Microsoft实现的IOC DI之 Unity 、Service Locator、MEF

栏目: 后端 · 发布时间: 7年前

内容简介:Microsoft实现的IOC DI之 Unity 、Service Locator、MEF

这几个 工具 的站点

Microsoft Unity http://unity.codeplex.com

Service Locator http://commonservicelocator.codeplex.com

MEF  .net4.0内含,3.x前在codeplex上开源

Utility

The main reasons to use Unity (or any other IoC container) are if:

Ø You have dependencies between your objects .

Ø You need to manage the lifetime of an object .

Ø You want to manage dependencies at runtime, such as cache, constructors, and properties .

Ø You need to intercept the creation of an object .

Unity is a lightweight, extensible dependency injection container that supports interception, constructor injection, property injection, and method call injection. You can use Unity in a variety of different ways to help decouple the components of your applications, to maximize coherence in components, and to simplify design, implementation, testing, and administration of these applications.

Unity is a general-purpose container for use in any type of Microsoft® .NET Framework-based application. It provides all of the features commonly found in dependency injection mechanisms, including methods to register type mappings and object instances, resolve objects, manage object lifetimes, and inject dependent objects into the parameters of constructors and methods and as the value of properties of objects it resolves.

例子

[InjectionConstructor]

public Writer(ILogger logger) 

this.logger = logger; 

}

//Prepare the container

var container = new UnityContainer();  

//We specify that the logger to be used is the FileLogger  

container.RegisterType<ILogger, FileLogger>();  

//and how to instantiate a new Writer  

container.RegisterType<Writer>();  

//Here Unity knows how to create the new constructor  

var writer = container.Resolve<Writer>();  

writer.Write("Some Text.");

通过UnityContainer实现注入

Service Locator

Microsoft实现的IOC DI之 Unity 、Service Locator、MEF

例子

/// <summary>

/// Utility to configure the container 

/// </summary> 

public sealed class UnityContainerConfigurator 

/// <summary> 

/// Configures this instance. 

/// </summary> 

/// <returns></returns> 

public static IUnityContainer Configure() 

var container = new UnityContainer() 

.RegisterType<ILogger, FileLogger>() 

.RegisterType<Writer>(); 

return container; 

}

// create a new instance of Microsoft Unity container

var provider = new UnityServiceLocator(UnityContainerConfigurator.Configure()); 

// assign the container to the Service Locator provider

ServiceLocator.SetLocatorProvider(() => provider);

// resolve objects using the service locator 

var writer = ServiceLocator.Current.GetInstance<Writer>(); 

writer.Write("Some Text.");

ServiceLocator的实现非常简单,而且代码也很少

MEF

The main reasons to use MEF are if:

Ø You need to implement external and reusable extensions in your client application, but you might have different implementations in different hosts .

Ø You need to auto-discover the available extensions at runtime .

Ø You need a more powerful and extensible framework than a normal Dependency Injection framework, and you want to get rid of the various boot-strapper and initializer objects .

Ø You need to implement extensibility and/or modularity in your components .

If your application doesn’t require any of the items in these lists, you probably should not implement the IoC pattern, and you might not need to use Unity and MEF .

Microsoft实现的IOC DI之 Unity 、Service Locator、MEF

例子

/// <summary>

/// Logger customized for MEF 

/// </summary> 

[Export(typeof(ILogger))] 

public class MefLogger : ILogger 

/// <summary> 

/// Writes the log. 

/// </summary> 

/// <param name="message">The message.</param> 

public void WriteLog(string message) 

Console.WriteLine("String built from MEF: {0}.", message); 

}

/// <summary>

/// Gets or sets the writer. 

/// </summary> 

/// <value>The writer.</value> 

[Import] 

public ILogger Writer { get; set; } 

public void Run() 

// first we build the catalog 

var catalog = new AssemblyCatalog(Assembly.GetExecutingAssemb 

//create the container using the catalog 

var container = new CompositionContainer(catalog); 

container.ComposeParts(this); 

//use the resolved property 

Writer.WriteLog("Mef message"); 

}

简单比较

Service Locator: 最简单的实现形式,对于比较简单的应用合适,本身的实现代码也很简单

Utility:复杂度中等,介于Service Locator和MEF之间

MEF:以一个完整的框架形式展现, .net 4内置支持,提供生命期等各种管理


以上所述就是小编给大家介绍的《Microsoft实现的IOC DI之 Unity 、Service Locator、MEF》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

人月神话(英文版)

人月神话(英文版)

[美] Frederick P. Brooks, Jr. / 人民邮电出版社 / 2010-8 / 29.00元

本书内容源于作者Brooks在IBM公司任System/360计算机系列以及其庞大的软件系统OS/360项目经理时的实践经验。在本书中,Brooks为人们管理复杂项目提供了最具洞察力的见解,既有很多发人深省的观点,又有大量软件工程的实践,为每个复杂项目的管理者给出了自己的真知灼见。 大型编程项目深受由于人力划分产生的管理问题的困扰,保持产品本身的概念完整性是一个至关重要的需求。本书探索了达成......一起来看看 《人月神话(英文版)》 这本书的介绍吧!

在线进制转换器
在线进制转换器

各进制数互转换器

图片转BASE64编码
图片转BASE64编码

在线图片转Base64编码工具

UNIX 时间戳转换
UNIX 时间戳转换

UNIX 时间戳转换