leetcode-二叉树

栏目: 数据库 · 发布时间: 6年前

package main

import (
	"fmt"
)

type TreeNode struct {
	Val   int
	Left  *TreeNode
	Right *TreeNode
}

type stack struct {
	BinTree []*TreeNode
	Top     int
}

func (nodeStack *stack) push(node *TreeNode) {
	nodeStack.BinTree = append(nodeStack.BinTree, node)
	nodeStack.Top++
}

func (nodeStack *stack) pop() *TreeNode {
	var res *TreeNode
	nodeStack.Top--
	if nodeStack.Top < 0 {
		res = nil
	} else {
		res = nodeStack.BinTree[nodeStack.Top]
	}
	nodeStack.BinTree = nodeStack.BinTree[:nodeStack.Top]
	return res
}

func inorderTraversal1(root *TreeNode) []int {
	res := []int{}
	myStack := &stack{[]*TreeNode{}, 0}
	for nil != root || myStack.Top != 0 {
		for nil != root {
			myStack.push(root)
			root = root.Left
		}
		root = myStack.pop()
		res = append(res, root.Val)
		root = root.Right
	}
	return res
}

func inorderTraversal(root *TreeNode) []int {
	res := []int{}
	myStack := &stack{[]*TreeNode{}, 0}
	for nil != root || myStack.Top != 0 {
		for nil != root {
			myStack.push(root)
			root = root.Left
		}
		root = myStack.pop()
		res = append(res, root.Val)
		root = root.Right
	}
	return res
}

/**
 * Definition for a binary tree node.
 * type TreeNode struct {
 *     Val int
 *     Left *TreeNode
 *     Right *TreeNode
 * }
 */
func buildTree(inorder []int, postorder []int) *TreeNode {
	lens = len(inorder)
	mid := 0
	for i := 0; i < lens; i++ {
		if inorder[i] == postorder[lens-1] {
			mid = i
		}
	}
	return &TreeNode{inorder[mid].Val, buildTree(inorder[:mid], postorder[:mid]), buildTree(inorder[mid+1:lens], postorder[mid:lens-1])}
}

/**
 * Definition for a binary tree node.
 * type TreeNode struct {
 *     Val int
 *     Left *TreeNode
 *     Right *TreeNode
 * }
 */
func isSymmetric(root *TreeNode) bool {
	if nil == root {
		return true
	}
	return isSym(root.Left, root.Right)
}

func isSym(left, right *TreeNode) bool {
	if nil == left && nil == right {
		return true
	}
	if nil == left || nil == right || left.Val != right.Val {
		return false
	}
	outerRes := isSym(left.Left, right.Right)
	innerRes := isSym(left.right, right.Left)
	return outerRes && innerRes
}

func isSymmetric1(root *TreeNode) bool {
	s := *stack{0, nil, nil}
	if root == nil {
		return true
	}
	stack.push(root.Left)
	stack.push(root.Right)
	for s.Top > 0 {
		left := s.pop()
		right := s.pop()
		if left == nil && right == nil {
			continue
		}
		if left == nil || right == nil || left.Val == right.Val {
			return false
		}
		s.push(left.Left)
		s.push(right.Right)
		s.push(left.Right)
		s.push(right.Left)
	}
	return true
}

func maxDepth(root *TreeNode) int {
	if nil == root {
		return 0
	}
	leftD := maxDepth(root.Left)
	rightD := maxDepth(root.Right)
	if leftD > rightD {
		return leftD + 1
	} else {
		return rightD + 1
	}
}

func maxDepth1(root *TreeNode) int {
	deps := 0
	que := []*TreeNode{root}
	lens := len(que)
	for lens > 0 {
		for i := 0; i < lens; i++ {
			if nil == que[i] {
				continue
			}
			que = append(que, que[i].Left)
			que = append(que, que[i].Right)
		}
		que = que[lens:]
		lens = lens(que)
		if lens > 0 {
			deps++
		}
	}
	return deps
}

func levelOrderBottom(root *TreeNode) [][]int {
	res := [][]int{}
	if nil == root {
		return res
	}
	que := []*TreeNode{root}
	lens := len(que)
	for lens > 0 {
		level := []int{}
		for i := 0; i < lens; i++ {
			level = append(level, que[i].Val)
			if nil != que[i].Left {
				que = append(que, que[i].Left)
			}
			if nil != que[i].Right {
				que = append(que, que[i].Right)
			}
		}
		que = que[lens:]
		lens = len(que)
		res = append([][]int{level}, res)
	}
	return res
}

func levelOrderBottom1(root *TreeNode) [][]int {
	res := [][]int{}
	res = levelOrder(0, root, res)
}

func levelOrder(level int, root *TreeNode, res [][]int) [][]int {
	if nil == root {
		return res
	}
	if _, exist := res[level]; !exist {
		res = append(res, []int)
	}
	res[level] = append(res[level], root.Val)
	res = levelOrder(level+1, root.Left, res)
	return levelOrder(level+1, root.Right, res)
}

func minDepth(root *TreeNode) int {
	if nil == root {
		return 0
	}
	left := minDepth(root.Left)
	right := minDepth(root.Right)
	if left == 0 {
		return right + 1
	} else if right == 0 {
		return left + 1
	} else {
		if left > right {
			return right + 1
		} else {
			return left + 1
		}
	}
}

func isBalanced(root *TreeNode) bool {
	res := false
	dep := isBlan(root)
	if dep > 0 {
		res = true
	}
	return res
}

func isBlan(root *TreeNode) int {
	if nil == root {
		return 0
	}
	left := isBlan(root.Left)
	right := isBlan(root.Right)
	if left < 0 || right < 0 {
		return -1
	}
	diff := left - right
	if diff < -1 || diff > 1 {
		return -1
	} else if diff >= 0 {
		return left + 1
	} else {
		return right + 1
	}
}

func zigzagLevelOrder(root *TreeNode) [][]int {
	res := [][]int{}
	return recursive(0, root, res)
}

func recursive(dep int, root *TreeNode, res [][]int) [][]int {
	if nil == root {
		return res
	}
	if dep+1 > lens(res) {
		res = append(res, []int)
	}
	if dep/2 == 0 {
		res[dep] = append(res[dep], root.Val)
	} else {
		res[dep] = append([]int{root.Val}, res[dep]...)
	}
	res := recursive(dep+1, root.Left, res)
	return recursive(dep+1, root.Right, res)
}

func zigzagLevelOrder1(root *TreeNode) [][]int {
	res := [][]int{}
	que := []*TreeNode{root}
	lens := len(que)
	dep := 0
	for lens > 0 {
		level := []int{}
		for i := 0; i < lens; i++ {
			if nil == que[i] {
				continue
			}
			if dep%2 == 0 {
				level = append(level, que[i].Val)
			} else {
				level = append([]int{que[i].Val}, level...)
			}
			que = append(que, que[i].Left)
			que = append(que, que[i].Right)
		}
		res = append(res, level)
		que = que[lens:]
		lens = len(que)
		dep++
	}
}

func buildTree(preorder []int, inorder []int) *TreeNode {
	if len(preorder) == 0 {
		return nil
	}
	head := preorder[0]
	index := 0
	for i := 0; i < len(inorder); i++ {
		if inorder[i] == head {
			index = i
		}
	}
	return &TreeNode{root.Val, buildTree(preorder[1:index+1], inorder[:index]), buildTree(preorder[index+1:], inorder[index+1:])}
}

func hasPathSum(root *TreeNode, sum int) bool {
	if root == nil {
		return false
	}
	if root.Left == nil && root.Right == nil {
		return root.Val == sum
	}
	sum -= sum - root.Val
	if root.Left != nil {
		leftRes := hasPathSum(root.Left, sum)
	}
	if root.Left != nil {
		rightRes := hasPathSum(root.Right, sum)
	}
	return leftRes && rightRes
}

func insertionSortList(head *ListNode) *ListNode {
	myHead := &ListNode{0, nil}
	for head != nil {
		node := head
		for nowHead := myHead; nowHead.Next != nil; nowHead = nowHead.Next {
			if nowHead.Next.Val > node.Val {
				node.Next = nowHead.Next
				nowHead.Next = node
				break
			}
		}
	}
	return myHead
}

func rightSideView(root *TreeNode) []int {
	que := []*TreeNode{root}
	lens := 1
	res := []int{}
	for lens > 0 {
		level := []int{}
		for i := 0; i < lens; i++ {
			if que[i] == nil {
				continue
			}
			level = append(level, que[i].Val)
			que = append(que, que[i].Left)
			que = append(que, que[i].Right)
		}
		res = append(res, level[lens-1])
		que = que[:lens]
		lens = len(que)
	}
	return res
}

func rangeSumBST(root *TreeNode, L int, R int) int {
	sum := 0
	if nil == root {
		return 0
	}
	if root.Val >= L {
		sum += rangeSumBST(root.Left, L, R)
	}
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 码农网

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

Head First Rails

Head First Rails

David Griffiths / O'Reilly Media / 2008-12-30 / USD 49.99

Figure its about time that you hop on the Ruby on Rails bandwagon? You've heard that it'll increase your productivity exponentially, and allow you to created full fledged web applications with minimal......一起来看看 《Head First Rails》 这本书的介绍吧!

CSS 压缩/解压工具
CSS 压缩/解压工具

在线压缩/解压 CSS 代码

随机密码生成器
随机密码生成器

多种字符组合密码

正则表达式在线测试
正则表达式在线测试

正则表达式在线测试