Inside std::function, part 1: The basic idea

栏目: IT技术 · 发布时间: 4年前

内容简介:May 13th, 2020The C++ language standard library comes with aThe way this is done is with the assistance of a polymorphic helper object that understands the specific callable it is wrapping.

Inside std::function , part 1: The basic idea

Inside std::function, part 1: The basic idea

Raymond

May 13th, 2020

The C++ language standard library comes with a std::function template type which represents a “thing you can invoke”. It can hold any callable, such as

operator()

The way this is done is with the assistance of a polymorphic helper object that understands the specific callable it is wrapping.

Here’s a sketch. For concreteness, let’s say we’re implementing std::function<bool(int, char*)> . For readability, I’ve de-uglified¹ the identifiers.

struct callable_base
{
  callable_base() = default;
  virtual ~callable_base() { }
  virtual bool invoke(int, char*) = 0;
  virtual unique_ptr<callable_base> clone() = 0;
};

template<typename T>
struct callable : callable_base
{
  T m_t;

  callable(T const& t) : m_t(t) {}
  callable(T&& t) : m_t(move(t)) {}

  bool invoke(int a, char* b) override
  {
    return m_t(a, b);
  }

  unique_ptr<callable_base> clone() override
  {
    return make_unique<callable>(m_t);
  }
};

struct function
{
  std::unique_ptr<callable_base> m_callable;

  template<typename T>
  function(T&& t) :
    m_callable(new callable<decay_t<T>>
                (forward<T>(t)))
  {
  }

  function(const function& other) :
    m_callable(other.m_callable ?
               other.m_callable->clone() : nullptr)
  {
  }

  function(function&& other) = default;

  bool operator()(int a, char* b)
  {
    // TODO: bad_function_call exception
    return m_callable->invoke(a, b);
  }
};

The idea is that each function has a callable_base , which is an interface that allows us to perform basic operations on callable objects: Create a copy, invoke it, and destroy it. Invoking the function forwards the invoke to the callable_base . Copying the function requires a special clone method on the callable_base , because unique_ptr is not copyable.

Constructing the function is a matter of creating a custom callable for the specific functor. It’s conceptually simple, but the C++ language makes us write out a bunch of stuff to get it to work. We just want a callable that wraps the thing that was passed to the constructor.

The std::function in the standard library is basically like this, but with additional optimizations to avoid an allocation in the case of a small callable . Said optimizations are in fact mandatory by the standard if the callable is a plain function pointer or a reference_wrapper .

We’ll look at that optimization next time, because it gives us some insight into how we can do similar things with our own types.

¹ Uglification is the process of taking readable names and transforming them into names that are reserved for the implemenmtation. Different libraries have different uglification conventions. For the Microsoft Visual C++ implementation of the standard library, the uglifications tend to be

_My
_Ty
_Fn
_P
_

以上所述就是小编给大家介绍的《Inside std::function, part 1: The basic idea》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

Pro CSS and HTML Design Patterns

Pro CSS and HTML Design Patterns

Michael Bowers / Apress / April 23, 2007 / $44.99

Design patterns have been used with great success in software programming. They improve productivity, creativity, and efficiency in web design and development, and they reduce code bloat and complexit......一起来看看 《Pro CSS and HTML Design Patterns》 这本书的介绍吧!

JS 压缩/解压工具
JS 压缩/解压工具

在线压缩/解压 JS 代码

随机密码生成器
随机密码生成器

多种字符组合密码