内容简介:Build interactive Slack apps without webhooks or JSON headache. If you know React, you know how to make a Slack app.See:
:zap:
Phelia
React for Slack Apps
Build interactive Slack apps without webhooks or JSON headache. If you know React, you know how to make a Slack app.
Quick start
-
Create your message with React:
import randomImage from "../utils"; export function RandomImage({ useState }: PheliaMessageProps) { const [imageUrl, setImageUrl] = useState("imageUrl", randomImage()); return ( <Message text="Choose a dog"> <ImageBlock title="an adorable :dog:" alt="a very adorable doggy dog" imageUrl={imageUrl} emoji /> <Divider /> <Actions> <Button action="randomImage" onClick={() => setImageUrl(randomImage())} > New doggy </Button> </Actions> </Message> ); } -
Register your component
const client = new Phelia(process.env.SLACK_TOKEN); app.post( "/interactions", client.messageHandler(process.env.SLACK_SIGNING_SECRET, [RandomImage]) ); client.postMessage(RandomImage, "@max");
-
Interact with your message:
See: docs for more info or join our community Slack .
How this works
Phelia transforms React components into Slack messages by use of a custom React reconciler . Components (with their internal state and props) are serialized into a custom storage . When a user interacts with a posted message Phelia retrieves the component, re-hydrates it's state and props, and performs any actions which may result in a new state.
Components
Each component is a mapping of a specific object type for a slack block. There are 3 categories of components, each with special rules for how that component can be used with other components.
- Surface Components (Message, Home, Modal) - Root components that contains Block Components
- Block Components (Actions, Context, Divider, Image, Input, Section) - Direct descendants of a Surface Component. Contains Block Components
- Block Element Components (Text, CheckBoxes, TextField, etc) - Direct descendants of a Block Components.
Feature Support
To request a feature submit a new issue .
以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,也希望大家多多支持 码农网
猜你喜欢:本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。
游戏编程权威指南
Mike McShaffry 麦克沙福瑞、David “Rez” Graham 格雷海姆 / 师蓉、李静、李青翠 / 人民邮电 / 2016-3 / 99.00元
全书分为4个部分共24章。首部分是游戏编程基础,主要介绍了游戏编程的定义、游戏架构等基础知识。 第二部分是让游戏跑起来,主要介绍了初始化和关闭代码、主循环、游戏主题和用户界面等。 第三部分是核心游戏技术,主要介绍了一些*为复杂的代码 示例,如3D编程、游戏音频、物理和AI编程等。 第四部分是综合应用,主要介绍了网络编程、多道程序设计和用C#创建工具等,并利用前面所讲的 知识开发出......一起来看看 《游戏编程权威指南》 这本书的介绍吧!
URL 编码/解码
URL 编码/解码
html转js在线工具
html转js在线工具