Builder 模式

栏目: 后端 · 发布时间: 5年前

内容简介:在开发中,经常用到builder设计模式,但感觉最常见的应用场景就是构造对象参数较多的时候,本文将builder模式梳理总结一下。非要给builder模式一个定义,我就查看了《Android源码设计模式解析与实战》,以下是其给出的定义:将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。

在开发中,经常用到builder设计模式,但感觉最常见的应用场景就是构造对象参数较多的时候,本文将builder模式梳理总结一下。

定义

非要给builder模式一个定义,我就查看了《Android源码 设计模式 解析与实战》,以下是其给出的定义:

将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。

这样的总结比较经典,但是感觉离彻底明白其中的含义还差点距离。前半句可以理解为将一个对象的创建过程分多步,后半句可以这样理解,使用同样的构建过程,传递不同的参数会产生不同的结果。

经典写法

Builder 模式

上图为builder经典写法的uml,其实在实际开发过程中,Director部分经常就被去掉了。 如下所示,定义了AbstractBuilder:

public abstract class AbstractBuilder {
    	public abstract void buildPart1(int numOfWheel);
    	public abstract void buildPart2(int numOfSeat);
    	public abstract void buildPart3(int capacity);
    	public abstract Vehicle build();
    }
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demo的目标是将车辆Vehicle的构建分离,demo中的Product为Vehicle类型,可以看下Vehicle的定义:

public abstract class Vehicle {
        // 车轮的数量
    	protected int numOfWheel;
    	// 座椅的数量
    	protected int numOfSeat;
    	// 载重,car按照人数,truck按照吨数
    	protected int capacity;
    	
    	public void setNumOfWheel(int numOfWheel) {
    		this.numOfWheel = numOfWheel;
    	}
    	public void setNumOfSeat(int numOfSeat) {
    		this.numOfSeat = numOfSeat;
    	}
    	public abstract void setCapacity(int capacity);
    }
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demo中Vehicle的子类有Car(小轿车)和Truck(卡车),Car类的定义如下:

public class Car extends Vehicle {

    	@Override
    	public void setCapacity(int capacity) {
    		// TODO Auto-generated method stub
    		super.capacity = capacity;
    	}
    	
    	@Override
    	public String toString() {
    		// TODO Auto-generated method stub
    		return "car parameter:" + numOfWheel + "-" + numOfSeat + "-" + capacity;
    	}
    }
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Truck的定义如下:

public class Truck extends Vehicle {

    	@Override
    	public void setCapacity(int capacity) {
    		// TODO Auto-generated method stub
    		super.capacity = capacity;
    	}
    	
    	@Override
    	public String toString() {
    		// TODO Auto-generated method stub
    		return "car parameter:" + numOfWheel + "-" + numOfSeat + "-" + capacity + " ton";
    	}
    }
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接下来就看下Car的builder CarBuilder:

public class CarBuilder extends AbstractBuilder {
    	private Car car = new Car();
    	
    	@Override
    	public void buildPart1(int numOfWheel) {
    		// TODO Auto-generated method stub
    		car.setNumOfWheel(numOfWheel);
    	}
    	
    	@Override
    	public void buildPart2(int numOfSeat) {
    		// TODO Auto-generated method stub
    		car.setNumOfSeat(numOfSeat);
    	}
    	
    	public void buildPart3(int capacity) {
    		// TODO Auto-generated method stub
    		car.setCapacity(capacity);
    	}
    	
    	public Vehicle build() {
    		return car;
    	}
    }
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TruckBuilder定义如下:

public class TruckBuilder extends AbstractBuilder {
    	private Truck truck = new Truck();
    	@Override
    	public void buildPart1(int numOfWheel) {
    		// TODO Auto-generated method stub
    		truck.setNumOfWheel(numOfWheel);
    	}
    
    	@Override
    	public void buildPart2(int numOfSeat) {
    		// TODO Auto-generated method stub
    		truck.setNumOfSeat(numOfSeat);
    	}
    
    	@Override
    	public void buildPart3(int capacity) {
    		// TODO Auto-generated method stub
    		truck.setCapacity(capacity);
    	}
    
    	@Override
    	public Vehicle build() {
    		// TODO Auto-generated method stub
    		return truck;
    	}
    }
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以上定义了CarBuiler, TruckBuiler。虽然在实际开发中经常会省略掉Director部分,为了演示,demo也定义了Director

public class Director {
    	private AbstractBuilder builder;
    	public Director(AbstractBuilder builder) {
    		this.builder = builder;
    	}
    	public void construct(int numOfWheel, int numOfSeat, int capacity) {
    		if (builder != null) {
    			builder.buildPart1(numOfWheel);
    			builder.buildPart2(numOfSeat);
    			builder.buildPart3(capacity);
    		}
    	}
    }
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OK,所有需要定义的部分已经完成,接下来就去调用一下:

public class Client {
    	public static void main(String [] args) {
    		AbstractBuilder builder = new CarBuilder();
    		Director director = new Director(builder);
    		director.construct(4, 5, 5);
    		Car car = (Car) builder.build();
    		System.out.println(car);
    		
    		AbstractBuilder builder2 = new TruckBuilder();
    		Director director2 = new Director(builder2);
    		director2.construct(8, 2, 5);
    		Truck truck = (Truck) builder2.build();
    		System.out.println(truck);
    	}
    }
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程序输入如下: car parameter:4-5-5 truck parameter:8-2-5 ton

demo演示部分将Vehicle的构造过程分3步,执行完3步构建后返回实例对象。

日常写法

上面的demo是经典的写法,但在实际开发中,很少写的那么标准或者那么复杂,大多数情况下builder模式主要是为了防止在构建对象时传递太多的参数。查看下以下demo:

public class Student {
    	private String name;
    	private String nickName;
    	private String sex;
    	private int age;
    	private int weight;
    	private int height;
    	
    	public Student(String name, String nickName, String sex, int age, int weight, int height) {
    		// TODO Auto-generated constructor stub
    		this.name = name;
    		this.nickName = nickName;
    		this.sex = sex;
    		this.age = age;
    		this.weight = weight;
    		this.height = height;
    	}
    	
    	@Override
    	public String toString() {
    		// TODO Auto-generated method stub
    		return "student info:name=" + name + "\n" +
    							"nickname=" + nickName + "\n" +
    							"sex=" + sex + "\n" + 
    							"age=" + age + "\n" + 
    							"weight=" + weight + "\n" +
    							"height=" + height;
    	}
    	
    	public static class Builder {
    		private String name;
    		private String nickName;
    		private String sex;
    		private int age;
    		private int weight;
    		private int height;
    		
    		public Builder name(String name) {
    			this.name = name;
    			return this;
    		}
    		public Builder nickName(String nickName) {
    			this.nickName = nickName;
    			return this;
    		}
    		public Builder sex(String sex) {
    			this.sex = sex;
    			return this;
    		}
    		public Builder age(int age) {
    			this.age = age;
    			return this;
    		}
    		public Builder weight(int weight) {
    			this.weight = weight;
    			return this;
    		}
    		public Builder height(int height) {
    			this.height = height;
    			return this;
    		}
    		public Student build() {
    			return new Student(name, nickName, sex, age, weight, height);
    		}
    	} 
    }
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以下是测试程序:

public class Client {
    	public static void main(String [] args) {
    		Student student = new Student.Builder().name("rock")
    											   .nickName("store")
    											   .sex("boy")
    											   .age(12)
    											   .weight(60)
    											    .height(176).build();
    		System.out.println(student);
    	}
    }
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程序运行结果如下:

student info:name=rock
nickname=store
sex=boy
age=12
weight=60
height=176
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Android中Builder使用场景

在开发过程中,经常使用的builder模式其实就是上文所说的日常写法,Android中最常见的builder模式就是AlertDialog的创建过程了,以下是AlertDialog创建过程的常见写法。

AlertDialog.Builder builder = new AlertDialog.Builder(context)
                                                 .setTitle(title)
                                                 .setView(view)
                                                 .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() {
                                                    @Override
                                                    public void onClick(DialogInterface dialog, int which) {
                                                    
                                                    }
                                                })
                                                .setNegativeButton(android.R.string.cancel, null);
    builder.create().show();
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感觉很熟悉,这就是我们最常用的AlertDialog的构建过程。扒一扒源码,由于AlertDialog.Builder的源码较多,就不全部贴出来,感兴趣的同学可以自行看一下。

public static class Builder {
        private final AlertController.AlertParams P;

        
        public Builder(Context context) {
            this(context, resolveDialogTheme(context, ResourceId.ID_NULL));
        }

        
       ......
       
        public Builder setTitle(@StringRes int titleId) {
            P.mTitle = P.mContext.getText(titleId);
            return this;
        }

        
        public Builder setTitle(CharSequence title) {
            P.mTitle = title;
            return this;
        }

       
        public Builder setCustomTitle(View customTitleView) {
            P.mCustomTitleView = customTitleView;
            return this;
        }

        ......

        
        public Builder setMessage(CharSequence message) {
            P.mMessage = message;
            return this;
        }

       public Builder setPositiveButton(@StringRes int textId, final OnClickListener listener) {
            P.mPositiveButtonText = P.mContext.getText(textId);
            P.mPositiveButtonListener = listener;
            return this;
        }
        ......
        
        public AlertDialog create() {
            // Context has already been wrapped with the appropriate theme.
            final AlertDialog dialog = new AlertDialog(P.mContext, 0, false);
            P.apply(dialog.mAlert);
            dialog.setCancelable(P.mCancelable);
            if (P.mCancelable) {
                dialog.setCanceledOnTouchOutside(true);
            }
            dialog.setOnCancelListener(P.mOnCancelListener);
            dialog.setOnDismissListener(P.mOnDismissListener);
            if (P.mOnKeyListener != null) {
                dialog.setOnKeyListener(P.mOnKeyListener);
            }
            return dialog;
        }

    }
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AlertDialog.Buidler类中定义各种set方法,执行完set方法之后再执行create方法便创建了一个AlertDialog。这应该是一个标准的builder模式了。可以发现AlertDialog.Builder执行set方法,其实就是将set参数复制给了对象P。对象P是什么结构呢?

public static class AlertParams {
        public final Context mContext;
        public final LayoutInflater mInflater;

        public int mIconId = 0;
        public Drawable mIcon;
        public int mIconAttrId = 0;
        public CharSequence mTitle;
        public View mCustomTitleView;
        public CharSequence mMessage;
        public CharSequence mPositiveButtonText;
        public DialogInterface.OnClickListener mPositiveButtonListener;
        public CharSequence mNegativeButtonText;
        public DialogInterface.OnClickListener mNegativeButtonListener;
        public CharSequence mNeutralButtonText;
        public DialogInterface.OnClickListener mNeutralButtonListener;
        public boolean mCancelable;
        public DialogInterface.OnCancelListener mOnCancelListener;
        public DialogInterface.OnDismissListener mOnDismissListener;
        public DialogInterface.OnKeyListener mOnKeyListener;
        public CharSequence[] mItems;
        public ListAdapter mAdapter;
        public DialogInterface.OnClickListener mOnClickListener;
        public int mViewLayoutResId;
        public View mView;
        public int mViewSpacingLeft;
        public int mViewSpacingTop;
        public int mViewSpacingRight;
        public int mViewSpacingBottom;
        public boolean mViewSpacingSpecified = false;
        public boolean[] mCheckedItems;
        public boolean mIsMultiChoice;
        public boolean mIsSingleChoice;
        public int mCheckedItem = -1;
        public DialogInterface.OnMultiChoiceClickListener mOnCheckboxClickListener;
        public Cursor mCursor;
        public String mLabelColumn;
        public String mIsCheckedColumn;
        public boolean mForceInverseBackground;
        public AdapterView.OnItemSelectedListener mOnItemSelectedListener;
        public OnPrepareListViewListener mOnPrepareListViewListener;
        public boolean mRecycleOnMeasure = true;

        ......
    }
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可以发现,AlertController.AlertParams类型的对象P其实就是存放了构建AlertDialog需要的各种参数。对象P中海油其他函数操作,感兴趣的同学可以去看一下。

将参数保存到P对象,然后执行create函数,创建新的AlertDialog对象,然后P中存放的属性设置给新建的AlertDilaog对象,这样,就完成了AlertDialog的构建。

总结

Builder模式的目标是将复杂对象的创建过程进行分解,使对象的构建与表示分离,使得同样的构建过程可以创建不同的表示。在实际开发过程中,通常是在复杂对象内部申明静态内部类Builder,在Builder中保存复杂对象的属性,然后使用create或者build函数将保存的属性设置给对象。

其实日常开发过程中使用builder模式还没有让我们领略到builer模式的强大,建议参考下这篇文章体会一下: www.cnblogs.com/happyhippy/…


以上所述就是小编给大家介绍的《Builder 模式》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!

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