WPF实现左右移动(晃动)动画效果

栏目: 编程语言 · ASP.NET · 发布时间: 6年前

内容简介:这篇文章主要为大家详细介绍了WPF实现左右移动或晃动动画效果,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了WPF实现左右移动效果展示的具体代码,供大家参考,具体内容如下

实现控件或布局的左右移动(晃动)主要用到DoubleAnimation以及Storyboard

布局代码为:

<Canvas>
    <Grid Width="200" Height="100" Background="MediumAquamarine" Name="GroupboxArea" Canvas.Left="100" Canvas.Top="200"/>
    <Button Content="Button" Height="25" Width="78" Click="Button_Click"/>


</Canvas>

后台代码为:

 private void Button_Click(object sender, RoutedEventArgs e)
    {
      DoubleAnimation DAnimation = new DoubleAnimation();
      DAnimation.From = 100;//起点
      DAnimation.To = 280;//终点
      DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间

      Storyboard.SetTarget(DAnimation, GroupboxArea);
      Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty));
      Storyboard story = new Storyboard();

      story.Completed += new EventHandler(story_Completed);//完成后要做的事
      //story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上
      story.Children.Add(DAnimation);
      story.Begin();
    }
    void story_Completed(object sender, EventArgs e)
    {
      DoubleAnimation DAnimation = new DoubleAnimation();
      DAnimation.From = 280;//起点
      DAnimation.To = 100;//终点
      DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间

      Storyboard.SetTarget(DAnimation, GroupboxArea);
      Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty));
      Storyboard story = new Storyboard();

      story.Completed += new EventHandler(storyCompleted);//完成后要做的事
      //story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上
      story.Children.Add(DAnimation);
      story.Begin();
    }

    void storyCompleted(object sender, EventArgs e)
    {
      DoubleAnimation DAnimation = new DoubleAnimation();
      DAnimation.From = 100;//起点
      DAnimation.To = 200;//终点
      DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间

      Storyboard.SetTarget(DAnimation, GroupboxArea);
      Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty));
      Storyboard story = new Storyboard();

      //story.Completed += new EventHandler(storyCompleted);//完成后要做的事
      //story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上
      story.Children.Add(DAnimation);
      story.Begin();
    }


以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 码农网

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

Programming in Haskell

Programming in Haskell

Graham Hutton / Cambridge University Press / 2007-1-18 / GBP 34.99

Haskell is one of the leading languages for teaching functional programming, enabling students to write simpler and cleaner code, and to learn how to structure and reason about programs. This introduc......一起来看看 《Programming in Haskell》 这本书的介绍吧!

Base64 编码/解码
Base64 编码/解码

Base64 编码/解码

SHA 加密
SHA 加密

SHA 加密工具

HEX HSV 转换工具
HEX HSV 转换工具

HEX HSV 互换工具