内容简介:At the top of this post, I’ve linked my paper analysing the filmsHowever, my approach to analysing these films is quite different from the conventional methods. I use data analysis tools to make observations about “macro” trends in the films, and try to ra
Link to paper
At the top of this post, I’ve linked my paper analysing the films Akira and Ghost in the Shell . These are both seminal films that have greatly influenced modern horror/thriller/futuristic films, and as a result, they have been picked over by numerous reviewers and analysts.
However, my approach to analysing these films is quite different from the conventional methods. I use data analysis tools to make observations about “macro” trends in the films, and try to rationalise these observations using scenes and clips. If nothing, you should enjoy the pretty pictures on Page 6 and Page 12, which constitute the bulk of my data visualisation work.
Thoughts on this methodology
The feedback from the use of this method is mixed. It gives reasonably good results when we are dealing with anime films (as it did for the films I chose to look at). I suppose this success can be attributed to the tight control on lighting and colors the artists can exert in such a medium. Dealing with real life environments allows for little creative experimentation, and for most real-life films, color palletes are more akin to side effects of physical circumstances, not intentionally curated creative visions.
This method is much, much more time consuming compared to a standard movie review/analysis, for which the most time consuming task is probably just watching the film a couple times. In comparison, neglecting the actual visualisations, simply processing all the frames of a film takes over 4-5 hours on my 2012 laptop. In a world where speed is king, especially in media, these turnaround times are simply not viable for independent journalists. Perhaps, this method becomes much more viable when you have a large team of data scientists and software engineers at your disposal.
With that said, I still hope my project inspires audiences to reconsider how they’ve looked at the particular films Akira and Ghost in the Shell (both of which, by the way, are criminally underrated on MAL) and perhaps, even reimagine the entire methodology of film analyses with me. With computers as our “bicycles for the mind”, there is definitely a lot left to be done in the film department, and I hope that my analysis functions as a glimpse of that potential.
以上所述就是小编给大家介绍的《An exploratory statistical analysis of Akira and Ghost in the Shell》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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程序设计方法(中文版)
Matthias Fellisen / 黄林鹏、朱崇恺 / 人民邮电出版社 / 2003-12 / 49.00元
《程序设计方法》以Scheme语言为基础介绍计算和程序设计的一般理论和实践。《程序设计方法》由8个部分和7个独立的章节(第8、13、18、24、29、33、38章)组成。8个部分主要讨论程序设计,独立章节则介绍一些与程序设计和计算相关的话题。《程序设计方法》第1至第3部分介绍了基于数据驱动的程序设计基础。第4部分介绍了程序设计中的抽象问题。第5部分和第6部分是与递归及累积相关的内容。《程序设计方法......一起来看看 《程序设计方法(中文版)》 这本书的介绍吧!