内容简介:对于补丁生效, 是在我们应用重启后生效的, 我们可以从TinkerApplication开始看下源码Tinker在application启动走到
对于 Tinker
的原理认识, 一直停留在粗放的认知层面上, 但是对于代码修复的细节原理, 关于资源修复原理, dex差分包的算法原理都没有亲自看一遍源码, 因此关于 Tinker
会分为两篇进行源码解读工作.
Tinker
代码修复原理
补丁生效, 是在我们应用重启后生效的, 我们可以从TinkerApplication开始看下源码
private void onBaseContextAttached(Context base) { try { ... loadTinker(); mCurrentClassLoader = base.getClassLoader(); mInlineFence = createInlineFence(this, tinkerFlags, delegateClassName, tinkerLoadVerifyFlag, applicationStartElapsedTime, applicationStartMillisTime, tinkerResultIntent); TinkerInlineFenceAction.callOnBaseContextAttached(mInlineFence, base); //reset save mode if (useSafeMode) { ShareTinkerInternals.setSafeModeCount(this, 0); } } catch (TinkerRuntimeException e) { throw e; } catch (Throwable thr) { throw new TinkerRuntimeException(thr.getMessage(), thr); } }
Tinker在application启动走到 attachBaseContext
时, 会调用 onBaseContextAttached
, 最后走到 loadTinker
. loadTinker
主要做的就是通过 TinkerApplication
的类加载器去加载loaderClassName, 如果开发者没有自定义配置, 那么这里加载的类就是 TinkerLoader
, 然后调用他的 tryLoad
方法
// TinkerApplication.java private void loadTinker() { try { //reflect tinker loader, because loaderClass may be define by user! Class<?> tinkerLoadClass = Class.forName(loaderClassName, false, TinkerApplication.class.getClassLoader()); Method loadMethod = tinkerLoadClass.getMethod(TINKER_LOADER_METHOD, TinkerApplication.class); Constructor<?> constructor = tinkerLoadClass.getConstructor(); tinkerResultIntent = (Intent) loadMethod.invoke(constructor.newInstance(), this); } catch (Throwable e) { //has exception, put exception error code tinkerResultIntent = new Intent(); ShareIntentUtil.setIntentReturnCode(tinkerResultIntent, ShareConstants.ERROR_LOAD_PATCH_UNKNOWN_EXCEPTION); tinkerResultIntent.putExtra(INTENT_PATCH_EXCEPTION, e); } }
// TinkerLoader.java public Intent tryLoad(TinkerApplication app) { Log.d(TAG, "tryLoad test test"); Intent resultIntent = new Intent(); long begin = SystemClock.elapsedRealtime(); tryLoadPatchFilesInternal(app, resultIntent); long cost = SystemClock.elapsedRealtime() - begin; ShareIntentUtil.setIntentPatchCostTime(resultIntent, cost); return resultIntent; }
// TinkerLoader.java private void tryLoadPatchFilesInternal(TinkerApplication app, Intent resultIntent) { // 补丁加载前一些校验代码 ... final boolean isEnabledForDex = ShareTinkerInternals.isTinkerEnabledForDex(tinkerFlag); // 是否华为鸿蒙OS final boolean isArkHotRuning = ShareTinkerInternals.isArkHotRuning(); // 资源, dex, so的校验 ... //only work for art platform oat,because of interpret, refuse 4.4 art oat //android o use quicken default, we don't need to use interpret mode boolean isSystemOTA = ShareTinkerInternals.isVmArt() && ShareTinkerInternals.isSystemOTA(patchInfo.fingerPrint) && Build.VERSION.SDK_INT >= 21 && !ShareTinkerInternals.isAfterAndroidO(); //now we can load patch jar if (!isArkHotRuning && isEnabledForDex) { // 代码补丁加载 boolean loadTinkerJars = TinkerDexLoader.loadTinkerJars(app, patchVersionDirectory, oatDex, resultIntent, isSystemOTA, isProtectedApp); if (isSystemOTA) { // update fingerprint after load success patchInfo.fingerPrint = Build.FINGERPRINT; patchInfo.oatDir = loadTinkerJars ? ShareConstants.INTERPRET_DEX_OPTIMIZE_PATH : ShareConstants.DEFAULT_DEX_OPTIMIZE_PATH; // reset to false oatModeChanged = false; if (!SharePatchInfo.rewritePatchInfoFileWithLock(patchInfoFile, patchInfo, patchInfoLockFile)) { ShareIntentUtil.setIntentReturnCode(resultIntent, ShareConstants.ERROR_LOAD_PATCH_REWRITE_PATCH_INFO_FAIL); Log.w(TAG, "tryLoadPatchFiles:onReWritePatchInfoCorrupted"); return; } // update oat dir resultIntent.putExtra(ShareIntentUtil.INTENT_PATCH_OAT_DIR, patchInfo.oatDir); } if (!loadTinkerJars) { Log.w(TAG, "tryLoadPatchFiles:onPatchLoadDexesFail"); return; } } // 忽略鸿蒙适配代码 ... //now we can load patch resource if (isEnabledForResource) { // 资源补丁加载 boolean loadTinkerResources = TinkerResourceLoader.loadTinkerResources(app, patchVersionDirectory, resultIntent); if (!loadTinkerResources) { Log.w(TAG, "tryLoadPatchFiles:onPatchLoadResourcesFail"); return; } } // Init component hotplug support. if ((isEnabledForDex || isEnabledForArkHot) && isEnabledForResource) { ComponentHotplug.install(app, securityCheck); } // 省略部分代码 // 包括 杀死主进程以外tinker相关的进程 // 回调加载成功的通知 ... return; }
TinkerLoader#tryLoadPatchFilesInternal
主要是做以下几件事情:
- Tinker 功能的验证(包括 Tinker是否打开, 清单文件的获取和校验)
- 当前执行进程的判断, 当前执行路径需要在主进程内
- 补丁文件, 补丁内容(包括dex, resource, so)与清单的校验, 并将相关信息对象存入对应列表对象
- 代码补丁的加载(TinkerDexLoader.loadTinkerJars)
- 资源补丁的加载(TinkerResourceLoader.loadTinkerResources)
- 杀死主进程以外的进程
基于大量代码, 这里就不列出来了, 在 TinkerDexLoader.loadTinkerJars
主要是针对如果设置了 tinkerLoadVerifyFlag
, 则会进行一些md5安全校验, 然后针对OAT做的一些补丁优化处理, 然后通过 SystemClassLoaderAdder.installDexes
执行安装补丁的工作
// SystemClassLoaderAdder.java public static void installDexes(Application application, ClassLoader loader, File dexOptDir, List<File> files, boolean isProtectedApp) throws Throwable { Log.i(TAG, "installDexes dexOptDir: " + dexOptDir.getAbsolutePath() + ", dex size:" + files.size()); if (!files.isEmpty()) { // 针对dex进行排序 files = createSortedAdditionalPathEntries(files); // 获取TinkerDexLoader的类加载器, 因为没有指定特定的类加载器处理, 所以用的应该是DVM下的PathClassloade ClassLoader classLoader = loader; // 非加固应用的apk并且sdk大于等于24 if (Build.VERSION.SDK_INT >= 24 && !isProtectedApp) { classLoader = NewClassLoaderInjector.inject(application, loader, dexOptDir, files); } else { //because in dalvik, if inner class is not the same classloader with it wrapper class. //it won't fail at dex2opt if (Build.VERSION.SDK_INT >= 23) { V23.install(classLoader, files, dexOptDir); } else if (Build.VERSION.SDK_INT >= 19) { V19.install(classLoader, files, dexOptDir); } else if (Build.VERSION.SDK_INT >= 14) { V14.install(classLoader, files, dexOptDir); } else { V4.install(classLoader, files, dexOptDir); } } //install done sPatchDexCount = files.size(); Log.i(TAG, "after loaded classloader: " + classLoader + ", dex size:" + sPatchDexCount); if (!checkDexInstall(classLoader)) { //reset patch dex SystemClassLoaderAdder.uninstallPatchDex(classLoader); throw new TinkerRuntimeException(ShareConstants.CHECK_DEX_INSTALL_FAIL); } } }
根据不同的sdk编译版本, tinker做了适配处理, 我们看下 V23.install(classLoader, files, dexOptDir)
// V23.java private static void install(ClassLoader loader, List<File> additionalClassPathEntries, File optimizedDirectory) throws IllegalArgumentException, IllegalAccessException, NoSuchFieldException, InvocationTargetException, NoSuchMethodException, IOException { /* The patched class loader is expected to be a descendant of * dalvik.system.BaseDexClassLoader. We modify its * dalvik.system.DexPathList pathList field to append additional DEX * file entries. */ Field pathListField = ShareReflectUtil.findField(loader, "pathList"); Object dexPathList = pathListField.get(loader); ArrayList<IOException> suppressedExceptions = new ArrayList<IOException>(); ShareReflectUtil.expandFieldArray(dexPathList, "dexElements", makePathElements(dexPathList, new ArrayList<File>(additionalClassPathEntries), optimizedDirectory, suppressedExceptions)); if (suppressedExceptions.size() > 0) { for (IOException e : suppressedExceptions) { Log.w(TAG, "Exception in makePathElement", e); throw e; } } }
可以看到, 最终, Tinker是通过hook 类加载器内的的pathList对象, 通过调用`DexPathList#makeDexElements, 替换DexPathList对象内的dexElements集合对象, 至此就算Dex补丁加载完成.
Tinker
的代码补丁加载代码流程我们已经过了一遍, 回头我们再看下为什么代码补丁修复的原理, 首先我们需要理解类加载机制以及Android中的类加载器.
类加载机制以及Android的类加载器
我们都知道Android的类加载机制, 都是沿用了JVM的双亲委派模型, 那么什么是双亲委派模型?
双亲委派模型要求除了顶层的启动类加载器外, 其余的类加载器都应有自己的父类加载器. 当一个类加载器收到了类加载的请求, 它首先不会自己去尝试加载这个类, 而是把这个请求委派给父类加载器去完成, 每一个层次的类加载器都是如此, 因此所有的加载请求最终都应该传送到最顶层的启动类加载器中, 只有当父加载器反馈自己无法完成这个加载请求(它的搜索范围中没有找到所需的类)时, 子加载器才会尝试自己去完成加载. –<深入理解 Java 虚拟机>
要知道DVM中是否也是沿用双亲委派机制, 我们可以看下代码
// /libcore/ojluni/src/main/java/java/lang/ClassLoader.java protected Class<?> loadClass(String name, boolean resolve) throws ClassNotFoundException { // 检查对应的类是否已经被加载过了 // First, check if the class has already been loaded Class<?> c = findLoadedClass(name); if (c == null) { try { if (parent != null) { c = parent.loadClass(name, false); } else { c = findBootstrapClassOrNull(name); } } catch (ClassNotFoundException e) { // ClassNotFoundException thrown if class not found // from the non-null parent class loader // 如果父类加载器抛出, 说明父类加载器无法完成加载请求 } if (c == null) { // If still not found, then invoke findClass in order // to find the class. // 在父类加载器无法加载时 // 再调用本身的findClass方法来进行加载 c = findClass(name); } } return c; }
可以看出, 在Android中当需要加载一个类的时候, 也是沿用一样的机制, 当类已经加载, 则使用被加载的类, 否则调用父加载器的loadClass, 如果父加载器为空, 则使用启动类加载器作为父加载器, 如果父类加载器加载失败, 才调用自己的findClass方法进行加载.
Android的类加载器与JVM中的类加载器区别在于, 它加载的是Dex, 而不是Class文件, 我们看下8.0系统下Android类加载器的继承情况
通过日志打印, 我们可以看到我们主要用到的ClassLoader是 PathClassLoader
// /libcore/dalvik/src/main/java/dalvik/system/PathClassLoader.java public class PathClassLoader extends BaseDexClassLoader { public PathClassLoader(String dexPath, ClassLoader parent) { super(dexPath, null, null, parent); } public PathClassLoader(String dexPath, String librarySearchPath, ClassLoader parent) { super(dexPath, null, librarySearchPath, parent); } }
PathClassLoader
是用来Android用来加载应用类和系统类的加载类, 构造函数的第一个入参 dexPath
是dex相关文件路径集合, 通过”:”分隔,
librarySearchPath
表示so文件路径集合, 用文件分隔符分隔, 可能为空.它继承于 BaseDexClassLoader
, 具体方法由父类实现, 以下截取了部分代码,具体源码可以看 这里
public class BaseDexClassLoader extends ClassLoader { private final DexPathList pathList; public BaseDexClassLoader(String dexPath, File optimizedDirectory, String librarySearchPath, ClassLoader parent) { super(parent); this.pathList = new DexPathList(this, dexPath, librarySearchPath, null); } @Override protected Class<?> findClass(String name) throws ClassNotFoundException { List<Throwable> suppressedExceptions = new ArrayList<Throwable>(); // 通过DexPathList查找类 Class c = pathList.findClass(name, suppressedExceptions); if (c == null) { ClassNotFoundException cnfe = new ClassNotFoundException( "Didn't find class \"" + name + "\" on path: " + pathList); for (Throwable t : suppressedExceptions) { cnfe.addSuppressed(t); } throw cnfe; } return c; } @Override public String toString() { return getClass().getName() + "[" + pathList + "]"; } }
根据源码可以看到, BaseDexClassLoader
在创建的时候, 内部维护了一个 DexPathList
对象, 当查找类, Resource, Dex或So的时候, 都是通过 DexPathList
间接获取
// /libcore/dalvik/src/main/java/dalvik/system/DexPathList.java final class DexPathList { private Element[] dexElements; public DexPathList(ClassLoader definingContext, String dexPath, String librarySearchPath, File optimizedDirectory) { ... ArrayList<IOException> suppressedExceptions = new ArrayList<IOException>(); // save dexPath for BaseDexClassLoader this.dexElements = makeDexElements(splitDexPath(dexPath), optimizedDirectory, suppressedExceptions, definingContext); ... // 省略其他代码 } /** * 返回一个dex资源集合 * Makes an array of dex/resource path elements, one per element of * the given array. */ private static Element[] makeDexElements(List<File> files, File optimizedDirectory, List<IOException> suppressedExceptions, ClassLoader loader) { Element[] elements = new Element[files.size()]; int elementsPos = 0; /* * Open all files and load the (direct or contained) dex files up front. */ for (File file : files) { if (file.isDirectory()) { // We support directories for looking up resources. Looking up resources in // directories is useful for running libcore tests. elements[elementsPos++] = new Element(file); } else if (file.isFile()) { String name = file.getName(); if (name.endsWith(DEX_SUFFIX)) { // Raw dex file (not inside a zip/jar). try { DexFile dex = loadDexFile(file, optimizedDirectory, loader, elements); if (dex != null) { elements[elementsPos++] = new Element(dex, null); } } catch (IOException suppressed) { System.logE("Unable to load dex file: " + file, suppressed); suppressedExceptions.add(suppressed); } } else { DexFile dex = null; try { dex = loadDexFile(file, optimizedDirectory, loader, elements); } catch (IOException suppressed) { /* * IOException might get thrown "legitimately" by the DexFile constructor if * the zip file turns out to be resource-only (that is, no classes.dex file * in it). * Let dex == null and hang on to the exception to add to the tea-leaves for * when findClass returns null. */ suppressedExceptions.add(suppressed); } if (dex == null) { elements[elementsPos++] = new Element(file); } else { elements[elementsPos++] = new Element(dex, file); } } } else { System.logW("ClassLoader referenced unknown path: " + file); } } if (elementsPos != elements.length) { elements = Arrays.copyOf(elements, elementsPos); } return elements; } private static DexFile loadDexFile(File file, File optimizedDirectory, ClassLoader loader, Element[] elements) throws IOException { if (optimizedDirectory == null) { return new DexFile(file, loader, elements); } else { String optimizedPath = optimizedPathFor(file, optimizedDirectory); return DexFile.loadDex(file.getPath(), optimizedPath, 0, loader, elements); } } /** * Finds the named class in one of the dex files pointed at by * this instance. This will find the one in the earliest listed * path element. If the class is found but has not yet been * defined, then this method will define it in the defining * context that this instance was constructed with. * * @param name of class to find * @param suppressed exceptions encountered whilst finding the class * @return the named class or {@code null} if the class is not * found in any of the dex files */ public Class<?> findClass(String name, List<Throwable> suppressed) { for (Element element : dexElements) { Class<?> clazz = element.findClass(name, definingContext, suppressed); if (clazz != null) { return clazz; } } if (dexElementsSuppressedExceptions != null) { suppressed.addAll(Arrays.asList(dexElementsSuppressedExceptions)); } return null; } }
PathClassLoader在找一个类的时候, 通过DexPathList#findClass, 会内部对 dexElements
数组进行遍历, 实际通过 Element#findClass
去找类, 如果找到则立即返回, 而 dexElements
数组对象, 在 DexPathList
初始化时, 通过 makeDexElements
方法构造对应数组, 这里 Element
是DexPathList的静态内部类, 它的findClass方法最终调用到了 DexFile#loadClassBinaryName
方法
/*package*/ static class Element { /** * A file denoting a zip file (in case of a resource jar or a dex jar), or a directory * (only when dexFile is null). */ private final File path; private final DexFile dexFile; private ClassPathURLStreamHandler urlHandler; private boolean initialized; /** * Element encapsulates a dex file. This may be a plain dex file (in which case dexZipPath * should be null), or a jar (in which case dexZipPath should denote the zip file). */ public Element(DexFile dexFile, File dexZipPath) { this.dexFile = dexFile; this.path = dexZipPath; } public Element(DexFile dexFile) { this.dexFile = dexFile; this.path = null; } public Element(File path) { this.path = path; this.dexFile = null; } public Class<?> findClass(String name, ClassLoader definingContext, List<Throwable> suppressed) { return dexFile != null ? dexFile.loadClassBinaryName(name, definingContext, suppressed) : null; } }
由此我们大概理顺了Tinker代码修复的原理:
- 根据类加载机制, 当一个类被加载后, 当再次请求加载类时, 会先判断对应请求类是否已加载, 如果已加载, 则直接返回
- 则Tinker只要保证包含修复代码的dex在原来的dex之前被加载, 即可保证修复生效
- 因为Tinker会针对dex进行排序, 新dex放在之前, 自行生成的testDex放在最后
- 通过hook获取
BaseDexClassLoader
内部的pathList
对象, 通过DexPathList
的makeDexElements
方法重新设置内部elements
数组, 使得ClassLoader
在调用findClass
的时候, 可以首先去找到补丁相关的类, 使得后面orginal class不会被加载
Tinker
资源修复
资源加载与获取流程
在看 Tinker
资源修复原理之前, 我们需要了解下资源的获取和加载原理.当我们在调用 getResources
时, 实际调用的是内部 mBase
的 getResources
, 已知, Activity继承于 ContextWrapper
, 它内部维护一个 ContextImpl
类的 mBase
对象(见下图), 所以我们主要看的是 ContextImpl#getResource
方法
ContextImpl#getResource
是获取内部的 mResources
,它是通过 ContextImpl#createResources
赋值生成, 而它的内部是通过 ResourceManager
去获取Resource
private static Resources createResources(IBinder activityToken, LoadedApk pi, String splitName, int displayId, Configuration overrideConfig, CompatibilityInfo compatInfo) { final String[] splitResDirs; final ClassLoader classLoader; try { splitResDirs = pi.getSplitPaths(splitName); classLoader = pi.getSplitClassLoader(splitName); } catch (NameNotFoundException e) { throw new RuntimeException(e); } return ResourcesManager.getInstance().getResources(activityToken, pi.getResDir(), splitResDirs, pi.getOverlayDirs(), pi.getApplicationInfo().sharedLibraryFiles, displayId, overrideConfig, compatInfo, classLoader); }
ResourceManager
是个单例, 内部维护了以 ResourcesKey
为key的 ResourcesImpl
缓存集合, 当调用 getResources
的时候, 首先会去match缓存中的resourceImpl, 当无法命中的情况下, 则创建新的 ResourceImpl
对象, ResourceImpl
是 Resource
的具体实现
public @Nullable Resources getResources(@Nullable IBinder activityToken, @Nullable String resDir, @Nullable String[] splitResDirs, @Nullable String[] overlayDirs, @Nullable String[] libDirs, int displayId, @Nullable Configuration overrideConfig, @NonNull CompatibilityInfo compatInfo, @Nullable ClassLoader classLoader) { final ResourcesKey key = new ResourcesKey( resDir, splitResDirs, overlayDirs, libDirs, displayId, overrideConfig != null ? new Configuration(overrideConfig) : null, // Copy compatInfo); classLoader = classLoader != null ? classLoader : ClassLoader.getSystemClassLoader(); return getOrCreateResources(activityToken, key, classLoader); }
我们可以看下新建Resource的相关代码
private @Nullable Resources getOrCreateResources(@Nullable IBinder activityToken, @NonNull ResourcesKey key, @NonNull ClassLoader classLoader) { synchronized (this) { // 省略掉通过getOrCreateResourcesForActivityLocked / getOrCreateResourcesLocked查找缓存的相关代码逻辑 ... // If we're here, we didn't find a suitable ResourcesImpl to use, so create one now. // 如果不存在对应的缓存, 则新建ResourcesImpl对象 ResourcesImpl resourcesImpl = createResourcesImpl(key); if (resourcesImpl == null) { return null; } synchronized (this) { ResourcesImpl existingResourcesImpl = findResourcesImplForKeyLocked(key); if (existingResourcesImpl != null) { resourcesImpl.getAssets().close(); resourcesImpl = existingResourcesImpl; } else { // Add this ResourcesImpl to the cache. // 缓存更新 mResourceImpls.put(key, new WeakReference<>(resourcesImpl)); } final Resources resources; if (activityToken != null) { resources = getOrCreateResourcesForActivityLocked(activityToken, classLoader, resourcesImpl, key.mCompatInfo); } else { resources = getOrCreateResourcesLocked(classLoader, resourcesImpl, key.mCompatInfo); } return resources; } }
private @Nullable ResourcesImpl createResourcesImpl(@NonNull ResourcesKey key) { final DisplayAdjustments daj = new DisplayAdjustments(key.mOverrideConfiguration); daj.setCompatibilityInfo(key.mCompatInfo); // 创建AssertManager final AssetManager assets = createAssetManager(key); if (assets == null) { return null; } final DisplayMetrics dm = getDisplayMetrics(key.mDisplayId, daj); final Configuration config = generateConfig(key, dm); // 创建新的 ResourcesImpl 对象, 并持有AssetManager对象引用 final ResourcesImpl impl = new ResourcesImpl(assets, dm, config, daj); return impl; }
protected @Nullable AssetManager createAssetManager(@NonNull final ResourcesKey key) { AssetManager assets = new AssetManager(); // resDir can be null if the 'android' package is creating a new Resources object. // This is fine, since each AssetManager automatically loads the 'android' package // already. if (key.mResDir != null) { if (assets.addAssetPath(key.mResDir) == 0) { Log.e(TAG, "failed to add asset path " + key.mResDir); return null; } } if (key.mSplitResDirs != null) { for (final String splitResDir : key.mSplitResDirs) { if (assets.addAssetPath(splitResDir) == 0) { Log.e(TAG, "failed to add split asset path " + splitResDir); return null; } } } if (key.mOverlayDirs != null) { for (final String idmapPath : key.mOverlayDirs) { assets.addOverlayPath(idmapPath); } } if (key.mLibDirs != null) { for (final String libDir : key.mLibDirs) { if (libDir.endsWith(".apk")) { // Avoid opening files we know do not have resources, // like code-only .jar files. if (assets.addAssetPathAsSharedLibrary(libDir) == 0) { Log.w(TAG, "Asset path '" + libDir + "' does not exist or contains no resources."); } } } } return assets; }
可以看到, 创建Resource, 主要是新建AssertManager对象, 通过 addAssetPath
方法新增资源对应路径维护, 并将对应实例由新建的 ResourceImpl
对象内部持有. 而 Resource
的真正实现类为 ResourceImpl
, 以 Resource#getString
为例, 它通过 mResourcesImpl.getAssets().getResourceText(id)
实现, 可以看出, 针对资源的访问, 最终都是与AssertManager有关, 相关简化流程可看下图
那么如果我们来做资源修复, 应该就是需要针对ResourceManager单例里维护的Resources缓存进行处理, 使得对应创建Resource的时候, 可以通过 AssertManager#addAssetPath
新增新的资源路径达到资源修复的效果.下面我们来看下 Tinker
是怎么做的.
Tinker
资源修复
上一大节, 我们知道资源修复相关入口代码在 TinkerResourceLoader#loadTinkerResources
public static boolean loadTinkerResources(TinkerApplication application, String directory, Intent intentResult) { if (resPatchInfo == null || resPatchInfo.resArscMd5 == null) { return true; } String resourceString = directory + "/" + RESOURCE_PATH + "/" + RESOURCE_FILE; File resourceFile = new File(resourceString); // 省略安全校验代码 ... // 删除加载失败情况下卸载补丁的相关catch代码 TinkerResourcePatcher.monkeyPatchExistingResources(application, resourceString); // 忽略tiker针对运行时资源加载的监控相关代码 ... return true; }
然后是资源修复的核心代码, 继续往下看
public static void monkeyPatchExistingResources(Context context, String externalResourceFile) throws Throwable { final ApplicationInfo appInfo = context.getApplicationInfo(); final Field[] packagesFields; // packagesFiled 为 ActivityThread里的mPackages对象, 为ArrayMap类型, key为包名, value为LoadedApk // resourcePackagesFiled 为 ActivityThread里的mResourcePackages对象, 为ArrayMap类型, key为包名, value为LoadedApk if (Build.VERSION.SDK_INT < 27) { packagesFields = new Field[]{packagesFiled, resourcePackagesFiled}; } else { packagesFields = new Field[]{packagesFiled}; } // 遍历 packagesFields, 获取所有loadedApk for (Field field : packagesFields) { final Object value = field.get(currentActivityThread); for (Map.Entry<String, WeakReference<?>> entry : ((Map<String, WeakReference<?>>) value).entrySet()) { final Object loadedApk = entry.getValue().get(); if (loadedApk == null) { continue; } // resDir 为LoadedApk内mResDir对象, 即资源文件路径 final String resDirPath = (String) resDir.get(loadedApk); if (appInfo.sourceDir.equals(resDirPath)) { // 通过hook 将resDir设置为补丁资源文件路径 resDir.set(loadedApk, externalResourceFile); } } } // Create a new AssetManager instance and point it to the resources installed under // 创建新的assetManager对象, 并且通过反射调用addAssetPath方法, 添加补丁资源路径 if (((Integer) addAssetPathMethod.invoke(newAssetManager, externalResourceFile)) == 0) { throw new IllegalStateException("Could not create new AssetManager"); } // Kitkat needs this method call, Lollipop doesn't. However, it doesn't seem to cause any harm // in L, so we do it unconditionally. if (stringBlocksField != null && ensureStringBlocksMethod != null) { stringBlocksField.set(newAssetManager, null); ensureStringBlocksMethod.invoke(newAssetManager); } // 遍历ResourceManager内的resource缓存集合 // 进行遍历 for (WeakReference<Resources> wr : references) { final Resources resources = wr.get(); if (resources == null) { continue; } // Set the AssetManager of the Resources instance to our brand new one // 将resourceImpl内的mAssets对象通过hook设置为上面新建的assertManager try { //pre-N // assetsFiled 为 resourceImpl内的mAssets // 将resourceImpl内的assertManager对象替换为我们新建的对象 assetsFiled.set(resources, newAssetManager); } catch (Throwable ignore) { // N final Object resourceImpl = resourcesImplFiled.get(resources); // for Huawei HwResourcesImpl final Field implAssets = findField(resourceImpl, "mAssets"); implAssets.set(resourceImpl, newAssetManager); } // Resources内部存在针对TypedArrays的缓存池, 需要清除, 防止获取到的还是老的资源 clearPreloadTypedArrayIssue(resources); // 更新资源 resources.updateConfiguration(resources.getConfiguration(), resources.getDisplayMetrics()); } // 忽略Android N上针对webview的问题适配 ... // 通过打开补丁里的only_use_to_test_tinker_resource.txt tinker内部测试资源文件, 来验证资源是否加载成功 if (!checkResUpdate(context)) { throw new TinkerRuntimeException(ShareConstants.CHECK_RES_INSTALL_FAIL); } }
可以看出Tinker的资源修复步骤如下:
AssetManager#addAssetPath
参考
- 《Android 进阶解密》
- 《深入理解JVM 第三版》
- Tinker Github Wiki
- Android 热修复 Tinker接入及源码浅析
- Android 资源加载机制剖析
- 插件化资源处理
以上所述就是小编给大家介绍的《Tinker源码解析-代码修复和资源修复》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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