package main
import (
"fmt"
)
type TreeNode struct {
Val int
Left *TreeNode
Right *TreeNode
}
type stack struct {
BinTree []*TreeNode
Top int
}
func (nodeStack *stack) push(node *TreeNode) {
nodeStack.BinTree = append(nodeStack.BinTree, node)
nodeStack.Top++
}
func (nodeStack *stack) pop() *TreeNode {
var res *TreeNode
nodeStack.Top--
if nodeStack.Top < 0 {
res = nil
} else {
res = nodeStack.BinTree[nodeStack.Top]
}
nodeStack.BinTree = nodeStack.BinTree[:nodeStack.Top]
return res
}
func inorderTraversal1(root *TreeNode) []int {
res := []int{}
myStack := &stack{[]*TreeNode{}, 0}
for nil != root || myStack.Top != 0 {
for nil != root {
myStack.push(root)
root = root.Left
}
root = myStack.pop()
res = append(res, root.Val)
root = root.Right
}
return res
}
func inorderTraversal(root *TreeNode) []int {
res := []int{}
myStack := &stack{[]*TreeNode{}, 0}
for nil != root || myStack.Top != 0 {
for nil != root {
myStack.push(root)
root = root.Left
}
root = myStack.pop()
res = append(res, root.Val)
root = root.Right
}
return res
}
/**
* Definition for a binary tree node.
* type TreeNode struct {
* Val int
* Left *TreeNode
* Right *TreeNode
* }
*/
func buildTree(inorder []int, postorder []int) *TreeNode {
lens = len(inorder)
mid := 0
for i := 0; i < lens; i++ {
if inorder[i] == postorder[lens-1] {
mid = i
}
}
return &TreeNode{inorder[mid].Val, buildTree(inorder[:mid], postorder[:mid]), buildTree(inorder[mid+1:lens], postorder[mid:lens-1])}
}
/**
* Definition for a binary tree node.
* type TreeNode struct {
* Val int
* Left *TreeNode
* Right *TreeNode
* }
*/
func isSymmetric(root *TreeNode) bool {
if nil == root {
return true
}
return isSym(root.Left, root.Right)
}
func isSym(left, right *TreeNode) bool {
if nil == left && nil == right {
return true
}
if nil == left || nil == right || left.Val != right.Val {
return false
}
outerRes := isSym(left.Left, right.Right)
innerRes := isSym(left.right, right.Left)
return outerRes && innerRes
}
func isSymmetric1(root *TreeNode) bool {
s := *stack{0, nil, nil}
if root == nil {
return true
}
stack.push(root.Left)
stack.push(root.Right)
for s.Top > 0 {
left := s.pop()
right := s.pop()
if left == nil && right == nil {
continue
}
if left == nil || right == nil || left.Val == right.Val {
return false
}
s.push(left.Left)
s.push(right.Right)
s.push(left.Right)
s.push(right.Left)
}
return true
}
func maxDepth(root *TreeNode) int {
if nil == root {
return 0
}
leftD := maxDepth(root.Left)
rightD := maxDepth(root.Right)
if leftD > rightD {
return leftD + 1
} else {
return rightD + 1
}
}
func maxDepth1(root *TreeNode) int {
deps := 0
que := []*TreeNode{root}
lens := len(que)
for lens > 0 {
for i := 0; i < lens; i++ {
if nil == que[i] {
continue
}
que = append(que, que[i].Left)
que = append(que, que[i].Right)
}
que = que[lens:]
lens = lens(que)
if lens > 0 {
deps++
}
}
return deps
}
func levelOrderBottom(root *TreeNode) [][]int {
res := [][]int{}
if nil == root {
return res
}
que := []*TreeNode{root}
lens := len(que)
for lens > 0 {
level := []int{}
for i := 0; i < lens; i++ {
level = append(level, que[i].Val)
if nil != que[i].Left {
que = append(que, que[i].Left)
}
if nil != que[i].Right {
que = append(que, que[i].Right)
}
}
que = que[lens:]
lens = len(que)
res = append([][]int{level}, res)
}
return res
}
func levelOrderBottom1(root *TreeNode) [][]int {
res := [][]int{}
res = levelOrder(0, root, res)
}
func levelOrder(level int, root *TreeNode, res [][]int) [][]int {
if nil == root {
return res
}
if _, exist := res[level]; !exist {
res = append(res, []int)
}
res[level] = append(res[level], root.Val)
res = levelOrder(level+1, root.Left, res)
return levelOrder(level+1, root.Right, res)
}
func minDepth(root *TreeNode) int {
if nil == root {
return 0
}
left := minDepth(root.Left)
right := minDepth(root.Right)
if left == 0 {
return right + 1
} else if right == 0 {
return left + 1
} else {
if left > right {
return right + 1
} else {
return left + 1
}
}
}
func isBalanced(root *TreeNode) bool {
res := false
dep := isBlan(root)
if dep > 0 {
res = true
}
return res
}
func isBlan(root *TreeNode) int {
if nil == root {
return 0
}
left := isBlan(root.Left)
right := isBlan(root.Right)
if left < 0 || right < 0 {
return -1
}
diff := left - right
if diff < -1 || diff > 1 {
return -1
} else if diff >= 0 {
return left + 1
} else {
return right + 1
}
}
func zigzagLevelOrder(root *TreeNode) [][]int {
res := [][]int{}
return recursive(0, root, res)
}
func recursive(dep int, root *TreeNode, res [][]int) [][]int {
if nil == root {
return res
}
if dep+1 > lens(res) {
res = append(res, []int)
}
if dep/2 == 0 {
res[dep] = append(res[dep], root.Val)
} else {
res[dep] = append([]int{root.Val}, res[dep]...)
}
res := recursive(dep+1, root.Left, res)
return recursive(dep+1, root.Right, res)
}
func zigzagLevelOrder1(root *TreeNode) [][]int {
res := [][]int{}
que := []*TreeNode{root}
lens := len(que)
dep := 0
for lens > 0 {
level := []int{}
for i := 0; i < lens; i++ {
if nil == que[i] {
continue
}
if dep%2 == 0 {
level = append(level, que[i].Val)
} else {
level = append([]int{que[i].Val}, level...)
}
que = append(que, que[i].Left)
que = append(que, que[i].Right)
}
res = append(res, level)
que = que[lens:]
lens = len(que)
dep++
}
}
func buildTree(preorder []int, inorder []int) *TreeNode {
if len(preorder) == 0 {
return nil
}
head := preorder[0]
index := 0
for i := 0; i < len(inorder); i++ {
if inorder[i] == head {
index = i
}
}
return &TreeNode{root.Val, buildTree(preorder[1:index+1], inorder[:index]), buildTree(preorder[index+1:], inorder[index+1:])}
}
func hasPathSum(root *TreeNode, sum int) bool {
if root == nil {
return false
}
if root.Left == nil && root.Right == nil {
return root.Val == sum
}
sum -= sum - root.Val
if root.Left != nil {
leftRes := hasPathSum(root.Left, sum)
}
if root.Left != nil {
rightRes := hasPathSum(root.Right, sum)
}
return leftRes && rightRes
}
func insertionSortList(head *ListNode) *ListNode {
myHead := &ListNode{0, nil}
for head != nil {
node := head
for nowHead := myHead; nowHead.Next != nil; nowHead = nowHead.Next {
if nowHead.Next.Val > node.Val {
node.Next = nowHead.Next
nowHead.Next = node
break
}
}
}
return myHead
}
func rightSideView(root *TreeNode) []int {
que := []*TreeNode{root}
lens := 1
res := []int{}
for lens > 0 {
level := []int{}
for i := 0; i < lens; i++ {
if que[i] == nil {
continue
}
level = append(level, que[i].Val)
que = append(que, que[i].Left)
que = append(que, que[i].Right)
}
res = append(res, level[lens-1])
que = que[:lens]
lens = len(que)
}
return res
}
func rangeSumBST(root *TreeNode, L int, R int) int {
sum := 0
if nil == root {
return 0
}
if root.Val >= L {
sum += rangeSumBST(root.Left, L, R)
}
}
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