内容简介:因为每个按键都考虑到需要支持背景设置等其他个性设置和Touch手势的处理, 所以我决定采用 每个按键 对应一个View的思路实现. 否则可以使用Canvas.drawText实现这样可以提高扩展性和可自定义性更新对应的按键, 创建对应的view
你能学到什么
- kotlin的使用, 扩展特性的写法等
- 自定义ViewGroup的一些基础知识
- xml属性的编写和读取
因为每个按键都考虑到需要支持背景设置等其他个性设置和Touch手势的处理, 所以我决定采用 每个按键 对应一个View的思路实现. 否则可以使用Canvas.drawText实现
这样可以提高扩展性和可自定义性
1.根据效果图先定义按键
//首先定义需要的那些按键 //顺序打乱,展示的时候也就是乱序的,可以更安全. //特殊按键-> "":表示空白占位按键; "-1":表示回退键, 也就是删除. var keys = arrayOf("1", "2", "3", "4", "5", "6", "7", "8", "9", "", "0", "-1")
更新对应的按键, 创建对应的view
<code> keys.forEach { val keyView: View = when (it) { "-1" -> { //删除 imageView(R.drawable.keyboard_del, R.drawable.keyboard_del_press).apply { background = null setBackgroundColor(Color.parseColor("#E2E7ED")) } } "" -> { //占位View View(context).apply { setBackgroundColor(Color.parseColor("#E2E7ED")) } } else -> { createKeyView(it) } } keyView.tag = it //通过tag, 保存按键对应的值 addView(keyView) } </code> <code>private fun createKeyView(key: String): View { return if (useImageKey) { val keyRes = when (key) { "1" -> R.drawable.keyboard_1 "2" -> R.drawable.keyboard_2 "3" -> R.drawable.keyboard_3 "4" -> R.drawable.keyboard_4 "5" -> R.drawable.keyboard_5 "6" -> R.drawable.keyboard_6 "7" -> R.drawable.keyboard_7 "8" -> R.drawable.keyboard_8 "9" -> R.drawable.keyboard_9 else -> R.drawable.keyboard_0 } imageView(keyRes) } else { textView(key) } } private fun imageView(res: Int, pressRes: Int = -1): ImageView { return ImageView(context).apply { if (pressRes == -1) { setImageResource(res) } else { setImageResource(res) //setImageDrawable(ResUtil.selector(getDrawable(res), getDrawable(pressRes))) } scaleType = ImageView.ScaleType.CENTER keyViewBGDrawable?.let { background = it.constantState.newDrawable() } setOnClickListener(this@KeyboardLayout) } } private fun textView(text: String): TextView { return TextView(context).apply { gravity = Gravity.CENTER this.text = text setTextSize(TypedValue.COMPLEX_UNIT_PX, keyTextSize) keyViewBGDrawable?.let { background = it.constantState.newDrawable() } setTextColor(Color.BLACK) setOnClickListener(this@KeyboardLayout) } } </code>
2.按键元素创建好之后, 开始自定义ViewGroup的标准操作
onMeasure:测量每个按键的宽度和高度
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { //super.onMeasure(widthMeasureSpec, heightMeasureSpec) var widthSize = MeasureSpec.getSize(widthMeasureSpec) val widthMode = MeasureSpec.getMode(widthMeasureSpec) var heightSize = MeasureSpec.getSize(heightMeasureSpec) val heightMode = MeasureSpec.getMode(heightMeasureSpec) if (widthMode != MeasureSpec.EXACTLY) { widthSize = resources.displayMetrics.widthPixels } if (heightMode != MeasureSpec.EXACTLY) { heightSize = (4 * keyViewHeight + 3 * vSpace).toInt() } childWidth = ((widthSize - 2 * hSpace - paddingLeft - paddingRight) / 3).toInt() childHeight = ((heightSize - 3 * vSpace - paddingTop - paddingBottom) / 4).toInt() childs { _, view -> view.measure(exactlyMeasure(childWidth), exactlyMeasure(childHeight)) } setMeasuredDimension(widthSize, heightSize) }
onLayout:决定按键在ViewGroup中的坐标位置
override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) { //一行一行布局, 共4行 for (line in 0..3) { var top: Int = (paddingTop + line * (childHeight + vSpace)).toInt() //3列 for (i in 0..2) { var left: Int = (paddingLeft + i * (childWidth + hSpace)).toInt() getChildAt(line * 3 + i).layout(left, top, left + childWidth, top + childHeight) } } }
3:事件监听和回调
override fun onClick(v: View?) { if (onKeyboardInputListener == null) { return } v?.let { view -> val tag = view.tag if (tag is String) { val isDel = "-1" == tag onKeyboardInputListener?.onKeyboardInput(tag, isDel) } } }
4:xml中的属性声明
需要在 values 文件夹中创建一个任意文件名的xml文件
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="KeyboardLayout"> <attr name="r_key_height" format="dimension"/> <attr name="r_key_width" format="dimension"/> <attr name="r_key_text_size" format="dimension"/> <attr name="r_key_background" format="reference"/> <attr name="r_background" format="reference"/> <attr name="r_use_image_key" format="boolean"/> </declare-styleable> </resources>
declare-styleable 都是标准写法, name对应的就是自定义view的类型, 都是标准写法, 不同的format对应不同的get方法. 熟悉了就很容易使用.
5:xml中的属性读取
init { val typedArray = context.obtainStyledAttributes(attributeSet, R.styleable.KeyboardLayout) //注意1: keyViewHeight = typedArray.getDimensionPixelOffset(R.styleable.KeyboardLayout_r_key_height, keyViewHeight) //typedArray.getDimensionPixelOffset(R.styleable.KeyboardLayout_r_key_width, keyViewHeight) keyTextSize = typedArray.getDimension(R.styleable.KeyboardLayout_r_key_text_size, keyTextSize) useImageKey = typedArray.getBoolean(R.styleable.KeyboardLayout_r_use_image_key, useImageKey) keyViewBGDrawable = typedArray.getDrawable(R.styleable.KeyboardLayout_r_key_background) if (keyViewBGDrawable == null) { keyViewBGDrawable = getDrawable(R.drawable.base_white_bg_selector) } mBackgroundDrawable = typedArray.getDrawable(R.styleable.KeyboardLayout_r_background) if (mBackgroundDrawable == null) { mBackgroundDrawable = ColorDrawable(getColor(R.color.base_chat_bg_color)) } setWillNotDraw(false) typedArray.recycle() //注意2 }
注意1,2: 都是必备的写法, 中间部分才是对应的属性读取操作.
源码地址 https://github.com/angcyo/KeyboardLayout
以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,也希望大家多多支持 码农网
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