Natural Scene Recognition Using Deep Learning

栏目: IT技术 · 发布时间: 5年前

内容简介:Recognizing the environment in one glance is one of the human brain’s most accomplished deed. While the tremendous recent progress in object recognition tasks originates from the availability of large datasets such as COCO and the rise of Convolution Neura

Natural Scene Recognition Using Deep Learning

In Computer vision Scene Recognition is one of the top challenging research fields.

Recognizing the environment in one glance is one of the human brain’s most accomplished deed. While the tremendous recent progress in object recognition tasks originates from the availability of large datasets such as COCO and the rise of Convolution Neural Networks ( CNNs) to learn high-level features, scene recognition performance has not achieved the same level of success.

In this blog post, we will see how classification models perform on classifying images of a scene. For this task, we have taken the Places365-Standard dataset to train the model. This dataset has 1,803,460 training images and 365 classes with the image number per class varying from 3,068 to 5,000 and size of images is 256*256.

Images from the dataset

Installing and Downloading the data

Let’s start by setting up Monk and its dependencies:

!git clone https://github.com/Tessellate-Imaging/monk_v1.git
! cd monk_v1/installation/Linux && pip install -r requirements_cu9.txt

After installing the dependencies, I downloaded the Places365-Standard dataset which is available to download from here .

Create an Experiment

I have created an experiment, and for this task, I used mxnet gluon back-end.

import os
import sys
sys.path.append("monk_v1/monk/");
from gluon_prototype import prototype
gtf = prototype(verbose=1);
gtf.Prototype("Places_365", "Experiment");

Model Selection and Training

I experimented with various models like resnet, densenet, inception, vgg16, and many more but only vgg16 gives the greater validation accuracy than any other model.

gtf.Default(dataset_path="train/",
            path_to_csv="labels.csv",
            model_name="vgg16",
            freeze_base_network=False,
            num_epochs=20);gtf.Train();

After training for 20 epoch I got the training accuracy of 65% and validation accuracy of 53%.

Prediction

gtf = prototype(verbose=1);
gtf.Prototype("Places_365", "Experiment", eval_infer=True);
img_name = "test_256/Places365_test_00208427.jpg"
predictions = gtf.Infer(img_name=img_name);
from IPython.display import Image
Image(filename=img_name)
Prediction on test images
img_name = "test_256/Places365_test_00151496.jpg" 
predictions = gtf.Infer(img_name=img_name);
from IPython.display import Image
Image(filename=img_name)
Prediction on test images

After this, I tried to find out why the accuracy has not improved more than what I got. Some of the possible reasons are:

Incorrect Labels:-While inspecting the training folder, there are images that have incorrect labels like baseball_field has the wrong image. There are many more incorrect labels.

Wrong Image in baseball_field
img=mpimg.imread(“images/train/baseball_field2469.jpg”)
imgplot = plt.imshow(img)

Unclear Scenes:-Due to various similar classes that share similar objects like dining_room and dining_hall, forest_road and field_road, there are unclear images that are very hard to classify.

Label: field_road
Label: forest_road

As we can see it is very hard to classify these 2 images.

Multiple Scene Parts:-Images consist of multiple scenes parts can not be classified into one category like buildings near the ocean. These scenes can be hard to classify and require more ground truth labels for describing the environment.

To summarize, this blog post has shown how we can use deep learning networks to perform a natural scene classification and why scene recognition performance has not achieved the same level of success as that of object recognition.

References

http://places2.csail.mit.edu/PAMI_places.pdf


以上所述就是小编给大家介绍的《Natural Scene Recognition Using Deep Learning》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

点石成金

点石成金

[美] 克鲁格 (Steve Krug) / 蒋芳 / 机械工业出版社 / 2015-1-1 / CNY 59.00

《点石成金:访客至上的Web和移动可用性设计秘笈(原书第3版)》是一本关于Web设计原则而不是Web设计技术的书。《点石成金:访客至上的Web和移动可用性设计秘笈(原书第3版)》作者是Web设计专家,具有丰富的实践经验。他用幽默的语言为你揭示Web设计中重要但却容易被忽视的问题,只需几个小时,你便能对照书中讲授的设计原则找到网站设计的症结所在,令你的网站焕然一新。一起来看看 《点石成金》 这本书的介绍吧!

HTML 压缩/解压工具
HTML 压缩/解压工具

在线压缩/解压 HTML 代码

图片转BASE64编码
图片转BASE64编码

在线图片转Base64编码工具

HEX CMYK 转换工具
HEX CMYK 转换工具

HEX CMYK 互转工具