Having hit rock bottom with an ‘I can’t understand my own code sufficiently enough to extend/maintain it’, I have been on a journey to review the perl5 Physics::Unit design and to use this to cut through my self made mess of raku Physics::Unit version 0.0.2.
Now I bring the perspective of a couple of years of regular raku coding to bear, so I am hoping that the bastard child of mature perl5 and raku version one will surpass both in the spirit of David Bowie’s “Pretty Things”.
One of the reasons I chose Physics::Units as a project was that, on the face of it, it seemed to have an aspect that could be approached by raku Grammars – helping me learn them. Here’s a sample of the perl5 version:
Yes – a recursive descent parser written from scratch in perl5 – pay dirt ! There are 215 source code lines dedicated to the parse function. 5 more screens like this…
So I took out my newly sharpened raku tools and here’s my entire port:
Instead of ranging over 215 lines, raku has refined this down to a total of 58 lines (incl. the 11 blank ones I kept in for readability) – that’s a space saving of over 70%. Partly removal of parser boilerplate code, partly the raku Grammar constructs and partly an increased focus on the program logic as opposed to the mechanism.
For my coding style, this represents a greater than a two-thirds improvement – by getting the whole parser onto a single screen, I find that I can get the whole problem into my brain’s working memory and avoid burning cycles scrolling up and down to pin down butterflies bugs.
Attentive students will have noted that the Grammar / code integration provides a very natural paradigm for loading real-world data into an OO system, the UnitAction class starts with a stub object and populates ‘has’ attributes as it goes.
Oh and the raku code does a whole lot more such as support for unicode superscripts (up to +/-4), type assignment and type checking, offsets (such as 0 K = 273.15 °C), wider tolerance of user input and so on. Most importantly Real values are kept as Rats as much as possible which helps greatly for example, when round tripping 38.5 °C to °F and back it is still equals 38.5 °C!
One final remark – use Grammar::Tracer is a fantastic debugging tool for finding and fixing the subtle bugs that can come in and contributing to quickly getting to the optimum solution.
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Egret——HTML5游戏开发指南
张鑫磊 等 / 电子工业出版社 / 2016-3 / 85
《Egret——HTML5游戏开发指南》由浅入深,在讲解游戏开发基础的同时提供众多实战案例供读者学习。《Egret——HTML5游戏开发指南》章节内容包含Egret基础概念及基础图形图像处理方法、网络相关操作、移动设备适配、性能优化、文本动画相关知识、调试技巧、DragonBones骨骼动画系统和P2物理引擎等。通过《Egret——HTML5游戏开发指南》,读者可以了解并掌握HTML5游戏开发技能......一起来看看 《Egret——HTML5游戏开发指南》 这本书的介绍吧!