从vue2.6.10源码看vue是怎么跑起来的
栏目: JavaScript · 发布时间: 6年前
内容简介:先看index.html的代码吧基本就是vue的本系列查看的源码是vue 2.6.10,文件是
先看index.html的代码吧
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>mini Vue</title>
</head>
<body>
<div id='app'>
</div>
</body>
<script src='./utils.js'></script>
<script src='./index.js'></script>
<script>
var vm = new Vue({
name: 'root',
el: '#app',
render(h) {
return h('div', 'ok');
},
});
console.log('vm ', vm);
</script>
</html>
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基本就是vue的 index.html 加上 main.js 的结合体,这里为了避免 index.js 太长,把一些基础方法放到了 utils.js 里面 具体代码见github地址: github.com/shadowpromp…
本系列查看的源码是vue 2.6.10,文件是 node_modules/vue/dist/vue.runtime.esm.js
首先是通过一系列的mixin操作,在Vue.protoype上面加入一系列方法
先看initMixin。因为在Vue的构造函数里面需要执行 this._init(options)
Vue.prototype._init = function (options) {
var vm = this;
// a uid
vm._uid = uid$3++;
var startTag, endTag;
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
startTag = "vue-perf-start:" + (vm._uid);
endTag = "vue-perf-end:" + (vm._uid);
mark(startTag);
}
// a flag to avoid this being observed
vm._isVue = true;
// merge options
if (options && options._isComponent) {
// optimize internal component instantiation
// since dynamic options merging is pretty slow, and none of the
// internal component options needs special treatment.
initInternalComponent(vm, options);
} else {
vm.$options = mergeOptions(
resolveConstructorOptions(vm.constructor),
options || {},
vm
);
}
/* istanbul ignore else */
if (process.env.NODE_ENV !== 'production') {
initProxy(vm);
} else {
vm._renderProxy = vm;
}
// expose real self
vm._self = vm;
initLifecycle(vm);
initEvents(vm);
initRender(vm);
callHook(vm, 'beforeCreate');
initInjections(vm); // resolve injections before data/props
initState(vm);
initProvide(vm); // resolve provide after data/props
callHook(vm, 'created');
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
vm._name = formatComponentName(vm, false);
mark(endTag);
measure(("vue " + (vm._name) + " init"), startTag, endTag);
}
if (vm.$options.el) {
vm.$mount(vm.$options.el);
}
};
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看上去比较大“简单”,但是里面每一个 initXXX 都是大家伙。 这里先提下 initRender(vm) 。
function initRender (vm) {
vm._vnode = null; // the root of the child tree
vm._staticTrees = null; // v-once cached trees
var options = vm.$options;
var parentVnode = vm.$vnode = options._parentVnode; // the placeholder node in parent tree
var renderContext = parentVnode && parentVnode.context;
vm.$slots = resolveSlots(options._renderChildren, renderContext);
vm.$scopedSlots = emptyObject;
// bind the createElement fn to this instance
// so that we get proper render context inside it.
// args order: tag, data, children, normalizationType, alwaysNormalize
// internal version is used by render functions compiled from templates
vm._c = function (a, b, c, d) { return createElement(vm, a, b, c, d, false); };
// normalization is always applied for the public version, used in
// user-written render functions.
vm.$createElement = function (a, b, c, d) { return createElement(vm, a, b, c, d, true); };
// $attrs & $listeners are exposed for easier HOC creation.
// they need to be reactive so that HOCs using them are always updated
var parentData = parentVnode && parentVnode.data;
/* istanbul ignore else */
if (process.env.NODE_ENV !== 'production') {
defineReactive$$1(vm, '$attrs', parentData && parentData.attrs || emptyObject, function () {
!isUpdatingChildComponent && warn("$attrs is readonly.", vm);
}, true);
defineReactive$$1(vm, '$listeners', options._parentListeners || emptyObject, function () {
!isUpdatingChildComponent && warn("$listeners is readonly.", vm);
}, true);
} else {
defineReactive$$1(vm, '$attrs', parentData && parentData.attrs || emptyObject, null, true);
defineReactive$$1(vm, '$listeners', options._parentListeners || emptyObject, null, true);
}
}
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其中 vm.$createElement = function (a, b, c, d) { return createElement(vm, a, b, c, d, true); }; ,可以看出我们的 vm.$createElement 并不是通过原型写进去的方法,而是每次 _init 时写进去的, createElement 就是我们会使用render的写法( render: h => h('div', '这是个div') )时的参数,用来创建vnode的。
var SIMPLE_NORMALIZE = 1;
var ALWAYS_NORMALIZE = 2;
// wrapper function for providing a more flexible interface
// without getting yelled at by flow
function createElement (
context,
tag,
data,
children,
normalizationType,
alwaysNormalize
) {
if (Array.isArray(data) || isPrimitive(data)) {
normalizationType = children;
children = data;
data = undefined;
}
if (isTrue(alwaysNormalize)) {
normalizationType = ALWAYS_NORMALIZE;
}
return _createElement(context, tag, data, children, normalizationType)
}
function _createElement (
context,
tag,
data,
children,
normalizationType
) {
if (isDef(data) && isDef((data).__ob__)) {
process.env.NODE_ENV !== 'production' && warn(
"Avoid using observed data object as vnode data: " + (JSON.stringify(data)) + "\n" +
'Always create fresh vnode data objects in each render!',
context
);
return createEmptyVNode()
}
// object syntax in v-bind
if (isDef(data) && isDef(data.is)) {
tag = data.is;
}
if (!tag) {
// in case of component :is set to falsy value
return createEmptyVNode()
}
// warn against non-primitive key
if (process.env.NODE_ENV !== 'production' &&
isDef(data) && isDef(data.key) && !isPrimitive(data.key)
) {
{
warn(
'Avoid using non-primitive value as key, ' +
'use string/number value instead.',
context
);
}
}
// support single function children as default scoped slot
if (Array.isArray(children) &&
typeof children[0] === 'function'
) {
data = data || {};
data.scopedSlots = { default: children[0] };
children.length = 0;
}
if (normalizationType === ALWAYS_NORMALIZE) {
children = normalizeChildren(children);
} else if (normalizationType === SIMPLE_NORMALIZE) {
children = simpleNormalizeChildren(children);
}
var vnode, ns;
if (typeof tag === 'string') {
var Ctor;
ns = (context.$vnode && context.$vnode.ns) || config.getTagNamespace(tag);
if (config.isReservedTag(tag)) {
// platform built-in elements
vnode = new VNode(
config.parsePlatformTagName(tag), data, children,
undefined, undefined, context
);
} else if ((!data || !data.pre) && isDef(Ctor = resolveAsset(context.$options, 'components', tag))) {
// component
vnode = createComponent(Ctor, data, context, children, tag);
} else {
// unknown or unlisted namespaced elements
// check at runtime because it may get assigned a namespace when its
// parent normalizes children
vnode = new VNode(
tag, data, children,
undefined, undefined, context
);
}
} else {
// direct component options / constructor
vnode = createComponent(tag, data, context, children);
}
if (Array.isArray(vnode)) {
return vnode
} else if (isDef(vnode)) {
if (isDef(ns)) { applyNS(vnode, ns); }
if (isDef(data)) { registerDeepBindings(data); }
return vnode
} else {
return createEmptyVNode()
}
}
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最后我们会调用 $mount 方法,我们直接看看它是怎么把node挂载到页面的
mountComponent
function mountComponent (
vm,
el,
hydrating
) {
vm.$el = el;
if (!vm.$options.render) {
vm.$options.render = createEmptyVNode;
if (process.env.NODE_ENV !== 'production') {
/* istanbul ignore if */
if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||
vm.$options.el || el) {
warn(
'You are using the runtime-only build of Vue where the template ' +
'compiler is not available. Either pre-compile the templates into ' +
'render functions, or use the compiler-included build.',
vm
);
} else {
warn(
'Failed to mount component: template or render function not defined.',
vm
);
}
}
}
callHook(vm, 'beforeMount');
var updateComponent;
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
updateComponent = function () {
var name = vm._name;
var id = vm._uid;
var startTag = "vue-perf-start:" + id;
var endTag = "vue-perf-end:" + id;
mark(startTag);
var vnode = vm._render();
mark(endTag);
measure(("vue " + name + " render"), startTag, endTag);
mark(startTag);
vm._update(vnode, hydrating);
mark(endTag);
measure(("vue " + name + " patch"), startTag, endTag);
};
} else {
updateComponent = function () {
vm._update(vm._render(), hydrating);
};
}
// we set this to vm._watcher inside the watcher's constructor
// since the watcher's initial patch may call $forceUpdate (e.g. inside child
// component's mounted hook), which relies on vm._watcher being already defined
new Watcher(vm, updateComponent, noop, {
before: function before () {
if (vm._isMounted && !vm._isDestroyed) {
callHook(vm, 'beforeUpdate');
}
}
}, true /* isRenderWatcher */);
hydrating = false;
// manually mounted instance, call mounted on self
// mounted is called for render-created child components in its inserted hook
if (vm.$vnode == null) {
vm._isMounted = true;
callHook(vm, 'mounted');
}
return vm
}
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里面 new 了一个 Watcher
new Watcher(vm, updateComponent, noop, {
before: function before () {
if (vm._isMounted && !vm._isDestroyed) {
callHook(vm, 'beforeUpdate');
}
}
}, true /* isRenderWatcher */);
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第二个参数就是watcher的 getter , 在创建 Watcher 时,在构造函数里面
if (typeof expOrFn === 'function') {
this.getter = expOrFn;
} else {
this.getter = parsePath(expOrFn);
if (!this.getter) {
this.getter = noop;
process.env.NODE_ENV !== 'production' && warn(
"Failed watching path: \"" + expOrFn + "\" " +
'Watcher only accepts simple dot-delimited paths. ' +
'For full control, use a function instead.',
vm
);
}
}
this.value = this.lazy
? undefined
: this.get();
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除了是 lazy 的情况,我们在创建实例的时候是会直接调用 this.get() 的
Watcher.prototype.get = function get () {
pushTarget(this); // targetStack.push(target); Dep.target = target;
var value;
var vm = this.vm;
try {
value = this.getter.call(vm, vm);
} catch (e) {
if (this.user) {
handleError(e, vm, ("getter for watcher \"" + (this.expression) + "\""));
} else {
throw e
}
} finally {
// "touch" every property so they are all tracked as
// dependencies for deep watching
if (this.deep) {
traverse(value);
}
popTarget();
this.cleanupDeps();
}
return value
};
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在这里我们调用 get 的话,实际调用的是 updateComponent ,也就是 vm._update(vm._render(), hydrating); 我们先按参数 vm._render() ,它会返回一个vnode,代码如下:
Vue.prototype._render = function () {
var vm = this;
var ref = vm.$options;
var render = ref.render;
var _parentVnode = ref._parentVnode;
if (_parentVnode) {
vm.$scopedSlots = normalizeScopedSlots(
_parentVnode.data.scopedSlots,
vm.$slots,
vm.$scopedSlots
);
}
// set parent vnode. this allows render functions to have access
// to the data on the placeholder node.
vm.$vnode = _parentVnode;
// render self
var vnode;
try {
// There's no need to maintain a stack becaues all render fns are called
// separately from one another. Nested component's render fns are called
// when parent component is patched.
currentRenderingInstance = vm;
vnode = render.call(vm._renderProxy, vm.$createElement);
} catch (e) {
handleError(e, vm, "render");
// return error render result,
// or previous vnode to prevent render error causing blank component
/* istanbul ignore else */
if (process.env.NODE_ENV !== 'production' && vm.$options.renderError) {
try {
vnode = vm.$options.renderError.call(vm._renderProxy, vm.$createElement, e);
} catch (e) {
handleError(e, vm, "renderError");
vnode = vm._vnode;
}
} else {
vnode = vm._vnode;
}
} finally {
currentRenderingInstance = null;
}
// if the returned array contains only a single node, allow it
if (Array.isArray(vnode) && vnode.length === 1) {
vnode = vnode[0];
}
// return empty vnode in case the render function errored out
if (!(vnode instanceof VNode)) {
if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {
warn(
'Multiple root nodes returned from render function. Render function ' +
'should return a single root node.',
vm
);
}
vnode = createEmptyVNode();
}
// set parent
vnode.parent = _parentVnode;
return vnode
};
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在处理完 normalizeScopedSlots 后调用了 render 方法: vnode = render.call(vm._renderProxy, vm.$createElement) 接着看 _update 方法
Vue.prototype._update = function (vnode, hydrating) {
var vm = this;
var prevEl = vm.$el;
var prevVnode = vm._vnode;
var restoreActiveInstance = setActiveInstance(vm);
vm._vnode = vnode;
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
if (!prevVnode) {
// initial render
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */);
} else {
// updates
vm.$el = vm.__patch__(prevVnode, vnode);
}
restoreActiveInstance();
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null;
}
if (vm.$el) {
vm.$el.__vue__ = vm;
}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
vm.$parent.$el = vm.$el;
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
};
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其实 __patch__ 方法就是 var patch = createPatchFunction({ nodeOps: nodeOps, modules: modules }); createPatchFunction 是个很重要的方法,是将 vnode 变成真实dom,然后挂载到对应的父节点下面。 里面会递归的调用 createElm 和 createChildren ;
function createPatchFunction(){
....
return function patch (oldVnode, vnode, hydrating, removeOnly) {
if (isUndef(vnode)) {
if (isDef(oldVnode)) { invokeDestroyHook(oldVnode); }
return
}
var isInitialPatch = false;
var insertedVnodeQueue = [];
if (isUndef(oldVnode)) {
// empty mount (likely as component), create new root element
isInitialPatch = true;
createElm(vnode, insertedVnodeQueue);
} else {
var isRealElement = isDef(oldVnode.nodeType);
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly);
} else {
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR);
hydrating = true;
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true);
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
);
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode);
}
// replacing existing element
var oldElm = oldVnode.elm;
var parentElm = nodeOps.parentNode(oldElm);
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
);
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
var ancestor = vnode.parent;
var patchable = isPatchable(vnode);
while (ancestor) {
for (var i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor);
}
ancestor.elm = vnode.elm;
if (patchable) {
for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {
cbs.create[i$1](emptyNode, ancestor);
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
var insert = ancestor.data.hook.insert;
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (var i$2 = 1; i$2 < insert.fns.length; i$2++) {
insert.fns[i$2]();
}
}
} else {
registerRef(ancestor);
}
ancestor = ancestor.parent;
}
}
// destroy old node
if (isDef(parentElm)) {
removeVnodes(parentElm, [oldVnode], 0, 0);
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode);
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);
return vnode.elm
}
}
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createElm 方法里面还会对dom节点进行层级的插入。最终挂载到外层的父节点 body 里面,完成整个页面渲染。
以上所述就是小编给大家介绍的《从vue2.6.10源码看vue是怎么跑起来的》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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