Onivim 2: Lightweight, Modal Code Editor

栏目: IT技术 · 发布时间: 5年前

Onivim 2

Lightweight, Modal Code Editor

:warning: Currently in alpha - may have bugs or instability - use with caution :warning:

Onivim 2: Lightweight, Modal Code Editor

Introduction

Onivim 2 is a reimagination of the Oni editor. Onivim 2 aims to bring the speed of Sublime, the language integration of VSCode, and the modal editing experience of Vim together, in a single package.

Onivim 2 is built in reason using the revery framework.

Onivim 2 uses libvim to manage buffers and provide authentic modal editing, and features a fast, native front-end. In addition, Onivim 2 leverages the VSCode Extension Host process in its entirety - meaning, eventually, complete support for VSCode extensions and configuration.

Goals

  • Modern UX - an experience on par with modern code editors like VSCode and Atom
  • VSCode Plugin Support - use all of the features of VSCode plugins, including language servers and debuggers
  • Cross-Platform - works on Windows, OSX, and Linux
  • Batteries Included - works out of the box
  • Performance - no compromises: native performance, minimal input latency
  • Easy to Learn - Onivim 2 should be comfortable for non-vimmers, too!

The goal of this project is to build an editor that doesn't exist today - the speed of a native code editor like Sublime, the power of modal editing, and the rich tooling that comes with a lightweight editor like VSCode.

Non-goals

  • 100% VimL compatibility - we may not support all features of VimL plugins / configuration.

Documentation

Contributing

We'd :heart: help building Onivim 2!

If you are interested in fixing issues and contributing directly to the code, please see the How to Contribute document, which includes the following:

Please also see our Code of Conduct .

Feedback

License

Onivim 2 is licensed under the Outrun Labs EULA 1.1 .

The TL;DR is:

  • Free for non-commercial and educational use .
  • Commercial use requires the purchase of a license.
  • You may not redistribute source code or binaries under a different license.

You can pre-order a commercial license here: https://v2.onivim.io

As we get closer to shipping our MVP, we'll increase the pre-order price, until we settle on our full pricing model.

NOTE:Anyone who contributed financially to Onivim v1 via our past funding sources (BountySource, Patreon, PayPal, OpenCollective) - gets a lifetime license. If you haven't received your license key, and you contributed previously, please contact me at bryphe@outrunlabs.com (or feel free to reach out at Twitter or our Discord ). Thank you for supporting the project!

Alternatively, you can contribute to the project through Patreon , which helps us with ongoing costs.

'Time-Delay' Dual License

Because of the support we've received from open source communities, we've decided to dual-license the code after 18 months - every commit, starting with 017c513 , will be dual-licensed via the MIT License 18 months from that commit's date to master . For commit 017c513 , as it was committed to master on 4/18/2019 that means it would be dual-licensed with MIT License on 10/18/2020 .

For convenience, we will maintain an oni2-mit repo containing the MIT-licensed code. The first commit to that repo will be on July 2, 2020 .

Any external contributions to the project from outside Outrun Labs, LLC will not be subject to this 'time-delay' - they'll be dual-licensed immediately under the MIT License.

We hope that this approach will bring us the best of worlds - the ability to have a commercially sustainable product, with high quality - as well as giving back to the open source communities by having our work eventually end up in the open, and ensuring that external contributions are always open source.

Third-Party Code

Several dependencies have their own set of license terms here: ThirdPartyLicenses.txt

Copyright (c) 2019-2020 Outrun Labs, LLC.


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