync 相关源码的简单笔记,基于在 Linux 上运行的场景。

NetworkStream 继承自 System.IO.Stream ,System.IO.Stream.ReadAsync 方法签名是

public Task<int> ReadAsync(byte[] buffer, int offset, int count);

实际调用的是

public virtual Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)

上面的的方法被 NetworkStream 重写(override),调用的是 Socket 的 ReceiveAsync 方法

return _streamSocket.ReceiveAsync(
    new Memory<byte>(buffer, offset, size),
    SocketFlags.None,
    fromNetworkStream: true,
    cancellationToken).AsTask();

Socket.ReceiveAsync 的方法签名

internal ValueTask<int> ReceiveAsync(Memory<byte> buffer, SocketFlags socketFlags, bool fromNetworkStream, CancellationToken cancellationToken)

主要实现代码

AwaitableSocketAsyncEventArgs saea = LazyInitializer.EnsureInitialized(ref LazyInitializer.EnsureInitialized(ref _cachedTaskEventArgs).ValueTaskReceive);
if (saea.Reserve())
{
    saea.SetBuffer(buffer);
    saea.SocketFlags = socketFlags;
    saea.WrapExceptionsInIOExceptions = fromNetworkStream;
    var result = saea.ReceiveAsync(this);
    return result;
}
else
{
    // We couldn't get a cached instance, due to a concurrent receive operation on the socket.
    // Fall back to wrapping APM.
    return new ValueTask<int>(ReceiveAsyncApm(buffer, socketFlags));
}

通常情况下都会使用 AwaitableSocketAsyncEventArgs 异步读取数据,所以我们这里只从 saea.ReceiveAsync 往下看。

saea.ReceiveAsync 调用的是 Socket.ReceiveAsync(SocketAsyncEventArgs e) 方法,而后者调用的是  SocketAsyncEventArgs.DoOperationReceive(SafeCloseSocket handle)

在 Linux 上 DoOperationReceive 的实现在 SocketAsyncEventArgs.Unix.cs 中,主要代码如下

internal unsafe SocketError DoOperationReceive(SafeCloseSocket handle)
{
    //...
    if (_bufferList == null)
    {
        errorCode = handle.AsyncContext.ReceiveAsync(_buffer.Slice(_offset, _count), _socketFlags, out bytesReceived, out flags, TransferCompletionCallback);
    }
    else
    {
        errorCode = handle.AsyncContext.ReceiveAsync(_bufferListInternal, _socketFlags, out bytesReceived, out flags, TransferCompletionCallback);
    }

    if (errorCode != SocketError.IOPending)
    {
        CompleteTransferOperation(bytesReceived, null, 0, flags, errorCode);
        FinishOperationSync(errorCode, bytesReceived, flags);
    }

    return errorCode;
}

handle.AsyncContext.ReceiveAsync 对应的 Linux 实现在 SocketAsyncContext.Unix.cs 中,调用的是 SocketAsyncContext 的 ReceiveFrom 方法,ReceiveFrom 的主要实现代码如下

public SocketError ReceiveFromAsync(Memory<byte> buffer,  SocketFlags flags, byte[] socketAddress, ref int socketAddressLen, out int bytesReceived, out SocketFlags receivedFlags, Action<int, byte[], int, SocketFlags, SocketError> callback)
{
    SetNonBlocking();

    SocketError errorCode;
    int observedSequenceNumber;
    if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
        SocketPal.TryCompleteReceiveFrom(_socket, buffer.Span, flags, socketAddress, ref socketAddressLen, out bytesReceived, out receivedFlags, out errorCode))
    {
        return errorCode;
    }

    BufferMemoryReceiveOperation operation = RentBufferMemoryReceiveOperation();
    operation.Callback = callback;
    operation.Buffer = buffer;
    operation.Flags = flags;
    operation.SocketAddress = socketAddress;
    operation.SocketAddressLen = socketAddressLen;

    if (!_receiveQueue.StartAsyncOperation(this, operation, observedSequenceNumber))
    {
        receivedFlags = operation.ReceivedFlags;
        bytesReceived = operation.BytesTransferred;
        errorCode = operation.ErrorCode;

        ReturnOperation(operation);
        return errorCode;
    }

    bytesReceived = 0;
    receivedFlags = SocketFlags.None;
    return SocketError.IOPending;
}

SocketPal.TryCompleteReceiveFrom 的实现代码在 SocketPal.Unix.cs 中,所调用的另一个 TryCompleteReceiveFrom 方法的签名是

public static unsafe bool TryCompleteReceiveFrom(SafeCloseSocket socket, Span<byte> buffer, IList<ArraySegment<byte>> buffers, SocketFlags flags, byte[] socketAddress, ref int socketAddressLen, out int bytesReceived, out SocketFlags receivedFlags, out SocketError errorCode)

该方法调用的是 Receive 方法

private static unsafe int Receive(SafeCloseSocket socket, SocketFlags flags, IList<ArraySegment<byte>> buffers, byte[] socketAddress, ref int socketAddressLen, out SocketFlags receivedFlags, out Interop.Error errno)

在 Receive 方法中调用了

errno = Interop.Sys.ReceiveMessage(
    socket.DangerousGetHandle(), 
    &messageHeader,
    flags,
    &received);

Interop.Sys.ReceiveMessage 对应的是 Linux 本地库中的方法

internal static partial class Sys
{
    [DllImport(Libraries.SystemNative, EntryPoint = "SystemNative_ReceiveMessage")]
    internal static extern unsafe Error ReceiveMessage(IntPtr socket, MessageHeader* messageHeader, SocketFlags flags, long* received);
}

Libraries.SystemNative 对应的是哪个库呢?

它就是 System.Native.so

$ find /usr/share/dotnet/ -name System.Native.so
/usr/share/dotnet/shared/Microsoft.NETCore.App/2.2.0/System.Native.so

接下来根据 SocketError.IOPending 的情况阅读源码。

SocketAsyncEventArgs 在 DoOperationReceive 方法中调用 SocketAsyncContext.ReceiveFrom 方法时(handle.AsyncContext.ReceiveAsync)传递了 TransferCompletionCallback 参数值,在异步操作时是通过这个 callback 读取 socket 数据的,对应的方法是 TransferCompletionCallbackCore 。

private void TransferCompletionCallbackCore(int bytesTransferred, byte[] socketAddress, int socketAddressSize, SocketFlags receivedFlags, SocketError socketError)
{
    CompleteTransferOperation(bytesTransferred, socketAddress, socketAddressSize, receivedFlags, socketError);

    CompletionCallback(bytesTransferred, receivedFlags, socketError);
}

TransferCompletionCallbackCore 中进一步调用 CompletionCallback

private void CompletionCallback(int bytesTransferred, SocketFlags flags, SocketError socketError)
{
    if (socketError == SocketError.Success)
    {
        FinishOperationAsyncSuccess(bytesTransferred, flags);
    }
    else
    {
        if (_currentSocket.CleanedUp)
        {
            socketError = SocketError.OperationAborted;
        }

        FinishOperationAsyncFailure(socketError, bytesTransferred, flags);
    }
}

在 CompletionCallback 中当 SocketError.Success 时进一步调用 FinishOperationAsyncSuccess

internal void FinishOperationAsyncSuccess(int bytesTransferred, SocketFlags flags)
{
    FinishOperationSyncSuccess(bytesTransferred, flags);

    // Raise completion event.
    if (_context == null)
    {
        OnCompleted(this);
    }
    else
    {
        ExecutionContext.Run(_context, s_executionCallback, this);
    }
}

从上面的代码可以看出实际调用的也是 FinishOperationSyncSuccess ,异步与同步读取数据最终调用的是同一个方法。


以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 码农网

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

网络心理学

网络心理学

玛丽•艾肯 (Mary Aiken) / 中信出版社 / 2018-8-1 / CNY 58.00

《五十度灰》如何利用恋物心理,成为全球仅次于《圣经》的畅销读物? 为什么相对于亲朋好友,你更愿意向网络陌生人敞开心扉? 上网时总感觉时间飞逝,原来是网络的时间扭曲效应? 网络游戏中埋伏了哪些“上瘾”机关,暗中操控着你的行为? 为什么科技越发达,我们就越怕死? ...... 网络空间是一个巨大的兔子洞,里面集合了新奇、刺激、喜悦、痛苦、不安等各种元素。在日复一日的......一起来看看 《网络心理学》 这本书的介绍吧!

JS 压缩/解压工具
JS 压缩/解压工具

在线压缩/解压 JS 代码

RGB HSV 转换
RGB HSV 转换

RGB HSV 互转工具

HEX CMYK 转换工具
HEX CMYK 转换工具

HEX CMYK 互转工具