内容简介:"Castle Game Engine" (We have many graphic features (shadows, mirrors, screen effects...) and support many data formats for game assets (X3D, glTF, VRML, Collada, Spine...). We have many user-interface components, with a powerful viewport to display 3D or
Castle Game Engine
"Castle Game Engine" ( https://castle-engine.io/ ) is an open-source 3D and 2D game engine.
We have many graphic features (shadows, mirrors, screen effects...) and support many data formats for game assets (X3D, glTF, VRML, Collada, Spine...). We have many user-interface components, with a powerful viewport to display 3D or 2D content, with many optional features (like instant creatures with simple walking and attacking intelligence). We're cross-platform (desktop, mobile, Nintendo Switch).
See https://castle-engine.io/features.php for the complete list of engine features.
Documentation:
-
The "Getting Started" page on https://castle-engine.io/documentation.php describes what to install and how to compile. See also the "Compiling" section below for a short version.
-
Manual: See https://castle-engine.io/manual_intro.php .
-
API reference: Online on https://castle-engine.io/apidoc/html/index.html . Offline in doc/reference/ subdirectory of the engine archive (if you downloaded the zip or tar.gz engine release), just open the file doc/reference/index.html in your WWW browser.
-
Numerous examples are provided in the examples/ subdirectory. For example take a look at a simple FPS game example in the examples/fps_game/ subdirectory.
-
Guide to creating game data: https://castle-engine.io/creating_data_intro.php
Questions? Talk to us on forum or chat: https://castle-engine.io/talk.php .
Support us on https://www.patreon.com/castleengine .
Compiling
There are a couple of options. See the "Getting Started" page https://castle-engine.io/documentation.php for details. In short:
-
Use our Castle Game Engine Editor to design and build your applications. See https://castle-engine.io/manual_editor.php .
-
Use our Castle Game Engine command-line build tool to build your applications. See https://github.com/castle-engine/castle-engine/wiki/Build-Tool .
The build tool and editor use the project settings from the CastleEngineManifest.xml file.
-
Use Lazarus ( https://www.lazarus-ide.org/ ).
Install in Lazarus two packages:
- packages/castle_base.lpk and
- packages/castle_components.lpk
Also, compile (but don't install) this package:
- packages/castle_window.lpk
-
Use FPC fpmake / fppkg. See https://github.com/castle-engine/castle-engine/wiki/FpMake
License
The engine is available on the terms of LGPL >= 2 license with "static linking exception". This is the same license as used by FPC RTL and Lazarus LCL. In short, you can make commercial and closed-source games using the engine, you only have to share your modifications to the engine core. See COPYING.md for details.
Have fun!
Michalis Kamburelis
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 码农网
猜你喜欢:本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。
Web应用安全权威指南
德丸浩 / 赵文、刘斌 / 人民邮电出版社 / 2014-10 / 79
《web应用安全权威指南》系日本web安全第一人德丸浩所创,是作者从业多年的经验总结。作者首先简要介绍了web应用的安全隐患以及产生原因,然后详细介绍了web安全的基础,如http、会话管理、同源策略等。此外还重点介绍了web应用的各种安全隐患,对其产生原理及对策进行了详尽的讲解。最后对如何提高web网站的安全性和开发安全的web应用所需要的管理进行了深入的探讨。本书可操作性强,读者可以通过下载已......一起来看看 《Web应用安全权威指南》 这本书的介绍吧!