Unity MMORPG Boilerplate - Multiplayer in Unity Made Easy

栏目: IT技术 · 发布时间: 5年前

内容简介:The purpose of this boilerplate is to make multiplayer in Unity a piece of cake, specifically for MMORPGs. The boilerplate consists of a launcher, a web server, a game server and a client. The idea is the user loads up the launcher, updates the client, lau

Unity MMORPG Boilerplate - Multiplayer in Unity Made Easy

Unity MMORPG Boilerplate

The purpose of this boilerplate is to make multiplayer in Unity a piece of cake, specifically for MMORPGs. The boilerplate consists of a launcher, a web server, a game server and a client. The idea is the user loads up the launcher, updates the client, launches the client, logs in to an account through the web server and then connects to the game server.

Table of Contents

Features

*Note: Not all of these features have been implemented or fully completed.

ENet Server

  • Multi-Threaded Console Input Ouput Buffers
  • Fast Serialization / Deserialization with BinaryFormatter and BinaryReader
  • Reliable UDP Networking with ENet

Web Server

  • MySQL Database to Store User Accounts, Account Information and Purchases

Client

  • UI Flow to Demonstrate Communication with Web Server / ENet Server

Launcher

  • Handles Auto-Updating Client from GitHub Releases
  • Grabs Release Notes from GitHub Releases

Contributing

This project is no where near complete, all contributions are highly appreciated and welcomed.

Please talk to me over Discord ( valk#3277 ) to learn more on how you can contribute to the project. If you don't want to wait for me to accept your friend request, you can join my discord and then you'll be able to send me messages without a friend request.

Also see CONTRIBUTING.md

And take a look at the Roadmap to v0.2 and Roadmap to v0.3

Contributors

Unity MMORPG Boilerplate - Multiplayer in Unity Made Easy

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 码农网

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

高性能网站建设指南

高性能网站建设指南

Steve Souders / 刘彦博 / 电子工业出版社 / 2008年 / 35.00元

本书结合Web 2.0以来Web开发领域的最新形势和特点,介绍了网站性能问题的现状、产生的原因,以及改善或解决性能问题的原则、技术技巧和最佳实践。重点关注网页的行为特征,阐释优化Ajax、CSS、JavaScript、Flash和图片处理等要素的技术,全面涵盖浏览器端性能问题的方方面面。在《高性能网站建设指南》中,作者给出了14条具体的优化原则,每一条原则都配以范例佐证,并提供了在线支持。《高性能......一起来看看 《高性能网站建设指南》 这本书的介绍吧!

XML 在线格式化
XML 在线格式化

在线 XML 格式化压缩工具

html转js在线工具
html转js在线工具

html转js在线工具

RGB CMYK 转换工具
RGB CMYK 转换工具

RGB CMYK 互转工具