Clock Signal: A latency-hating emulator of 8- and 16-bit platforms

栏目: IT技术 · 发布时间: 5年前

内容简介:Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible. Users directly launch classic software with no emulator or per-emulated-machine learning curve.On the Mac it is a native Cocoa application. Under Linux, BSD and other UNIXes and U

Clock Signal

Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible. Users directly launch classic software with no emulator or per-emulated-machine learning curve.

Releases are hosted on GitHub.

On the Mac it is a native Cocoa application. Under Linux, BSD and other UNIXes and UNIX-alikes it relies upon SDL 2.

So its aims are:

  • single-click load of any piece of source media for any supported platform;
  • with a heavy signal processing tilt for accurate reproduction of original outputs;
  • that aims for the lowest possible latency; and
  • 100% accurate emulations, naturally.

It currently contains emulations of the:

  • Acorn Electron;
  • Amstrad CPC;
  • Apple II/II+ and IIe;
  • Atari 2600;
  • ColecoVision;
  • Commodore Vic-20 (and Commodore 1540/1);
  • Macintosh 512ke and Plus;
  • MSX 1;
  • Oric 1/Atmos;
  • Sega Master System; and
  • Sinclair ZX80/81.

In addition, emulation of the Atari ST is experimental.

Single-click Loading

Through the combination of static analysis and runtime analysis, CLK seeks to be able automatically to select and configure the appropriate machine to run any provided disk, tape or ROM; to issue any commands necessary to run the software contained on the disk, tape or ROM; and to provide accelerated loading where feasible.

The full process of loading a title — even if you've never used the emulated machine before — is therefore:

  1. locate it in your OS;
  2. double click it.

Signal Processing

Consider an ordinary, unmodified Commodore Vic-20. Its only video output is composite. Therefore the emulated machine's only video output is composite. In order to display the video output, your GPU then decodes composite video. Therefore all composite video artefacts are present and exactly correct, not because of a post hoc filter combining all the subjective effects that this author associates with composite video but because the real signal is really being processed.

Similar effort is put into audio generation. If the real machine normally generates audio at 192Khz then the emulator generates a 192Khz source signal and filters it down to whatever the host machine can output.

If your machine has a 4k monitor and a 96Khz audio output? Then you'll get a 4k rendering of a composite display and, assuming the emulated machine produces source audio at or above 96Khz, 96,000 individual distinct audio samples a second. Interlaced video also works and looks much as it always did on those machines that produce it.

Samples

1:1 Pixel Copying Composite Decoded
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
1:1 Pixel Copying Correct Aspect Ratio, Filtered
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms

Low Latency

The display produced is an emulated CRT, with phosphor decay. Therefore if you have a 140Hz monitor it can produce 140 distinct frames per second. Latency is dictated by the output hardware, not the emulated machine.

The machine update mechanism is influenced separately by both screen refresh and audio stream processing; audio latency is therefore generally restrained to 5–10ms regardless of your screen's refresh rate.

A corollary of emulating the continuous nature CRT, not merely performing end-of-frame transcriptions, is that the most common motion aliasing effects of displaying 50Hz video on a 60Hz display are minimised; you don't have to own niche equipment to benefit.

Accurate Emulation

Cycle-accurate emulation for the supported target machines is fairly trite; this emulator seeks to follow that precedent. All emulation logic is written in C++ for explicit control over costs but, where a conflict arises, the presumption is towards clarity and simplicity of code. This emulator is willing to spend the processing resources available on modern hardware.

Additional Screenshots

Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms
Clock Signal: A latency-hating emulator of 8- and 16-bit platforms Clock Signal: A latency-hating emulator of 8- and 16-bit platforms

Clock Signal: A latency-hating emulator of 8- and 16-bit platforms


以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,也希望大家多多支持 码农网

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

深度学习核心技术与实践

深度学习核心技术与实践

猿辅导研究团队 / 电子工业出版社 / 2018-2 / 119.00元

《深度学习核心技术与实践》主要介绍深度学习的核心算法,以及在计算机视觉、语音识别、自然语言处理中的相关应用。《深度学习核心技术与实践》的作者们都是业界一线的深度学习从业者,所以书中所写内容和业界联系紧密,所涵盖的深度学习相关知识点比较全面。《深度学习核心技术与实践》主要讲解原理,较少贴代码。 《深度学习核心技术与实践》适合深度学习从业人士或者相关研究生作为参考资料,也可以作为入门教程来大致了......一起来看看 《深度学习核心技术与实践》 这本书的介绍吧!

HTML 压缩/解压工具
HTML 压缩/解压工具

在线压缩/解压 HTML 代码

正则表达式在线测试
正则表达式在线测试

正则表达式在线测试

HSV CMYK 转换工具
HSV CMYK 转换工具

HSV CMYK互换工具