内容简介:Nota bene: the project is referred as "Ark" and as "ArkScript". The official public name is "ArkScript" since "Ark" is already being used by
ArkScript
- Documentation: Wiki
- Discord server: invite link , to discuss the specification of the language and receive help
- Modules
Nota bene: the project is referred as "Ark" and as "ArkScript". The official public name is "ArkScript" since "Ark" is already being used by another language
Key features
ArkScript is
- small: the compiler, and the virtual machines fit under 5000 lines, but also small in term of keywords (it has only 10)!
- a scripting language: it's very easy to embed it in your application. The FFI is quite easy to understand, so adding your own functions to the virtual machine is effortless
- portable: it produces a bytecode which is run by its virtual machine, like Java but without the
OutOfMemoryException - a functional language: every parameters are passed by value, everything is immutable unless you use
mutto define a mutable variable - powerful: it can handle object oriented programming in a very elegant way with its closures and explicit captures (see examples/church-encoding)
- promoting functionalities before performances: expressiveness often brings more productivity, but performances aren't bad at all
- easy to compile: it takes less than 200ms to compile and check a complex code with a lot of branches and sub-branches of 200 lines.
- a Lisp-like, but with less parentheses:
[...]is expanded to(list ...)and{}to(begin ...). More shorthands will come in the future. - extensible: it is very easy to create a C++ module to use in the language
Also:
- it has a REPL
- it has a growing standard library, composed of ArkScript (under
lib/) and C++ (undermodules/) - it has a lot of unit tests, which are ran before every release to ensure everything work as intended
Examples
Fibonacci suite
{
(let fibo (fun (n)
(if (< n 2)
n
(+ (fibo (- n 1)) (fibo (- n 2))))))
(print (fibo 28)) # display 317811
}
More or less game
{
# more or less game
(print "More or less game!")
(import "librandom.so")
(import "Math/Arithmetic.ark")
(let number (mod (abs (random)) 10000))
(mut value 0)
(mut essais 0)
(mut continue true)
(while continue {
(set value (toNumber (input "Input a numeric value: ")))
(if (< value number)
# then
(print "More!")
# else
(if (= value number)
# then
{ (print "Bingo!") (set continue false) }
# else
(print "Less!")))
(set essais (+ 1 essais))})
(print "You won in " essais " tries")
}
More examples are available in the folder examples/ .
Contributing
- First, fork the repository
- Then, clone your fork:
git clone git@github.com:username/Ark.git - Create a branch for your feature:
git checkout -b feat-my-awesome-idea - When you're done, push it to your fork and submit a pull request!
Don't know what to work on? No worries, we have a list of things to do
Our beloved contributors
Who worked on
- the standard library
- the FFI
- the REPL
- the CLI
- the documentation
- the language specification
- the logo
Contributing to the ArkScript standard library
See Coding guidelines if you want to write ArkScript for the library (see folder lib/ ).
For performance reasons, some functions might be written in C++, in include/Ark/VM/FFI.hpp and src/VM/FFI/ .
Code structure
Dependencies
- C++17
- CMake >= 3.12
- Visual Studio >= 11 (on Windows)
Libs already included:
- rj format , MIT licence
- CLIPP , MIT licence
- termcolor , BSD (3-clause) licence
- google/benchmark , Apache 2.0 licence
Building
# first, clone it
~$ git clone --depth=50 --branch=dev https://github.com/ArkScript-lang/Ark.git
~/Ark$ cd Ark
~/Ark$ git submodule update --init --recursive
# building Ark
~/Ark$ cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=Release -DARK_BUILD_EXE=1
~/Ark$ cmake --build build
# installing Ark
# works on Linux and on Windows (might need administrative privileges)
~/Ark$ cmake --install build --config Release
# running
~/Ark$ Ark --help
DESCRIPTION
ArkScript programming language
SYNOPSIS
build/Ark -h, --help
build/Ark --version
build/Ark --dev-info
build/Ark ((<file> [-c]) | -r) [-(d|bcr)] [-L <lib_dir>] [-f(function-arity-check|no-function-arity-check)] [-f(allow-invalid-token-after-paren|no-invalid-token-after-paren)]
OPTIONS
-h, --help Display this message
--version Display ArkScript version and exit
--dev-info Display development information and exit
-c, --compile Compile the given program to bytecode, but do not run
-r, --repl Run the ArkScript REPL
-d, --debug... Increase debug level (default: 0)
-bcr, --bytecode-reader Launch the bytecode reader
-L, --lib Set the location of the ArkScript standard library
-f(function-arity-check|no-function-arity-check)
Toggle function arity checks (default: ON)
-f(allow-invalid-token-after-paren|no-invalid-token-after-paren)
Authorize invalid token after `(' (default: OFF). When ON, only display a warning
LICENSE
Mozilla Public License 2.0
Performances
Compiled on WSL (Ubuntu 18.04.3 LTS 64 bits), 25 independants runs, 5 consecutives runs to have a nice median.
Run on (8 X 1992 MHz CPU s) CPU Caches:
- L1 Data 32K (x4)
- L1 Instruction 32K (x4)
- L2 Unified 262K (x4)
- L3 Unified 8388K (x1)
The test here is the Ackermann-Peter function with m=3 and n=6:
| data | ArkScript | C++ (g++ 8.3.0) | Java (OpenJDK 11.0.6) 64 bits | Lua 5.1.5 | Python 3.6.9 |
|---|---|---|---|---|---|
| mean | 51.5 ms | 0.144 ms | 0.211 ms | 13.553 ms | 9.125 ms |
| median | 51.1 ms | 0.142 ms | 0.179 ms | 13.404 ms | 9.375 ms |
| stddev | 0.619 ms | 0.003 ms | 0.906 ms | 0.146 ms | 0.865 ms |
Games
You can find a snake created in ArkScript in the folder examples/games/snake (run it from there, otherwise it won't find the font and the sprites ; you won't need to install the SFML).
Controls are the arrows (left, right, up and down), the game closes itself when you successfully collect the 3 apples.
Credits
This project was inspired by gameprogramingpatterns and ofan lisp.cpp
Copyright and Licence information
Copyright (c) 2019-2020 Alexandre Plateau. All rights reserved.
This ArkScript distribution contains no GNU GPL code, which means it can be used in proprietary projects.
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