内容简介:前言城市管网是城市最重要的公共基础设施之一,与城市的发展和居民日常生活息息相关。根据不同的市政建设,管网分供水、排污、供暖、通信、电力等多种类别,其广泛分布遍及地下。随着城市发展建设所衍生出空间分布复杂,变化大,种类繁多等问题,可视化管理是未来发展最好的解决方案。
前言
城市管网是城市最重要的公共基础设施之一,与城市的发展和居民日常生活息息相关。根据不同的市政建设,管网分供水、排污、供暖、通信、电力等多种类别,其广泛分布遍及地下。随着城市发展建设所衍生出空间分布复杂,变化大,种类繁多等问题,可视化管理是未来发展最好的解决方案。
实现
第一步,加载场景
//加载场景代码 var app = new THING.App({ // 场景地址 "url": "http://www.thingjs.com/./uploads/wechat/S2Vyd2lu/scene/Demo_地下管线", //背景设置 "skyBox": "BlueSky" });
第二步,创建管线以及创建管线信息面板。这里PolygonLine这种类型我们在之前的Demo中使用过没看过的同学可以点进去看一下,当然那篇比较糙还是没有这篇好看的,可以两篇对比一下效果,文章地址。这里这个renderOrder属性划重点,这里将line的visible属性设置为false,当场景加载完成后我们的管线就已经创建好了为了能更好的配合我们的面板所以给他先隐藏掉了,等到开关触发再对他进行展示。
function createLine(name, color, points) { var line = null; line = app.create({ type: 'PolygonLine', name: name, points: points, style: { color: color, }, }); line.renderOrder = -10000; line.scrollUV = true; line.visible = false; return line; } function createInfo(obj, position) { var panel = new THING.widget.Panel({ template: 'default2', width: '120px', cornerType: 'polyline' }) var dataObj = { name: obj.name, color: obj.style.color } panel.addString(dataObj, 'name').caption('名称'); panel.addString(dataObj, 'color').caption('颜色'); var uiAnchor = app.create({ type: 'UIAnchor', parent: obj, element: panel.domElement, position: [position[0], -1, position[2]], pivot: [-0.2, 2.1] }); return uiAnchor; }
第三步,创建功能面板以及创建各种类管线。
//管线的模拟数据 var dataJson = [{ 'id': 'BJ002', 'starId': '2TAG001', 'stopId': '2TAG002', 'starDeep': '-1.5', 'stopDeep': '-1.5', 'material': 'ASTNX01', 'pressure': '120' }, { 'id': 'BJ002', 'starId': '2TAG001', 'stopId': '2TAG002', 'starDeep': '-1.5', 'stopDeep': '-1.5', 'material': 'ASTNX01', 'pressure': '120' }, { 'id': 'BJ002', 'starId': '2TAG001', 'stopId': '2TAG002', 'starDeep': '-1.5', 'stopDeep': '-1.5', 'material': 'ASTNX01', 'pressure': '120' }];
app.on('load', function () { // init_camera app.camera.flyTo({ 'position': [-6.199233956799988, 49.47465259648085, 113.74453304853118], 'target': [-4.002967317456267, 26.055382001258867, 37.65111202780902], 'time': 2000, }); //创建场景 var controlPanel = new THING.widget.Panel({ titleText: '地下管线Demo', hasTitle: true, // 是否有标题 zIndex: 999, // 设置层级 }); var data = { totalOpen: false, viewOpen: false, waterOpen: false, blowOffOpen: false, heatOpen: false }; //openTotal按钮控制 var totalOpen = controlPanel.addBoolean(data, 'totalOpen').caption('状态切换'); totalOpen.on('change', function (ev) { if (ev) { //将campus下所有的obj的opacity = 0.4,将name = Uncorrelated 的obj的visiable = false app.query('Campus')[0].style.opacity = 0.3; app.query('Uncorrelated')[0].visible = false; } else { //反之初始化 app.query('Campus')[0].style.opacity = 1; app.query('Uncorrelated')[0].visible = true; } }); //viewOpen视角控制 var viewOpen = controlPanel.addBoolean(data, 'viewOpen').caption('2D/3D'); viewOpen.on('change', function (ev) { if (ev) { app.camera.viewMode = THING.CameraView.TopView; } else { app.camera.viewMode = THING.CameraView.Normal; app.skyBox = 'BlueSky'; } }); //waterOpen供水管线 color #0000FF var waterOpen = controlPanel.addBoolean(data, 'waterOpen').caption('供水管线'); var waterLine = []; waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[-61.736, -1.5, 10], [74.408, -1.5, 10]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[-61.736, -1.50, 8], [-16.126, -1.50, 8], [-16.126, -1.50, -20], [-10.126, -1.50, -20], [-10.126, -1.50, 8], [74.408, -1.5, 8]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[-61.736, -1.50, 12], [-45.001, -1.5, 15.755], [-20.736, -1.5, 12], [74.408, -1.5, 12]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[4, -1.5, 46], [4, -1.50, 13.809], [4, -2, 13.809], [4, -2, 6], [4, -1.50, 6], [4, -1.5, -34]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[6, -1.50, 46], [6, -1.50, 13.809], [6, -2, 13.809], [6, -2, 6], [6, -1.50, 6], [6, -1.5, -34]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[8, -1.50, 46], [8, -1.50, 13.809], [8, -2, 13.809], [8, -2, 6], [8, -1.50, 6], [8, -1.5, -34]])); createInfo(waterLine[0], dataJson[0],[-28.847, -1.5, 7.957]); waterOpen.on('change', function (ev) { waterLine.forEach(function (obj) { obj.visible = ev; }) }); //blowOffLine排污管线 color #FFEC8B var blowOffOpen = controlPanel.addBoolean(data, 'blowOffOpen').caption('排污管线'); var blowOffLine = []; blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[-2, -3, 46], [-2, -3, -34]])); blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[0, -3, 46], [0, -3, -34]])); blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[-61.736, -3, 4], [74.408, -3, 4]])); blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[-61.736, -3, 2], [74.408, -3, 2]])); createInfo(blowOffLine[0], dataJson[1],[15.299, -1.5, 1.87]); blowOffOpen.on('change', function (ev) { blowOffLine.forEach(function (obj) { obj.visible = ev; }) }); //heatLine供热管线 color #FF7F24 var heatOpen = controlPanel.addBoolean(data, 'heatOpen').caption('供热管线'); var heatLine = []; heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-61.736, -2, 0], [65.736, -2, 0], [74.408, -2, -8]])); heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-61.736, -2, -2], [65.736, -2, -2], [74.408, -2, -10]])); heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-4, -2, 46], [-4, -2, -34]])); heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-6, -2, 46], [-6, -2, -34]])); createInfo(heatLine[0], dataJson[2],[-6.041, -1.817, 8.865]); heatOpen.on('change', function (ev) { heatLine.forEach(function (obj) { obj.visible = ev; }) });
小结
这个取点坐标的方法在上文中没有告诉大家,只是因为我原来用的方法就比较傻了,我是自己写了一个全局的singleclick事件,触发之后打印出当前鼠标的pickedPosistion记录下来再写进数组中,这无疑的是很麻烦的操作。
其实ThingJS已经给我们写好了一个 工具 叫做拾取场景坐标,他的使用方式下面我会给大家贴几张图。整个代码100+行还是比较简洁了(作者能力有限,已经努力精简了下文可以给作者多提意见,虚心接受)。最后附上完整代码!
完整代码
//加载场景代码 var app = new THING.App({ // 场景地址 "url": "http://www.thingjs.com/./uploads/wechat/S2Vyd2lu/scene/Demo_地下管线", //背景设置 "skyBox": "BlueSky" }); app.on('load', function () { // init_camera app.camera.flyTo({ 'position': [-6.199233956799988, 49.47465259648085, 113.74453304853118], 'target': [-4.002967317456267, 26.055382001258867, 37.65111202780902], 'time': 2000, }); //创建场景 var controlPanel = new THING.widget.Panel({ titleText: '地下管线Demo', hasTitle: true, // 是否有标题 zIndex: 999, // 设置层级 }); var data = { totalOpen: false, viewOpen: false, waterOpen: false, blowOffOpen: false, heatOpen: false }; //openTotal按钮控制 var totalOpen = controlPanel.addBoolean(data, 'totalOpen').caption('状态切换'); totalOpen.on('change', function (ev) { if (ev) { //将campus下所有的obj的opacity = 0.4,将name = Uncorrelated 的obj的visiable = false app.query('Campus')[0].style.opacity = 0.3; app.query('Uncorrelated')[0].visible = false; } else { //反之初始化 app.query('Campus')[0].style.opacity = 1; app.query('Uncorrelated')[0].visible = true; } }); //viewOpen视角控制 var viewOpen = controlPanel.addBoolean(data, 'viewOpen').caption('2D/3D'); viewOpen.on('change', function (ev) { if (ev) { app.camera.viewMode = THING.CameraView.TopView; } else { app.camera.viewMode = THING.CameraView.Normal; app.skyBox = 'BlueSky'; } }); //waterOpen供水管线 color #0000FF var waterOpen = controlPanel.addBoolean(data, 'waterOpen').caption('供水管线'); var waterLine = []; waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[-61.736, -1.5, 10], [74.408, -1.5, 10]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[-61.736, -1.50, 8], [-16.126, -1.50, 8], [-16.126, -1.50, -20], [-10.126, -1.50, -20], [-10.126, -1.50, 8], [74.408, -1.5, 8]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[-61.736, -1.50, 12], [-45.001, -1.5, 15.755], [-20.736, -1.5, 12], [74.408, -1.5, 12]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[4, -1.5, 46], [4, -1.50, 13.809], [4, -2, 13.809], [4, -2, 6], [4, -1.50, 6], [4, -1.5, -34]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[6, -1.50, 46], [6, -1.50, 13.809], [6, -2, 13.809], [6, -2, 6], [6, -1.50, 6], [6, -1.5, -34]])); waterLine.push(createLine('供水管线', 'https://thingjs.com/static/images/poly_line_04.png', [[8, -1.50, 46], [8, -1.50, 13.809], [8, -2, 13.809], [8, -2, 6], [8, -1.50, 6], [8, -1.5, -34]])); createInfo(waterLine[0], dataJson[0],[-28.847, 0, 7.957]); waterOpen.on('change', function (ev) { waterLine.forEach(function (obj) { obj.visible = ev; }) }); //blowOffLine排污管线 color #FFEC8B var blowOffOpen = controlPanel.addBoolean(data, 'blowOffOpen').caption('排污管线'); var blowOffLine = []; blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[-2, -3, 46], [-2, -3, -34]])); blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[0, -3, 46], [0, -3, -34]])); blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[-61.736, -3, 4], [74.408, -3, 4]])); blowOffLine.push(createLine('排污管线', 'https://thingjs.com/static/images/poly_line_03.png', [[-61.736, -3, 2], [74.408, -3, 2]])); createInfo(blowOffLine[0], dataJson[1],[15.299, 0, 1.87]); blowOffOpen.on('change', function (ev) { blowOffLine.forEach(function (obj) { obj.visible = ev; }) }); //heatLine供热管线 color #FF7F24 var heatOpen = controlPanel.addBoolean(data, 'heatOpen').caption('供热管线'); var heatLine = []; heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-61.736, -2, 0], [65.736, -2, 0], [74.408, -2, -8]])); heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-61.736, -2, -2], [65.736, -2, -2], [74.408, -2, -10]])); heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-4, -2, 46], [-4, -2, -34]])); heatLine.push(createLine('供热管线', 'https://thingjs.com/static/images/poly_line_02.png', [[-6, -2, 46], [-6, -2, -34]])); createInfo(heatLine[0], dataJson[2],[-6.041, 0, 8.865]); heatOpen.on('change', function (ev) { heatLine.forEach(function (obj) { obj.visible = ev; }) }); }); function createLine(name, image, points) { var line = null; line = app.create({ type: 'PolygonLine', name: name, points: points, image: image }); line.renderOrder = -10000; line.scrollUV = true; line.visible = false; return line; } function createInfo(obj,json, position) { var panel = new THING.widget.Panel({ template: 'default2', width: '200px', cornerType: 'polyline' }) // panel.zIndex = -10000; panel.renderOrder = -1000; var dataObj = { name: ' ', id: json.id, starId: json.starId, stopId: json.stopId, starDeep: json.starDeep, stopDeep: json.stopDeep, material: json.material, pressure: json.pressure, } panel.addString(dataObj, 'name').caption(obj.name); panel.addString(dataObj, 'id').caption('管线编号'); panel.addString(dataObj, 'starId').caption('起点编号'); panel.addString(dataObj, 'stopId').caption('终点编号'); panel.addString(dataObj, 'starDeep').caption('起点深度'); panel.addString(dataObj, 'stopDeep').caption('终点深度'); panel.addString(dataObj, 'material').caption('材料'); panel.addString(dataObj, 'pressure').caption('压力'); var uiAnchor = app.create({ type: 'UIAnchor', parent: obj, element: panel.domElement, position: [position[0], 0, position[2]], pivot: [-0.2, 2.1] }); return uiAnchor; } var dataJson = [{ 'id': 'BJ002', 'starId': '2TAG001', 'stopId': '2TAG002', 'starDeep': '-1.5', 'stopDeep': '-1.5', 'material': 'ASTNX01', 'pressure': '120' }, { 'id': 'BJ002', 'starId': '2TAG001', 'stopId': '2TAG002', 'starDeep': '-1.5', 'stopDeep': '-1.5', 'material': 'ASTNX01', 'pressure': '120' }, { 'id': 'BJ002', 'starId': '2TAG001', 'stopId': '2TAG002', 'starDeep': '-1.5', 'stopDeep': '-1.5', 'material': 'ASTNX01', 'pressure': '120' }];
以上所述就是小编给大家介绍的《基于WebGL架构的ThingJS可视化平台—城市地下管线3D可视化》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
猜你喜欢:- 苏州地下管线有了“智慧地图”
- OpenGL(十一) 可编程管线 基础光照 的实现
- 尝试在 Android 中实现 PBR 管线:环境光照明
- Cocos2dx v3.x渲染管线流程
- Cocos2dx v3.x渲染管线流程
- 新医药 7大技术管线推动高校新药研发项目产业化,百年壹号获1.5亿元首轮融资
本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。
编译原理
Alfred V. Aho、Monica S.Lam、Ravi Sethi、Jeffrey D. Ullman / 赵建华、郑滔、戴新宇 / 机械工业出版社 / 2008年12月 / 89.00元
本书全面、深入地探讨了编译器设计方面的重要主题,包括词法分析、语法分析、语法制导定义和语法制导翻译、运行时刻环境、目标代码生成、代码优化技术、并行性检测以及过程间分析技术,并在相关章节中给出大量的实例。与上一版相比,本书进行了全面的修订,涵盖了编译器开发方面的最新进展。每章中都提供了大量的系统及参考文献。 本书是编译原理课程方面的经典教材,内容丰富,适合作为高等院校计算机及相关专业本科生及研......一起来看看 《编译原理》 这本书的介绍吧!