内容简介:当我们在写go程序时可能会看到类似的提示:在sync包的文档开始也进行了类似说明:或者在读详细文档时,经常看到出现频率很高的一句:
当我们在写 go 程序时可能会看到类似的提示:
call of xxx copies lock value: sync.WaitGroup contains sync.noCopy
在sync包的文档开始也进行了类似说明:
Values containing the types defined in this package should not be copied.
或者在读详细文档时,经常看到出现频率很高的一句:
must not be copied after first use
比如
A Mutex must not be copied after first use. type Mutex struct { // contains filtered or unexported fields } The zero Map is empty and ready for use. A Map must not be copied after first use. type Map struct { // contains filtered or unexported fields } A Cond must not be copied after first use. type Cond struct { // L is held while observing or changing the condition L Locker // contains filtered or unexported fields } A Builder is used to efficiently build a string using Write methods. It minimizes memory copying. The zero value is ready to use. Do not copy a non-zero Builder. type Builder struct { // contains filtered or unexported fields }
爱问为什么的同学可能会问,为什么不让copy?
因为你copy一个Mutex的值没有任何意义,甚至会带来一些安全隐患。看下下面的代码:
type Temp struct { lock sync.Mutex } func (t *Temp) Lock() { t.lock.Lock() } func (t Temp) Unlock() { t.lock.Unlock() } func main() { t := Temp{lock: sync.Mutex{}} t.Lock() t.Unlock() t.Lock() }
运行这段代码会出现死锁,原因就是Unlock方法是值作为接收者,unlock的Mutex是副本Mutex。
所以有的时候,我们可能不想让某个类型被拷贝,只想通过指针来使用,例如你的结构体有pointer字段,你不想让这个结构被拷贝,原因是拷贝后的指针字段指向同一个内容,这样会存在不安全的场景。
那如何防止拷贝某个类型呢?有下面两种方式:
- 运行时检查
- 使用go vet
运行时检查
比如strings.Builder
// A Builder is used to efficiently build a string using Write methods. // It minimizes memory copying. The zero value is ready to use. // Do not copy a non-zero Builder. type Builder struct { addr *Builder // of receiver, to detect copies by value buf []byte } ...... // noescape hides a pointer from escape analysis. noescape is // the identity function but escape analysis doesn't think the // output depends on the input. noescape is inlined and currently // compiles down to zero instructions. // USE CAREFULLY! // This was copied from the runtime; see issues 23382 and 7921. //go:nosplit func noescape(p unsafe.Pointer) unsafe.Pointer { x := uintptr(p) return unsafe.Pointer(x ^ 0) } func (b *Builder) copyCheck() { if b.addr == nil { // This hack works around a failing of Go's escape analysis // that was causing b to escape and be heap allocated. // See issue 23382. // TODO: once issue 7921 is fixed, this should be reverted to // just "b.addr = b". b.addr = (*Builder)(noescape(unsafe.Pointer(b))) } else if b.addr != b { panic("strings: illegal use of non-zero Builder copied by value") } } // WriteString appends the contents of s to b's buffer. // It returns the length of s and a nil error. func (b *Builder) WriteString(s string) (int, error) { b.copyCheck() b.buf = append(b.buf, s...) return len(s), nil } // test.go var b strings.Builder for i := 3; i >= 1; i-- { fmt.Fprintf(&b, "%d...", i) } b.WriteString("ignition") fmt.Println(b.String()) a := b a.WriteString("hello") fmt.Println(a.String())
strings.Builder的作用是最小化内存拷贝,这里边涉及到逃逸分析,关于逃逸分析可参考 这篇文章 ,通过内部的addr字段防止拷贝。如果拷贝之后调用WriteString,进入到copyCheck就会进入else分支,引发panic。sync.Cond也在运行时进行了检查:
type Cond struct { noCopy noCopy L Locker notify notifyList checker copyChecker } // Signal wakes one goroutine waiting on c, if there is any. // // It is allowed but not required for the caller to hold c.L // during the call. func (c *Cond) Signal() { c.checker.check() runtime_notifyListNotifyOne(&c.notify) } // Broadcast wakes all goroutines waiting on c. // // It is allowed but not required for the caller to hold c.L // during the call. func (c *Cond) Broadcast() { c.checker.check() runtime_notifyListNotifyAll(&c.notify) } type copyChecker uintptr func (c *copyChecker) check() { if uintptr(*c) != uintptr(unsafe.Pointer(c)) && !atomic.CompareAndSwapUintptr((*uintptr)(c), 0, uintptr(unsafe.Pointer(c))) && uintptr(*c) != uintptr(unsafe.Pointer(c)) { panic("sync.Cond is copied") } }
这里举个简单的例子:
type cond struct { checker copyChecker } type copyChecker uintptr func (c *copyChecker) check() { fmt.Printf("Before: c: %v, *c: %v, uintptr(*c): %v, uintptr(unsafe.Pointer(c)): %v\n", c, *c, uintptr(*c), uintptr(unsafe.Pointer(c))) fmt.Println(atomic.CompareAndSwapUintptr((*uintptr)(c), 0, uintptr(unsafe.Pointer(c)))) fmt.Printf("After: c: %v, *c: %v, uintptr(*c): %v, uintptr(unsafe.Pointer(c)): %v\n", c, *c, uintptr(*c), uintptr(unsafe.Pointer(c))) } // main.go var a cond a.checker.check() b := a b.checker.check()
会输出如下信息:
Before: c: 0xc0000b0008, *c: 0, uintptr(*c): 0, uintptr(unsafe.Pointer(c)): 824634441736 true After: c: 0xc0000b0008, *c: 824634441736, uintptr(*c): 824634441736, uintptr(unsafe.Pointer(c)): 824634441736 Before: c: 0xc0000b0018, *c: 824634441736, uintptr(*c): 824634441736, uintptr(unsafe.Pointer(c)): 824634441752 false After: c: 0xc0000b0018, *c: 824634441736, uintptr(*c): 824634441736, uintptr(unsafe.Pointer(c)): 824634441752
在运行时检查都是使用了指针来进行测试是否发生了拷贝。
Go vet工具
vet是兽医的意思,而go的吉祥物是一支地鼠,而go vet工具报告可能出现的错误,所以这个命名还是蛮有意思的,猜测设计者应该是这个用意。
假如我们copy了sync.Cond,使用vet工具,在编译器就可以给开发者以提示,比如下面代码:
func main() { cc := sync.Cond{} copycc := cc fmt.Println(copycc) }
使用go vet 工具来检查
go vet -copylocks -json
{ "goLandTest/escapeAna": { "copylocks": [ { "posn": "/Users/hongyi/xxx/Go/src/goLandTest/escapeAna/main.go:69:12", "message": "assignment copies lock value to copycc: sync.Cond contains sync.noCopy" }, { "posn": "/Users/hongyi/xxx/Go/src/goLandTest/escapeAna/main.go:70:14", "message": "call of fmt.Println copies lock value: sync.Cond contains sync.noCopy" } ] } }
常见的IDE如vs code就集成了这个插件,当保存代码的时候会使用vet工具来检查代码。关于vet的更多用法请参考 官方文档
那如何让go vet来检查copy的呢?答案是在结构体内部嵌入noCopy,noCopy是一个结构体,在 cond.go 中可以找到
// noCopy may be embedded into structs which must not be copied // after the first use. // // See https://golang.org/issues/8005#issuecomment-190753527 // for details. type noCopy struct{} // Lock is a no-op used by -copylocks checker from `go vet`. func (*noCopy) Lock() {} func (*noCopy) Unlock() {} type Cond struct { noCopy noCopy .... } type WaitGroup struct { noCopy noCopy state1 [3]uint32 }
如果你想让你自己定义的类型不能被copy,你可以在你的包中简单的定义一个noCopy结构,并在你的类型里嵌入这个结构,然后go vet工具就会为你做剩下的检查工作。
type noCopy struct{} func (*noCopy) Lock() {} func (*noCopy) Unlock() {} type YourType struct { noCopy noCopy ... }
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