内容简介:Pose Animator takes a 2D vector illustration and animates its containing curves in real-time based on the recognition result from PoseNet and FaceMesh. It borrows the idea of skeleton-based animation from computer graphics and applies it to vector characte
Pose Animator
Pose Animator takes a 2D vector illustration and animates its containing curves in real-time based on the recognition result from PoseNet and FaceMesh. It borrows the idea of skeleton-based animation from computer graphics and applies it to vector characters.
This is not an officially supported Google product.
In skeletal animation a character is represented in two parts:
- a surface used to draw the character, and
- a hierarchical set of interconnected bones used to animate the surface.
In Pose Animator, the surface is defined by the 2D vector paths in the input SVG files. For the bone structure, Pose Animator provides a predefined rig (bone hierarchy) representation, designed based on the keypoints from PoseNet and FaceMesh. This bone structure’s initial pose is specified in the input SVG file, along with the character illustration, while the real time bone positions are updated by the recognition result from ML models.
// TODO: Add blog post link. For more details on its technical design please check out this blog post.
Demo 1: Camera feed
The camera demo animates a 2D avatar in real-time from a webcam video stream.
Demo 2: Static image
The static image demo shows the avatar positioned from a single image.
Build And Run
Install dependencies and prepare the build directory:
yarn
To watch files for changes, and launch a dev server:
yarn watch
Platform support
Demos are supported on Desktop Chrome and iOS Safari.
It should also run on Chrome on Android and potentially more Android mobile browsers though support has not been tested yet.
Animate your own design
- Download the sample skeleton SVG here .
- Create a new file in your vector graphics editor of choice. Copy the group named ‘skeleton’ from the above file into your working file. Note:
- Do not add, remove or rename the joints (circles) in this group. Pose Animator relies on these named paths to read the skeleton’s initial position. Missing joints will cause errors.
- However you can move the joints around to embed them into your illustration. See step 4.
- Create a new group and name it ‘illustration’, next to the ‘skeleton’ group. This is the group where you can put all the paths for your illustration.
- Flatten all subgroups so that ‘illustration’ only contains path elements.
- Composite paths are not supported at the moment.
- The working file structure should look like this:
[Layer 1] |---- skeleton |---- illustration |---- path 1 |---- path 2 |---- path 3 - Embed the sample skeleton in ‘skeleton’ group into your illustration by moving the joints around.
- Export the file as an SVG file.
- Open Pose Animator camera demo . Once everything loads, drop your SVG file into the browser tab. You should be able to see it come to life :D
以上所述就是小编给大家介绍的《Pose Animator: A web-based SVG animation tool using real-time TF.js models》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
猜你喜欢:本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。
算法设计、分析与实现
徐子珊 / 2012-10 / 65.00元
《算法设计、分析与实现:c、c++和java》由徐子珊编著,第1章~第6章按算法设计技巧分成渐增型算法、分治算法、动态规划算法、贪婪算法、回溯算法和图的搜索算法。每章针对一些经典问题给出解决问题的算法,并分析算法的时间复杂度。这样对于初学者来说,按照算法的设计方法划分,算法思想的阐述比较集中,有利于快速入门理解算法的精髓所在。一旦具备了算法设计的基本方法,按应用领域划分专题深入学习,读者可以结合已......一起来看看 《算法设计、分析与实现》 这本书的介绍吧!