内容简介:Yes, yet anotherMy side-project got to a stage where it successfully emulates most games, and you can either run it on desktop, android andFor those interested in making their own emulator, prepare for an incredibly rewarding journey, but also for a never-
Yes, yet another Game Boy Advance Emulator . Written in rust!
My side-project got to a stage where it successfully emulates most games, and you can either run it on desktop, android and even from your browser . I believe now would be a good time to b̶r̶a̶g̶ ramble on the experience, share some thoughts and insights, discuss internals, debugging techniques, etc. However, this isn’t a “complete guide on how to write an emulator from A-Z” kind of thing.
For those interested in making their own emulator, prepare for an incredibly rewarding journey, but also for a never-ending, vicious cycle of writing buggy code, and then spending a stupendous amount of time fixing it. Of course, all software development in its entirety is like that, but in this particular instance — the fun part is hunting these damn bugs !
In the later stages, you will most likely find that rather than coding , you‘ll invest more time towards debugging and reverse engineering games that fail to boot/freeze/have display glitches or otherwise are broken in any way you can possibly imagine.
The best thing about it is that in the end, you get to play games on your very own emulator !
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代码大全(第2版)
[美] 史蒂夫·迈克康奈尔 / 金戈、汤凌、陈硕、张菲 译、裘宗燕 审校 / 电子工业出版社 / 2006-3 / 128.00元
第2版的《代码大全》是著名IT畅销书作者史蒂夫·迈克康奈尔11年前的经典著作的全新演绎:第2版不是第一版的简单修订增补,而是完全进行了重写;增加了很多与时俱进的内容。这也是一本完整的软件构建手册,涵盖了软件构建过程中的所有细节。它从软件质量和编程思想等方面论述了软件构建的各个问题,并详细论述了紧跟潮流的新技术、高屋建瓴的观点、通用的概念,还含有丰富而典型的程序示例。这本书中所论述的技术不仅填补了初......一起来看看 《代码大全(第2版)》 这本书的介绍吧!