内容简介:It also does a load of other crap as well, but we're going to ignore that.In this post, I'm going to make the smallest React-like thing that can do the above. It's very
33 line React
-
you pass in a function that takes
state and returns
a virtual DOM (just a tree of plain ol'
jsobjects) - it renders that virtual DOM as a real DOM in the browser
- if you change the state, it runs the function again, this returns a new virtual DOM
- it efficiently updates the real DOM so that it matches the new virtual DOM
It also does a load of other crap as well, but we're going to ignore that.
In this post, I'm going to make the smallest React-like thing that can do the above. It's very mithril influenced.
Here is a sample calendar picker application that uses the library .
Lots of the code looks pretty code-golfy - I promise I don't do stuff like this at work, neither should you :-)
Noughts and crosses
We're going to make this noughts and crosses game:
Now let's look at the code to this, you can also just view the page source if you want.
let currentPlayer = 'o'
let winner = null
const g = [['', '', ''], ['', '', ''], ['', '', '']] // grid
const move = (value, i, j)=>{
// ... game logic goes here
renderNoughts()
}
const Cell = (value, i, j)=>m('button.cell',
{onclick: ()=>move(value, i, j)}, value
)
const Noughts = ()=>m('',
winner
? m('marquee', `winner: ${winner}`)
: m('h3', `current player: ${currentPlayer}`),
m('table', g.map(
(row, i)=>m('tr', row.map(
(value, j)=>m('td', {class: value}, Cell(value, i, j)))))),
)
const renderNoughts = ()=>m.render(
document.getElementById('noughts'),
{children: [Noughts()]},
)
renderNoughts()
Cute, so what's going on?
First we defined some state:
let currentPlayer = 'o' let winner = null const g = [['', '', ''], ['', '', ''], ['', '', '']] // grid
These hold the state of our game, we will mutate them.
const move = (value, i, j){...}
This function makes a move in the game, it takes 'x'
or 'o'
along with 2 integer coordinates. It will mutate all the state variables to reflect the new state of the game. After that, it calls renderNoughts()
, this is a call to rerender the game - but we'll come back to that.
Next we define the functions that return virtual DOMs, Noughts
and Cell
.
The m(...)
calls take:
-
a tag name (eg.
'tr'), with.-separated class names -
(optionally) a
{string: any}object containing all the attributes to attach to the DOM node - an arbitrarily nested list of children - these are other virtual DOM nodes or strings of text
Noughts()
would return:
{
tag: 'div',
attrs: {},
classes: [],
children: [
{
tag: 'h3',
attrs: {},
classes: [],
children: [
'current player: x'
]
},
{
tag: 'table',
attrs: {},
classes: [],
children: [
{
tag: 'tr',
attrs: {},
classes: [],
children: [
...
Next we make the function renderNoughts()
, when you call it, it will call our Noughts
function, and attempt to efficiently render the resulting virtual DOM onto document.getElementById('noughts')
How does m
work?
以上所述就是小编给大家介绍的《React in 33 lines》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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