内容简介:通过C语言编写一个游戏要加载的系统DLL文件(lpk.dll),其中假DLL包含劫持功能和作弊功能且拥有相同的导出函数,将该假DLL放入游戏相同目录下,游戏打开时会自动加载该假DLL,使游戏直接包含作弊功能##设计思路分析 1、构造一个与系统目录下LPK.DLL一样的导出表2、加载系统目录下的LPK.DLL
通过 C语言 编写一个游戏要加载的系统DLL文件(lpk.dll),其中假DLL包含劫持功能和作弊功能且拥有相同的导出函数,将该假DLL放入游戏相同目录下,游戏打开时会自动加载该假DLL,使游戏直接包含作弊功能
##设计思路分析 1、构造一个与系统目录下LPK.DLL一样的导出表
2、加载系统目录下的LPK.DLL
3、将导出函数转发到系统目录下的LPK.DLL上
4、在初始化函数中加入我们要执行的代码
对象分析
本次游戏对象为Super Mario XP
没有更新所以可用任意版本
试玩发现人物血量最大为10,心最大为99,命最大为99
要用的函数介绍
__asm{ }
执行括号内的汇编代码
JMP EAX
将EIP跳转到EAX执行,劫持DLL后要获取真正的原函数地址,使用时要进行跳转
编写测试效果
将生成的mylpk和作弊模块放入游戏目录,并改mylpk名为lpk
打开游戏
直接打开游戏即可,发现此时游戏已具备作弊效果(锁定血量)
工具查看加载模块
发现cheatDLL模块已加载入游戏,说明lpk劫持成功
WIN7下劫持
在WIN7下要劫持只需稍修改注册表即可
//
// 05简单DLL劫持(作弊模块DLL部分)
// C/C++
//
// Created by luguanxing.
// Copyright @2016 LGX. All rights reserved.
//
#include <windows.h>
#define Dllfunciton extern "C" __declspec(dllexport) //以C方式导出
Dllfunciton void lockdata();
Dllfunciton DWORD WINAPI inject(LPVOID);
void lockdata() {
while (true) {
DWORD hp = 10;
DWORD heart = 99;
DWORD life = 99;
DWORD addr = 0x00428282;
DWORD addr2 = 0x00428292;
DWORD addr3 = 0x004282a2;
DWORD res = WriteProcessMemory(INVALID_HANDLE_VALUE, (LPVOID)addr, &hp, 4, 0); //写入自身修改游戏数据
DWORD res2 = WriteProcessMemory(INVALID_HANDLE_VALUE, (LPVOID)addr2, &heart, 4, 0);
DWORD res3 = WriteProcessMemory(INVALID_HANDLE_VALUE, (LPVOID)addr3, &life, 4, 0);
Sleep(1000);
}
}
DWORD WINAPI inject(LPVOID) {
lockdata();
return true;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch(ul_reason_for_call) {
case DLL_PROCESS_ATTACH: {
::DisableThreadLibraryCalls(hModule); //创建线程包含死循环,为防卡死必须设置
CreateThread(NULL, 0, inject, NULL, 0, NULL);
}
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
default:;
}
return true;
}
//
// 05简单DLL劫持(假LPK模块部分)
// C/C++
//
// Created by luguanxing.
// Copyright @2016 LGX. All rights reserved.
//
#include <windows.h>
#include <stdlib.h>
#define Dllfunciton extern "C" __declspec(dllexport) //以C方式导出
#pragma comment(linker, "/EXPORT:LpkInitialize=_gamehacker_LpkInitialize,@1") //设置导出表
#pragma comment(linker, "/EXPORT:LpkTabbedTextOut=_gamehacker_LpkTabbedTextOut,@2")
#pragma comment(linker, "/EXPORT:LpkDllInitialize=_gamehacker_LpkDllInitialize,@3")
#pragma comment(linker, "/EXPORT:LpkDrawTextEx=_gamehacker_LpkDrawTextEx,@4")
#pragma comment(linker, "/EXPORT:LpkExtTextOut=_gamehacker_LpkExtTextOut,@6")
#pragma comment(linker, "/EXPORT:LpkGetCharacterPlacement=_gamehacker_LpkGetCharacterPlacement,@7")
#pragma comment(linker, "/EXPORT:LpkGetTextExtentExPoint=_gamehacker_LpkGetTextExtentExPoint,@8")
#pragma comment(linker, "/EXPORT:LpkPSMTextOut=_gamehacker_LpkPSMTextOut,@9")
#pragma comment(linker, "/EXPORT:LpkUseGDIWidthCache=_gamehacker_LpkUseGDIWidthCache,@10")
#pragma comment(linker, "/EXPORT:ftsWordBreak=_gamehacker_ftsWordBreak,@11")
char syslpk[250] = {0};
HMODULE hmodule;
FARPROC funcaddr = NULL;
FARPROC WINAPI GetAddress(PCSTR pszProcName) { //从真正lpk.dll中找需要调用的真正函数地址
funcaddr = GetProcAddress(hmodule, pszProcName);
return funcaddr;
}
Dllfunciton gamehacker_LpkInitialize() { //找真正函数地址后跳转
GetAddress("LpkInitialize");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkTabbedTextOut() {
GetAddress("LpkTabbedTextOut");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkDllInitialize() {
GetAddress("LpkDllInitialize");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkDrawTextEx() {
GetAddress("LpkDrawTextEx");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkEditControl() {
GetAddress("LpkEditControl");
__asm jmp DWORD ptr [EAX];
}
Dllfunciton gamehacker_LpkExtTextOut() {
GetAddress("LpkExtTextOut");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkGetCharacterPlacement() {
GetAddress("LpkGetCharacterPlacement");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkGetTextExtentExPoint() {
GetAddress("LpkGetTextExtentExPoint");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkPSMTextOut() {
GetAddress("LpkPSMTextOut");
__asm JMP EAX;
}
Dllfunciton gamehacker_LpkUseGDIWidthCache() {
GetAddress("LpkUseGDIWidthCache");
__asm JMP EAX;
}
Dllfunciton gamehacker_ftsWordBreak() {
GetAddress("ftsWordBreak");
__asm JMP EAX;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch(ul_reason_for_call) {
case DLL_PROCESS_ATTACH: {
GetSystemDirectory(syslpk, 250);
strcat(syslpk, "\\lpk");
hmodule = LoadLibrary(syslpk); //加载真正系统lpk.dll
::LoadLibrary("cheatDLL"); //加载作弊模块lpk.dll
} break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
default:;
}
return true;
}
总体评价
DLL劫持可以在不用手动加载外挂,在运行游戏时自动加载作弊功能
以上所述就是小编给大家介绍的《05简单DLL劫持》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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