内容简介:An ongoing experiment usingSo far using a thread pool and channels to communicate with the Warp route handler. The goal is to get a full Node-likeNode outperforms QuickJS by a wide margin. Especially with enough cores and memory. However, QuickJS is very s
Fast Vue SSR with Rust and QuickJS
An ongoing experiment using Rust , Warp and QuickJS to server-side render Vue.js applications.
use renderer::RendererPool; #[tokio::main] pub async fn main() -> io::Result<()> { let pool = Arc::new(Mutex::new(RendererPool::new(64))); let renderer = warp::path::full().map(move |path: FullPath| { let renderer = Arc::clone(&pool); let s = path.as_str().to_string(); // Currently only passing path to renderer is possible // Full Request object is a WIP let result = renderer.lock().unwrap().render(s); result }); let routes = warp::path::full() .and(renderer) .map(|_, result| reply::html(result));
So far using a thread pool and channels to communicate with the Warp route handler. The goal is to get a full Node-like IncomingMessage
object available as $ssrContext.req
. It already includes a /static
handler and serves a code-splitted build on the client via Rollup.
Node outperforms QuickJS by a wide margin. Especially with enough cores and memory. However, QuickJS is very small and has very low memory consumption, so running it threaded in a Rust shell makes it possible to have very high throughput using very few resources in comparison.
Inspired by Xinjiang Shao's experiment .
Running
- Install Rust .
-
npm install
-
npm test
Or npm run build
for generating the Rust binary.
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有限与无限的游戏
[美]詹姆斯·卡斯 / 马小悟、余倩 / 电子工业出版社 / 2013-10 / 35.00元
在这本书中,詹姆斯·卡斯向我们展示了世界上两种类型的「游戏」:「有限的游戏」和「无限的游戏」。 有限的游戏,其目的在于赢得胜利;无限的游戏,却旨在让游戏永远进行下去。有限的游戏在边界内玩,无限的游戏玩的就是边界。有限的游戏具有一个确定的开始和结束,拥有特定的赢家,规则的存在就是为了保证游戏会结束。无限的游戏既没有确定的开始和结束,也没有赢家,它的目的在于将更多的人带入到游戏本身中来,从而延续......一起来看看 《有限与无限的游戏》 这本书的介绍吧!