内容简介:Draw Lindenmayer Systems with Common LISP!A Lindenmayer system (L-system) is a model originally designed by Aristid Lindenmayer in the 60s to describe plant growth. Another common use for this system is as a technique to generate fractals, i.e, a self-simi
cl-aristid
Draw Lindenmayer Systems with Common LISP!
1.Introduction
A Lindenmayer system (L-system) is a model originally designed by Aristid Lindenmayer in the 60s to describe plant growth. Another common use for this system is as a technique to generate fractals, i.e, a self-similar geometric figure.
The main idea of this model is to start with a string of symbols such as "F G", and then, rewrite that original string N times, according to some rules such as "replace every F with 'F G F'" and "replace every G with 'G G F'". After doing this rewrite, we have a final string of symbols, and if we define some of those symbols to have some drawing action attached, such as 'F means draw a line forward' and 'G means draw a line to the right', we will end up with a drawing of our fractal.
An L-system requires 3 things to be defined:
-
The alphabet: symbols which may be replaced in our string, and which may have some drawing action attached to it. In this program, we call each of this symbols an 'aristid' (this is because the original definition of the L-system differentiates between variable symbols and constant symbols, but there is no practical difference between them, so we need a term to group them together (and
symbolis kind of taken by the LISP community)) -
The axiom: the original string we will start rewriting
-
The rules: the production rewrite rules which tells which symbols replace by which on each iteration
The main idea of this programis to define each of this things that the system requires, and then draw it, exporting it to a .svg
2.Example
Go to the examples folder to look at the code for several fractals and see them in action by running make !
Drawing the Dragon Curve with cl-aristid
- First, we want to enter SBCL (just write
sbclin the terminal, inside the root of the repository) and load this package
(ql:update-dist "quicklisp") (ql:quickload "cl-aristid")
- After the call to
use-packagewe now have access to the symbols exposed by the package, detailed in.
(use-package 'cl-aristid)
-
defaristid
We now want to define the different aristids of our fractal. We are calling an 'aristid' to each symbol on our Lindenmayer alphabet that does something , that is, to any drawing function. If we check the Dragon Curve definition , we have 3 aristids (F, + and -). As LISP already has defined the + and - symbols, we will replace them with RIGHT and LEFT
(defaristid F :len 2) ; The letter F draws forward a line of length 2. (defaristid LEFT :angle 90) ; LEFT will turn left 90 degrees (defaristid RIGHT :angle -90) ; RIGHT will turn right 90 degrees
-
defrule
After our aristids, we want to define the production rules. This rules are the ones that will rewrite our function string on each iteration. The Dragon Curve has only 2 rules: (X → X + Y F +) and (Y → − F X − Y) . This means that on each iteration we will replace X with X + Y F + and the same happens to Y .
; We wrap every rule in a LISP list, to use as an argument later (defparameter dragon-rules (list (defrule X -> (X RIGHT Y F RIGHT)) (defrule Y -> (LEFT F X LEFT Y))))
-
make-fractal
We have almost everything to define our fractal! Remember, a L-system consists of three things: the alphabet of symbols (our aristids), the production rules, and an axiom, which is the first string to be rewritten. In the Dragon Curve example, the axiom is (F X)
We want to call make-fractal with all of this attributes.
(defparameter dragon (make-fractal :name "dragon" :rules dragon-rules :axiom '(F X)))
-
draw
We are now ready to draw! We just call the draw function that receives our fractal and the N iterations we want
(draw dragon 10)
- Result
- Let's pass it through vivus for one last look
3.Interface
defrule symbol -> (newsymbol newsymbol2) :prob 1.00
The macro defrule is used to create a new production rule to rewrite the string.
It recives the symbol to be rewritten, then an -> to symbolize the L-system rule, and then a list of the new symbols to be used. It can also receive a prob argument, which is explained inand it can also use brackets symbols, which are explained in.
defaristid symbol :angle 0 :len 0 :nodraw nil :color "black"
The macro defaristid is used to create a new aristid.
It receives the name of the symbol we are defining, and a pack of optional arguments which serve as the drawing actions. angle means the change of direction in the current drawing, len means how many dots will be drawn forward (i.e, the length of the line), nodraw can be set to true to only move the direction without actually drawing, and color can be set to any of the 140 HTML color names or even a hex value.
- if both
angleandlenare specified, the drawing will first draw forward, and then change the angle
make-fractal :name name :axiom axiom :rules rules
The function make-fractal serves as the constructor for the fractal structure. It receives a name as a string, an axiom which is a list of symbols and the rules which is a list of rules
draw fractal gen
The function draw takes a fractal structure and draws it's gen iteration, saving it in a .svg named fractalname_gen.svg .
4.Cool stuff
Brackets
The bracket symbols ( [ and ] ) are symbols defined by Lindenmayer to save and restore the current direction of the l-system, so that when enclosing a list of symbols between brackets, a new "branch" starts to be drawn. One fractal plant has one of its rules as "(X → F+[[X]-X]-F[-FX]+X)". This can be achieved in cl-aristid with (defrule X -> (F RIGHT [ [ X ] LEFT X ] LEFT F [ LEFT F X ] RIGHT X))
Stochastic L-systems
cl-aristid supports stochastic L-systems, which are systems where rules can be chosen with a certain probability on each iteration of the rewrite. So for example, you want to draw a fractal in which one of it's symbols gets replaced by a list of new symbols only a third of the times it is called, you can define that rule with :prob such as (defrule A -> (A RIGHT B F RIGHT) :prob 0.33)
The aristids you define have a color argument which can be set to any of the 140 HTML color names or hex value. For example (defaristid A :len 8 :color "purple")
Everything together
So I hear you want a fractal plant which has some branches in white and some in salmon? Hold my parenthesis!
(defaristid F :len 4 :color "white") (defaristid G :len 4 :color "salmon") (defaristid LEFT :angle 25) (defaristid RIGHT :angle -25) (defparameter freaky-fractal-rules (list (defrule F -> (F G) :prob 0.45) (defrule G -> (F F) ) (defrule X -> (F RIGHT [ [ X ] LEFT X ] LEFT F [ LEFT F X ] RIGHT X)))) (defparameter axiom '(LEFT LEFT LEFT LEFT LEFT LEFT LEFT LEFT X)) (defparameter fractal (make-fractal :name "freaky-fractal-plant" :rules freaky-fractal-rules :axiom axiom)) (draw tree-fractal 6)
Rainbows
Add :color "rainbow" to your aristid to give it more groove
(defaristid F :len 2 :color "rainbow") (defaristid LEFT :angle 90) (defaristid RIGHT :angle -90) (defparameter rule-1 (defrule X -> (X F X LEFT Y F LEFT Y F RIGHT F X RIGHT F X LEFT Y F LEFT Y F F X RIGHT Y F RIGHT F X F X Y F LEFT F X RIGHT Y F RIGHT F X F X RIGHT Y F LEFT F X Y F LEFT Y F LEFT F X RIGHT F X RIGHT Y F Y F LEFT))) (defparameter rule-2 (defrule Y -> (RIGHT F X F X LEFT Y F LEFT Y F RIGHT F X RIGHT F X Y F RIGHT F X LEFT Y F Y F LEFT F X LEFT Y F RIGHT F X Y F Y F LEFT F X LEFT Y F F X RIGHT F X RIGHT Y F LEFT Y F LEFT F X RIGHT F X RIGHT Y F Y))) (defparameter axiom '(LEFT Y F)) (defparameter fractal (make-fractal :name "freaky-quadratic" :rules (list rule-1 rule-2) :axiom axiom)) (draw fractal 3)
以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,也希望大家多多支持 码农网
猜你喜欢:本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。
软件框架设计的艺术
[捷] Jaroslav Tulach / 王磊、朱兴 / 人民邮电出版社 / 2011-3 / 75.00元
本书帮助你解决API 设计方面的问题,共分3 个部分,分别指出学习API 设计是需要进行科学的训练的、Java 语言在设计方面的理论及设计和维护API 时的常见情况,并提供了各种技巧来解决相应的问题。 本书作者是NetBeans 的创始人,也是NetBeans 项目最初的架构师。相信在API 设计中遇到问题时,本书将不可或缺。 本书适用于软件设计人员阅读。一起来看看 《软件框架设计的艺术》 这本书的介绍吧!