内容简介:工厂方法模式类图,abstract_factory_test.gocar_factory.go
工厂方法模式类图,
image.png
abstract_factory_test.go
// abstract_factory_test
package abstract_factory
import (
"testing"
)
func TestMotorbikeFactory(t *testing.T) {
motobikeF, err := GetVehicleFactory(MotobikeFactoryType)
if err != nil {
t.Fatal("Create motorbike vehicle factory failed")
}
vehicle, err := motobikeF.GetVehicle(SportMotorbikeType)
if err != nil {
t.Fatal("Create sports motor bike failed")
}
sportVehicle, ok := vehicle.(Motorbike)
if !ok {
t.Fatal("vehicle is not a motorbike")
}
t.Logf("Motorbike type is %d", sportVehicle.GetType())
_, err = motobikeF.GetVehicle(3)
if err == nil {
t.Fatalf("There is no motor bike type is %d", 3)
}
}
car_factory.go
// car_factory
package abstract_factory
import (
"errors"
"fmt"
)
const (
LuxuryCarType = 1
FamiliarCarType = 2
)
type CarFactory struct{}
func (c *CarFactory) GetVehicle(v int) (Vehicle, error) {
switch v {
case LuxuryCarType:
return new(LuxuryCar), nil
case FamiliarCarType:
return new(FamiliarCar), nil
default:
return nil, errors.New(fmt.Sprintf("Car of type %v not recognized", v))
}
}
motorbike_factory.go
// motorbike_factory
package abstract_factory
import (
"errors"
"fmt"
)
const (
SportMotorbikeType = 1
CruiseMotorbikeType = 2
)
type MotobikeFactory struct{}
func (m *MotobikeFactory) GetVehicle(v int) (Vehicle, error) {
switch v {
case SportMotorbikeType:
return new(SportMotorbike), nil
case CruiseMotorbikeType:
return new(CruiseMotorbike), nil
default:
return nil, errors.New(fmt.Sprintf("type of motorbike %v not recognized", v))
}
}
vehicle.go
// vehicle
package abstract_factory
type Vehicle interface {
GetWheels() int
GetSeats() int
}
car.go
// car
package abstract_factory
type Car interface {
GetDoors() int
}
motorbike.go
// motorbike
package abstract_factory
type Motorbike interface {
GetType() int
}
luxury_car.go
// luxury_car
package abstract_factory
type LuxuryCar struct{}
func (l *LuxuryCar) GetDoors() int {
return 4
}
func (l *LuxuryCar) GetWheels() int {
return 4
}
func (l *LuxuryCar) GetSeats() int {
return 5
}
familiar_car.go
// familiar_car
package abstract_factory
type FamiliarCar struct{}
func (f *FamiliarCar) GetDoors() int {
return 5
}
func (f *FamiliarCar) GetWheels() int {
return 4
}
func (f *FamiliarCar) GetSeats() int {
return 5
}
sport_motorbike.go
// sport_motorbike
package abstract_factory
type SportMotorbike struct{}
func (s *SportMotorbike) GetType() int {
return SportMotorbikeType
}
func (s *SportMotorbike) GetWheels() int {
return 2
}
func (s *SportMotorbike) GetSeats() int {
return 2
}
cruise_motorbike.go
// cruise_motorbike
package abstract_factory
type CruiseMotorbike struct{}
func (c *CruiseMotorbike) GetType() int {
return CruiseMotorbikeType
}
func (c *CruiseMotorbike) GetWheels() int {
return 2
}
func (c *CruiseMotorbike) GetSeats() int {
return 2
}
程序输出如下,单元测试不太充分,不想写了。覆盖率才到25%。
image.png
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 码农网
猜你喜欢:- 设计模式——订阅模式(观察者模式)
- 设计模式-简单工厂、工厂方法模式、抽象工厂模式
- java23种设计模式-门面模式(外观模式)
- 设计模式-享元设计模式
- Java 设计模式之工厂方法模式与抽象工厂模式
- JAVA设计模式之模板方法模式和建造者模式
本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。
Don't Make Me Think
Steve Krug / New Riders Press / 18 August, 2005 / $35.00
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are ......一起来看看 《Don't Make Me Think》 这本书的介绍吧!