内容简介:此次分析setState基于0.3版本,实现比较简单,后续会再分析目前使用的版本以及事务机制。流程图大概如下setState的源码比较简单,而在执行更新的过程比较复杂。我们直接跟着源码一点一点屡清楚。
此次分析setState基于0.3版本,实现比较简单,后续会再分析目前使用的版本以及事务机制。
流程图大概如下
setState的源码比较简单,而在执行更新的过程比较复杂。我们直接跟着源码一点一点屡清楚。
- ReactCompositeComponent.js
/** * Sets a subset of the state. Always use this or `replaceState` to mutate * state. You should treat `this.state` as immutable. * * There is no guarantee that `this.state` will be immediately updated, so * accessing `this.state` after calling this method may return the old value. * * @param {object} partialState Next partial state to be merged with state. * @final * @protected */ setState: function(partialState) { // Merge with `_pendingState` if it exists, otherwise with existing state. this.replaceState(merge(this._pendingState || this.state, partialState)); }, 复制代码
注释部分说的很明确,setState后我们不能够立即拿到我们设置的值。
而这段代码也非常简单,就是将我们传入的state和this._pendingState做一次merge,merge的代码在util.js下
var merge = function(one, two) { var result = {}; mergeInto(result, one); mergeInto(result, two); return result; }; function mergeInto(one, two) { checkMergeObjectArg(one); if (two != null) { checkMergeObjectArg(two); for (var key in two) { if (!two.hasOwnProperty(key)) { continue; } one[key] = two[key]; } } } checkMergeObjectArgs: function(one, two) { mergeHelpers.checkMergeObjectArg(one); mergeHelpers.checkMergeObjectArg(two); }, /** * @param {*} arg */ checkMergeObjectArg: function(arg) { throwIf(isTerminal(arg) || Array.isArray(arg), ERRORS.MERGE_CORE_FAILURE); }, var isTerminal = function(o) { return typeof o !== 'object' || o === null; }; var throwIf = function(condition, err) { if (condition) { throw new Error(err); } }; 复制代码
诊断代码的逻辑非常简单,其实功能就是 Object.assign()
,但是从上面代码我们可以看出react源码中的function大多都具有小而巧的特点。
最终,将merge后的结果传递给 replaceState
replaceState: function(completeState) { var compositeLifeCycleState = this._compositeLifeCycleState; invariant( this._lifeCycleState === ReactComponent.LifeCycle.MOUNTED || compositeLifeCycleState === CompositeLifeCycle.MOUNTING, 'replaceState(...): Can only update a mounted (or mounting) component.' ); invariant( compositeLifeCycleState !== CompositeLifeCycle.RECEIVING_STATE && compositeLifeCycleState !== CompositeLifeCycle.UNMOUNTING, 'replaceState(...): Cannot update while unmounting component or during ' + 'an existing state transition (such as within `render`).' ); this._pendingState = completeState; // Do not trigger a state transition if we are in the middle of mounting or // receiving props because both of those will already be doing this. if (compositeLifeCycleState !== CompositeLifeCycle.MOUNTING && compositeLifeCycleState !== CompositeLifeCycle.RECEIVING_PROPS) { this._compositeLifeCycleState = CompositeLifeCycle.RECEIVING_STATE; var nextState = this._pendingState; this._pendingState = null; var transaction = ReactComponent.ReactReconcileTransaction.getPooled(); transaction.perform( this._receivePropsAndState, this, this.props, nextState, transaction ); ReactComponent.ReactReconcileTransaction.release(transaction); this._compositeLifeCycleState = null; } }, 复制代码
撇开50% 判断warning代码不说,从上面代码我们可以看出,只有在componsiteLifeState不等于mounting和receiving_props 时,才会调用 _receivePropsAndState函数来更新组件。
我们可以演示下:
var ExampleApplication = React.createClass({ getInitialState() { return {} }, componentWillMount() { this.setState({ a: 1, }) console.log('componentWillMount', this.state.a) this.setState({ a: 2, }) console.log('componentWillMount', this.state.a) this.setState({ a: 3, }) console.log('componentWillMount', this.state.a) setTimeout(() => console.log('a5'), 0) setTimeout(() => console.log(this.state.a,'componentWillMount')) Promise.resolve('a4').then(console.log) }, componentDidMount() { this.setState({ a: 4, }) console.log('componentDidMount', this.state.a) this.setState({ a: 5, }) console.log('componentDidMount', this.state.a) this.setState({ a: 6, }) console.log('componentDidMount', this.state.a) }, render: function () { var elapsed = Math.round(this.props.elapsed / 100); var seconds = elapsed / 10 + (elapsed % 10 ? '' : '.0'); var message = 'React has been successfully running for ' + seconds + ' seconds.'; return React.DOM.p(null, message); } }); 复制代码
所以以上结果我们可以看出,在componentWillMount生命周期内setState后this.state不会改变,在componentDidMount是正常的。因为在上一篇文章中我们也有说到,在mountComponent过程中,会把compositeLifeCycleState设置为MOUNTING状态,在这个过程中,是不会执行receivePropsAndState的,所以this.state也就不会更新,同理,在receivePropsAndState的过程中,会把compositeLifeCycleState置成RECEIVING_PROPS状态,也不会执行state更新以及render执行,在updateComponent过程中又执行了mountComponent函数,mountComponent函数调用了render函数。
而在现在我们使用16或者15版本中,我们发现:
componentDidMount() { this.setState({val: this.state.val + 1}); console.log(this.state.val); // 第 1 次 log this.setState({val: this.state.val + 1}); console.log(this.state.val); // 第 2 次 log setTimeout(() => { this.setState({val: this.state.val + 1}); console.log(this.state.val); // 第 3 次 log this.setState({val: this.state.val + 1}); console.log(this.state.val); // 第 4 次 log }, 0); } 复制代码
最后打印的结果为:0,0,2,3
为什么有这样呢?其实源于源码中的这段代码:
function enqueueUpdate(component) { ensureInjected(); // Various parts of our code (such as ReactCompositeComponent's // _renderValidatedComponent) assume that calls to render aren't nested; // verify that that's the case. (This is called by each top-level update // function, like setProps, setState, forceUpdate, etc.; creation and // destruction of top-level components is guarded in ReactMount.) if (!batchingStrategy.isBatchingUpdates) { batchingStrategy.batchedUpdates(enqueueUpdate, component); return; } dirtyComponents.push(component); } 复制代码
因为这里涉及到事务的概念、批量更新以及benchUpdate等,在我们目前分析的版本中还未迭代上去,后面我们会跟着版本升级慢慢说道。
属性更新
首先我们知道,属性的更新必然是由于state的更新,所以其实组件属性的更新流程就是setState执行更新的延续,换句话说,也就是setState才能出发组件属性的更新,源码里就是我在处理state更新的时候,顺带检测了属性的更新。所以这段源码的开始,还是从setState中看
_receivePropsAndState: function(nextProps, nextState, transaction) { if (!this.shouldComponentUpdate || this.shouldComponentUpdate(nextProps, nextState)) { this._performComponentUpdate(nextProps, nextState, transaction); } else { this.props = nextProps; this.state = nextState; } }, 复制代码
代码非常的简单,一句话解释:当shouldComponentUpdate为true时,则执行更新操作。
_performComponentUpdate: function(nextProps, nextState, transaction) { var prevProps = this.props; var prevState = this.state; if (this.componentWillUpdate) { this.componentWillUpdate(nextProps, nextState, transaction); } this.props = nextProps; this.state = nextState; this.updateComponent(transaction); if (this.componentDidUpdate) { transaction.getReactOnDOMReady().enqueue( this, this.componentDidUpdate.bind(this, prevProps, prevState) ); } }, 复制代码
这段代码的核心就是调用 this.updateComponent
,然后对老的属性和状态存一下,新的更新一下而已。如果存在componentWillUpdate就执行一下,然后走更新流程。最后是把执行componentDidUpdate推入getReactOnDOMReady的队列中,等待组件的更新。
_renderValidatedComponent: function() { ReactCurrentOwner.current = this; var renderedComponent = this.render(); ReactCurrentOwner.current = null; return renderedComponent; }, ... ... updateComponent: function(transaction) { var currentComponent = this._renderedComponent; var nextComponent = this._renderValidatedComponent(); if (currentComponent.constructor === nextComponent.constructor) { if (!nextComponent.props.isStatic) { currentComponent.receiveProps(nextComponent.props, transaction); } } else { var thisID = this._rootNodeID; var currentComponentID = currentComponent._rootNodeID; currentComponent.unmountComponent(); var nextMarkup = nextComponent.mountComponent(thisID, transaction); ReactComponent.DOMIDOperations.dangerouslyReplaceNodeWithMarkupByID( currentComponentID, nextMarkup ); this._renderedComponent = nextComponent; } }, 复制代码
这里我们直接看 updateComponent
更新流程,首先获取当前render函数的组件,然后获取下一次render函数的组件, _renderValidatedComponent
就是获取下一次的render组件。 通过Constructor来判断组件是否相同,如果相同且组件为非静态,则更新组件的属性,否则卸载当前组件,然后重新mount下一个render组件并且直接暴力更新。
接着会调用render组件的receiveProps方法,其实一开始这个地方我也是非常困惑的,this指向傻傻分不清楚,后来经过各种查阅资料知道,它其实是一个多态方法,如果是复合组件,则执行ReactCompositeComponent.receiveProps,如果是原生组件,则执行ReactNativeComponent.receiveProps。源码分别如下:
receiveProps: function(nextProps, transaction) { if (this.constructor.propDeclarations) { this._assertValidProps(nextProps); } ReactComponent.Mixin.receiveProps.call(this, nextProps, transaction); this._compositeLifeCycleState = CompositeLifeCycle.RECEIVING_PROPS; if (this.componentWillReceiveProps) { this.componentWillReceiveProps(nextProps, transaction); } this._compositeLifeCycleState = CompositeLifeCycle.RECEIVING_STATE; var nextState = this._pendingState || this.state; this._pendingState = null; this._receivePropsAndState(nextProps, nextState, transaction); this._compositeLifeCycleState = null; }, 复制代码
有人可能注意到这里的this._receivePropsAndState函数,这不是刚才调用过么?怎么又调用一遍?没错,调用这个的this已经是currentComponent了,并不是上一个this。currentComponent是当前组件的render组件,也就是当前组件的子组件。子组件同样也可能是复合组件或者原生组件。正式通过这种多态的方式,递归的解析每级嵌套组件。最终完成从当前组件到下面的所有叶子节点的树更新。
其实话说回来,compositeComponent最终还是会遍历递归到解析原生组件,通过我们整体浏览下ReactNativeComponent.js代码可以看出。
我们先从 receiveProps方法开始看
receiveProps: function(nextProps, transaction) { assertValidProps(nextProps); ReactComponent.Mixin.receiveProps.call(this, nextProps, transaction); this._updateDOMProperties(nextProps); this._updateDOMChildren(nextProps, transaction); this.props = nextProps; }, function assertValidProps(props) { if (!props) { return; } var hasChildren = props.children != null ? 1 : 0; var hasContent = props.content != null ? 1 : 0; var hasInnerHTML = props.dangerouslySetInnerHTML != null ? 1 : 0; } 复制代码
删除安全警告和注释其实代码非常简答,首先assertValidProps就是校验props是否合法的,更新属性的方法就是 _updateDOMProperties
_updateDOMProperties: function(nextProps) { var lastProps = this.props; for (var propKey in nextProps) { var nextProp = nextProps[propKey]; var lastProp = lastProps[propKey]; //判断新老属性中的值是否相等 if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp) { continue; } //如果是style样式,遍历新style,如果去旧style不相同,则把变化的存入styleUpdates对象中。最后调用 updateStylesByID 统一修改dom的style属性。 if (propKey === STYLE) { if (nextProp) { nextProp = nextProps.style = merge(nextProp); } var styleUpdates; for (var styleName in nextProp) { if (!nextProp.hasOwnProperty(styleName)) { continue; } if (!lastProp || lastProp[styleName] !== nextProp[styleName]) { if (!styleUpdates) { styleUpdates = {}; } styleUpdates[styleName] = nextProp[styleName]; } } if (styleUpdates) { ReactComponent.DOMIDOperations.updateStylesByID( this._rootNodeID, styleUpdates ); } } else if (propKey === DANGEROUSLY_SET_INNER_HTML) { var lastHtml = lastProp && lastProp.__html; var nextHtml = nextProp && nextProp.__html; if (lastHtml !== nextHtml) { ReactComponent.DOMIDOperations.updateInnerHTMLByID(//注意这里是innerHtml,所以dangerouslyInnerHTML会展示正常的HTML this._rootNodeID, nextProp ); } } else if (propKey === CONTENT) { ReactComponent.DOMIDOperations.updateTextContentByID(//这里是innerText,所以content与children原封不动的把HTML代码打印到页面上 this._rootNodeID, '' + nextProp ); } else if (registrationNames[propKey]) { putListener(this._rootNodeID, propKey, nextProp); } else { ReactComponent.DOMIDOperations.updatePropertyByID( this._rootNodeID, propKey, nextProp ); } } }, 复制代码
这里面方法没有太多的hack技巧,非常的简单直白,不单独拧出来说,我直接写到注释里面了。
最后直接更新组件的属性
setValueForProperty: function(node, name, value) { if (DOMProperty.isStandardName[name]) { var mutationMethod = DOMProperty.getMutationMethod[name]; if (mutationMethod) { mutationMethod(node, value); } else if (DOMProperty.mustUseAttribute[name]) { if (DOMProperty.hasBooleanValue[name] && !value) { node.removeAttribute(DOMProperty.getAttributeName[name]); } else { node.setAttribute(DOMProperty.getAttributeName[name], value); } } else { var propName = DOMProperty.getPropertyName[name]; if (!DOMProperty.hasSideEffects[name] || node[propName] !== value) { node[propName] = value; } } } else if (DOMProperty.isCustomAttribute(name)) { node.setAttribute(name, value); } } 复制代码
整体属性更新的流程图大概如下:
结束语
通篇读完,是不是有种
react源码中包含很多的点的知识,比如我们之前说的VDOM、包括后面要去学习dom-diff、事务、缓存等等,都是一个点,而但从一个点来切入难免有的会有些枯燥没卵用,别急别急~
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