Glide -- ResourceTranscoder

栏目: Android · 发布时间: 6年前

内容简介:源码版本ResourceTranscoder是ResourceTranscoder的实现子类一种有5个:

源码版本 Glide 4.8.0

ResourceTranscoder

ResourceTranscoder是 Glide 内类型转换器的抽象接口,表示资源从一种类型转换为另一种类型。泛型 Z 表示转换前资源的原始类型,泛型 R 表示资源转换后的目标类型。

public interface ResourceTranscoder<Z, R> {

  // 子类实现此方法,根据既定规则和传入参数返回转换结果
  @Nullable
  Resource<R> transcode(@NonNull Resource<Z> toTranscode, @NonNull Options options);
}

ResourceTranscoder的实现子类一种有5个:

Glide -- ResourceTranscoder

BitmapBytesTranscoder

转换 Bitmap 资源为字节数组

public class BitmapBytesTranscoder implements ResourceTranscoder<Bitmap, byte[]> {
  private final Bitmap.CompressFormat compressFormat;
  private final int quality;

  public BitmapBytesTranscoder() {
    // 默认转换为JPEG,压缩质量100,该质量相当于最轻量的压缩,而非不压缩
    this(Bitmap.CompressFormat.JPEG, 100);
  }

  @SuppressWarnings("WeakerAccess")
  public BitmapBytesTranscoder(@NonNull Bitmap.CompressFormat compressFormat, int quality) {
    this.compressFormat = compressFormat;
    this.quality = quality;
  }

  @Nullable
  @Override
  public Resource<byte[]> transcode(@NonNull Resource<Bitmap> toTranscode,
      @NonNull Options options) {
    // 创建输出流
    ByteArrayOutputStream os = new ByteArrayOutputStream();
    // android.graphics.Bitmap#compress(android.graphics.Bitmap.CompressFormat, int, java.io.OutputStream)
    toTranscode.get().compress(compressFormat, quality, os);
    toTranscode.recycle();
    return new BytesResource(os.toByteArray());
  }
}

BitmapDrawableTranscoder

转换 Bitmap 资源为 BitmapDrawable

public class BitmapDrawableTranscoder implements ResourceTranscoder<Bitmap, BitmapDrawable> {
  private final Resources resources;

  @SuppressWarnings("unused")
  public BitmapDrawableTranscoder(@NonNull Context context) {
    this(context.getResources());
  }

  /**
   * @deprecated Use {@link #BitmapDrawableTranscoder(Resources)}, {@code bitmapPool} is unused.
   */
  @Deprecated
  public BitmapDrawableTranscoder(
      @NonNull Resources resources, @SuppressWarnings("unused") BitmapPool bitmapPool) {
    this(resources);
  }

  public BitmapDrawableTranscoder(@NonNull Resources resources) {
    this.resources = Preconditions.checkNotNull(resources);
  }

  @Nullable
  @Override
  public Resource<BitmapDrawable> transcode(@NonNull Resource<Bitmap> toTranscode,
      @NonNull Options options) {
    return LazyBitmapDrawableResource.obtain(resources, toTranscode);
  }
}

DrawableBytesTranscoder

转换 Drawable 资源为字节数组

public final class DrawableBytesTranscoder implements ResourceTranscoder<Drawable, byte[]> {
  private final BitmapPool bitmapPool;
  private final ResourceTranscoder<Bitmap, byte[]> bitmapBytesTranscoder;
  private final ResourceTranscoder<GifDrawable, byte[]> gifDrawableBytesTranscoder;

  public DrawableBytesTranscoder(
      @NonNull BitmapPool bitmapPool,
      @NonNull ResourceTranscoder<Bitmap, byte[]> bitmapBytesTranscoder,
      @NonNull ResourceTranscoder<GifDrawable, byte[]> gifDrawableBytesTranscoder) {
    this.bitmapPool = bitmapPool;
    this.bitmapBytesTranscoder = bitmapBytesTranscoder;
    this.gifDrawableBytesTranscoder = gifDrawableBytesTranscoder;
  }

  @Nullable
  @Override
  public Resource<byte[]> transcode(@NonNull Resource<Drawable> toTranscode,
      @NonNull Options options) {
    Drawable drawable = toTranscode.get();
    if (drawable instanceof BitmapDrawable) {
      return bitmapBytesTranscoder.transcode(
          BitmapResource.obtain(((BitmapDrawable) drawable).getBitmap(), bitmapPool), options);
    } else if (drawable instanceof GifDrawable) {
      return gifDrawableBytesTranscoder.transcode(toGifDrawableResource(toTranscode), options);
    }
    return null;
  }

  @SuppressWarnings("unchecked")
  @NonNull
  private static Resource<GifDrawable> toGifDrawableResource(@NonNull Resource<Drawable> resource) {
    return (Resource<GifDrawable>) (Resource<?>) resource;
  }
}

GifDrawableBytesTranscoder

com.bumptech.glide.load.resource.gif.GifDrawable 资源转换为字节数组

public class GifDrawableBytesTranscoder implements ResourceTranscoder<GifDrawable, byte[]> {
  @Nullable
  @Override
  public Resource<byte[]> transcode(@NonNull Resource<GifDrawable> toTranscode,
      @NonNull Options options) {
    GifDrawable gifData = toTranscode.get();
    ByteBuffer byteBuffer = gifData.getBuffer();
    return new BytesResource(ByteBufferUtil.toBytes(byteBuffer));
  }
}

UnitTranscoder

ResourceTranscoder的实现最简单,输入和输出类型完全相同

public class UnitTranscoder<Z> implements ResourceTranscoder<Z, Z> {
  // 本实现类的单例
  private static final UnitTranscoder<?> UNIT_TRANSCODER = new UnitTranscoder<>();

  @SuppressWarnings("unchecked")
  public static <Z> ResourceTranscoder<Z, Z> get() {
    return (ResourceTranscoder<Z, Z>) UNIT_TRANSCODER;
  }

  @Nullable
  @Override
  public Resource<Z> transcode(@NonNull Resource<Z> toTranscode, @NonNull Options options) {
    // 直接返回传入对象
    return toTranscode;
  }
}

以上所述就是小编给大家介绍的《Glide -- ResourceTranscoder》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!

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