高德效果
- 搜到的一个效果,附上链接,用的behavior,我没下源码看,因为我只是想尝试另外一种方式。具体效果暂不知
Android 仿高德地图可拉伸的BottomSheet
以下是我用motionlayout实现的效果,没有达到丝滑流畅,优化就看小伙伴你了
缘由
- 使用高德地图的时候看着这种体验很好,随后就想试试怎么达到类似效果
- 最近正在看MotionLayout的东西,正好就尝试尝试
MotionLayout
-
「译」 MotionLayout 介绍 (Part I - IV)
系列教会你如何使用MotionLayout - 这里不做过多描述,总结一下在xml文件夹下创建
xxscene.xml
主要用于描述场景动画的关键帧和view状态变化等 -
xxscene.xml
内容包括 主要为3个关键内容:
-
Transition
过渡
constraintSetStart
:启动约束场景
constraintSetEnd
:结束约束场景
app:dragDirection="dragUp"
拽动(拖拉)
-
KeyFrameSet
关键帧集合
KeyAttribute
关键帧
app:framePosition
位置,进度
app:target="@id/xxx
被描述的view id
-
ConstraintSet
约束集合
<Transition app:constraintSetEnd="@id/slideup_end" app:constraintSetStart="@id/slideup_start" app:duration="600" app:interpolator="easeIn"> <OnSwipe app:dragDirection="dragUp" app:maxAcceleration="600" app:touchAnchorSide="top" app:touchAnchorId="@id/content" /> <KeyFrameSet> <KeyAttribute android:alpha="0" app:framePosition="45" app:target="@id/sugar_title" /> <KeyAttribute android:alpha="1" app:framePosition="90" app:target="@id/sugar_title" /> ... </KeyFrameSet> </Transition> <ConstraintSet android:id="@+id/slideup_start"> <Constraint ··· /> ... </ConstraintSet> 复制代码
拆解过程
- 高德地图是上拉之后是三段式的,如图所示
MotionLayout MotionLayout
拆解完毕
实现过程
- 设置阀值
/** * 初始位置 */ public final static float PROGRESS_START = 0f; /** * 顶部阀值 */ public final static float PROGRESS_TOP = 0.9f; /** * 低部阀值 */ public final static float PROGRESS_BOTTOM = 0.1f; /** * 中间位置 */ public final static float PROGRESS_MIDDLE = 0.6f; /** * 结束位置 */ public final static float PROGRESS_END = 1.0f; 复制代码
- 重写
MotionLayout
的onTouchEvent
事件 ,使用hasMiddle
布尔值判断是否有中间状态
@Override public boolean onTouchEvent(MotionEvent event) { float progress = getProgress(); View viewGroup = findViewById(R.id.content); Rect mRect = new Rect(); if (!mTouchStared) { viewGroup.getHitRect(mRect); mTouchStared = mRect.contains((int) event.getX(), (int) event.getY()); } float endY; if (hasMiddle) { switch (event.getActionMasked()) { case MotionEvent.ACTION_CANCEL: mTouchStared = false; break; case MotionEvent.ACTION_DOWN: startY = event.getY(); break; case MotionEvent.ACTION_UP: endY = event.getY(); //手势向下 if ((endY - startY) > 0) { if (progress >= PROGRESS_TOP) { mTouchStared = false; handleProgress(PROGRESS_END); } if (progress < PROGRESS_TOP && progress >= PROGRESS_MIDDLE) { handleProgress(PROGRESS_MIDDLE); } if (progress < PROGRESS_MIDDLE) { handleProgress(PROGRESS_START); } //手势向上 } else { if (progress <= PROGRESS_BOTTOM) { handleProgress(PROGRESS_START); } if (progress > PROGRESS_BOTTOM && progress <= PROGRESS_MIDDLE) { handleProgress(PROGRESS_MIDDLE); } if (progress > PROGRESS_MIDDLE) { mTouchStared = false; handleProgress(PROGRESS_END); } } return mTouchStared; } } else { if (event.getActionMasked() == MotionEvent.ACTION_CANCEL || event.getActionMasked() == MotionEvent.ACTION_UP) { mTouchStared = false; return super.onTouchEvent(event); } } return mTouchStared && super.onTouchEvent(event); } 复制代码
-
bottom_scene.xml
- 上拉超过顶部阀值
PROGRESS_TOP
之后标题出现在屏幕内,其余时候出现在屏幕外即可; - 初始状态这里把
scaleX
和scaleY
设为0.9结束设为了1,仅仅是为了过渡好看,你可以不用设置随意修改即可 - 背景色过渡,最开始透明,结束为白色背景。中间过渡关键帧95变纯白背景
结果和改进
- 设置允许中间状态后,之后进入下一步的过程,如图,过于生硬
- 改进方向
setProgress(pro);
private void handleProgress(float progress) { //如果需要设置的进度和当前进度相同不做处理 if (progress == getProgress()){ return; } //动画播放时间底值 long time = 200; //进度间隔 >0 说明上拉 < 0说明下滑 float interval = progress - getProgress(); long startTime, endTime; if (interval > 0) { startTime = (long) (getProgress() * time); endTime = (long) (progress * time); } else { endTime = (long) (getProgress() * time); startTime = (long) (progress * time); } if (timeDisposable != null){ timeDisposable.dispose(); } //startTime 初始时间 endTime - startTime为次数 0为延迟时间 3为间隔 单位TimeUnit.MILLISECONDS 毫秒 timeDisposable = Observable.intervalRange(startTime, endTime - startTime, 0, 3, TimeUnit.MILLISECONDS) .observeOn(Schedulers.io()) .compose(((BaseActivity) getContext()).getProvider().bindToLifecycle()) .observeOn(AndroidSchedulers.mainThread()) .map(new Function<Long, Long>() { @Override public Long apply(Long aLong) throws Exception { //下滑需要反向 if (interval < 0) { long interStart = aLong - startTime; return endTime - interStart; } return aLong; } }) .subscribe(new Consumer<Long>() { @Override public void accept(Long aLong) throws Exception { float pro = (Float.valueOf(aLong) / time); setProgress(pro); } }); } 复制代码
源码已放入sugar demo中,sugar是我会长期维护的一个库:arrow_down::arrow_down::arrow_down:
About me
- Email : a420245103@gmail.com
- 掘金 : juejin.im/user/568be8…
- 简书 : www.jianshu.com/u/114bbbfb9…
- apkbus : www.apkbus.com/?496060
- github : github.com/wobiancao
License
Copyright 2019, wobiancao Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. 复制代码
以上所述就是小编给大家介绍的《使用MotionLayout实现高德地图bottomSheets效果》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
猜你喜欢:本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。