内容简介:[译]Vulkan教程(05)InstanceThe very first thing you need to do is initialize the Vulkan library by creating an第一件要做的事,是初始化Vulkan库,这需要通过创建一个
[译]Vulkan教程(05)Instance
Creating an instance 创建一个instance
The very first thing you need to do is initialize the Vulkan library by creating an instance . The instance is the connection between your application and the Vulkan library and creating it involves specifying some details about your application to the driver.
第一件要做的事,是初始化Vulkan库,这需要通过创建一个 instance 来实现。Instance是你的app和Vulkan库联系的桥梁,创建它时需要向driver提供你的app的一些信息。
Start by adding a createInstance
function and add a call to it in the initVulkan
function.
首先,添加 createInstance
函数,在 initVulkan
函数中调用它。
1 void initVulkan() { 2 createInstance(); 3 }
Additionally add a class member to hold the handle to the instance:
另外添加一个成员来记录这个instance:
1 private: 2 VkInstance instance;
Now, to create an instance we'll first have to fill in a struct with some information about our application. This data is technically optional, but it may provide some useful information to the driver to optimize for our specific application, for example because it uses a well-known graphics engine with certain special behavior. This struct is called
VkApplicationInfo
:
现在,为了创建intance,我们必须将app的一些信息填入一个struct。这个数据实际上是可选的,但是它可能为driver提供一些有用的信息,以优化我们的app。例如,因为它用了一个著名的图形引擎,其有特殊的行为。(译者注:这句似乎是个病句)这个struct是
VkApplicationInfo
:
1 void createInstance() { 2 VkApplicationInfo appInfo = {}; 3 appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; 4 appInfo.pApplicationName = "Hello Triangle"; 5 appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); 6 appInfo.pEngineName = "No Engine"; 7 appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); 8 appInfo.apiVersion = VK_API_VERSION_1_0; 9 }
As mentioned before, many structs in Vulkan require you to explicitly specify the type in the sType
member. This is also one of the many structs with a pNext
member that can point to extension information in the future. We're using default initialization here to leave it as nullptr
.
如前所述,Vulkan中的许多struct要求你显式地在成员 sType
中标明其类型。
VkApplicationInfo
也是其中之一,其成员 pNext
未来可能指向扩展信息。我们这里就用默认的初始化方式,保持其为 nullptr
即可。
A lot of information in Vulkan is passed through structs instead of function parameters and we'll have to fill in one more struct to provide sufficient information for creating an instance. This next struct is not optional and tells the Vulkan driver which global extensions and validation layers we want to use. Global here means that they apply to the entire program and not a specific device, which will become clear in the next few chapters.
Vulkan中的许多信息都是通过struct传递,而不是一般的函数参数,我们不得不填充若干struct来为创建instance提供足够的信息。下一个struct是必选的,它告诉Vulkan的driver,我们想要使用哪些全局扩展和验证层。这里的全局是指它们在整个程序中可用,不是仅对某个device可用。在后续章节中你会理解得更清楚。
1 VkInstanceCreateInfo createInfo = {}; 2 createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; 3 createInfo.pApplicationInfo = &appInfo;
The first two parameters are straightforward. The next two layers specify the desired global extensions. As mentioned in the overview chapter, Vulkan is a platform agnostic API, which means that you need an extension to interface with the window system. GLFW has a handy built-in function that returns the extension(s) it needs to do that which we can pass to the struct:
前2个参数很直观。接下来的2个标明想要的全局扩展。如前所述,Vulkan是平台不可知论的API,这意味着你需要一个与窗口系统交互的扩展。GLFW有一个方便易用的内建函数,其返回一个与窗口系统交互的扩展。我们可以将struct传递给这个内建函数:
1 uint32_t glfwExtensionCount = 0; 2 const char** glfwExtensions; 3 4 glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); 5 6 createInfo.enabledExtensionCount = glfwExtensionCount; 7 createInfo.ppEnabledExtensionNames = glfwExtensions;
The last two members of the struct determine the global validation layers to enable. We'll talk about these more in-depth in the next chapter, so just leave these empty for now.
这个struct的最后2个成员决定了要启用的全局验证层。我们将在后续章节深入讨论之,现在就让它们为空好了。
createInfo.enabledLayerCount = 0;
We've now specified everything Vulkan needs to create an instance and we can finally issue the
vkCreateInstance
call:
我们已经标明了Vulkan需要的一切,现在可以创建instance了。我们调用
vkCreateInstance
函数:
VkResult result = vkCreateInstance(&createInfo, nullptr, &instance);
As you'll see, the general pattern that object creation function parameters in Vulkan follow is:
- Pointer to struct with creation info
-
Pointer to custom allocator callbacks, always
nullptr
in this tutorial - Pointer to the variable that stores the handle to the new object
如你所见,在Vulkan中创建对象的函数的参数的一般模式如下:
nullptr
If everything went well then the handle to the instance was stored in the
VkInstance
class member. Nearly all Vulkan functions return a value of type
VkResult
that is either VK_SUCCESS
or an error code. To check if the instance was created successfully, we don't need to store the result and can just use a check for the success value instead:
如果一切顺利,instance的句柄就保存到了
VkInstance
类型的成员中。几乎所有Vulkan函数都返回一个
VkResult
类型,它要么是 VK_SUCCESS
,要么是一个错误码。要检查instance是否被成功创建,我们不需要保存这个结果,只需判断一下这个值即可:
1 if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) { 2 throw std::runtime_error("failed to create instance!"); 3 }
Now run the program to make sure that the instance is created successfully.
现在运行程序,确保instance被成功创建了。
Checking for extension support 检查扩展支持
If you look at the
vkCreateInstance
documentation then you'll see that one of the possible error codes is VK_ERROR_EXTENSION_NOT_PRESENT
. We could simply specify the extensions we require and terminate if that error code comes back. That makes sense for essential extensions like the window system interface, but what if we want to check for optional functionality?
如果你看一下
vkCreateInstance
的文档,你会看到错误码之一是 VK_ERROR_EXTENSION_NOT_PRESENT
。我们可以简单地标明我们想要的扩展,如果得到了错误码,就关闭程序。这对关键扩展(例如窗口系统接口)是合理的,但是如果我们想检查一下可选功能呢?
To retrieve a list of supported extensions before creating an instance, there's the
vkEnumerateInstanceExtensionProperties
function. It takes a pointer to a variable that stores the number of extensions and an array of
VkExtensionProperties
to store details of the extensions. It also takes an optional first parameter that allows us to filter extensions by a specific validation layer, which we'll ignore for now.
为了在创建instance前检索支持的扩展,可以使用
vkEnumerateInstanceExtensionProperties
函数。它接收一个记录扩展数量的变量的指针,和一个记录扩展细节的
VkExtensionProperties
数组。它还接收一个可选参数,允许我们用一个特定的验证层过滤扩展,目前我们忽略它即可。
To allocate an array to hold the extension details we first need to know how many there are. You can request just the number of extensions by leaving the latter parameter empty:
为了申请一个用于记录扩展细节的数组,我们首先需要知道数组长度。你可以让后一个参数为空,从而只请求扩展的数量:
1 uint32_t extensionCount = 0; 2 vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
Now allocate an array to hold the extension details ( include <vector>
):
现在申请一个用于记录扩展细节的数组( include <vector>
):
std::vector<VkExtensionProperties> extensions(extensionCount);
Finally we can query the extension details:
最后我们可以查询扩展细节了:
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
Each
VkExtensionProperties
struct contains the name and version of an extension. We can list them with a simple for loop ( \t
is a tab for indentation):
每个
VkExtensionProperties
结构体,包含扩展的名字和版本。我们可以用一个循环来列出它们( \t
是tab缩进):
1 std::cout << "available extensions:" << std::endl; 2 3 for (const auto& extension : extensions) { 4 std::cout << "\t" << extension.extensionName << std::endl; 5 }
You can add this code to the createInstance
function if you'd like to provide some details about the Vulkan support. As a challenge, try to create a function that checks if all of the extensions returned by glfwGetRequiredInstanceExtensions
are included in the supported extensions list.
如果你想提供一些Vulkan支持的细节,你可以将这段代码添加到 createInstance
函数。作为一项挑战,尝试创建一个函数,其检查是否 glfwGetRequiredInstanceExtensions
函数返回的所有的扩展都包含在支持的扩展列表中。
Cleaning up 打扫干净
The
VkInstance
should be only destroyed right before the program exits. It can be destroyed in cleanup
with the
vkDestroyInstance
function:
程序即将退出前,应该销毁
VkInstance
。它可以在 cleanup
函数中被
vkDestroyInstance
函数销毁:
1 void cleanup() { 2 vkDestroyInstance(instance, nullptr); 3 4 glfwDestroyWindow(window); 5 6 glfwTerminate(); 7 }
The parameters for the
vkDestroyInstance
function are straightforward. As mentioned in the previous chapter, the allocation and deallocation functions in Vulkan have an optional allocator callback that we'll ignore by passing nullptr
to it. All of the other Vulkan resources that we'll create in the following chapters should be cleaned up before the instance is destroyed.
函数
vkDestroyInstance
的参数很直观。如前所述,Vulkan中的申请和销毁函数有一个可选的回调函数,我们将忽略它,只传递 nullptr
给它。在销毁instance前,我们在后续章节创建的所有Vulkan资源都应当被销毁。
Before continuing with the more complex steps after instance creation, it's time to evaluate our debugging options by checking out validation layers .
创建instance之后,在继续更复杂的步骤之前,是时候评估一下我们的调试选项了,方式是,鼓捣一下 验证层 。
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