内容简介:We're striving to match the liquid-ruby's behavior and this release gets us closer:
liquid
v0.20 resolves several planned breaking changes we've been holding off on. This doesn't make us ready for 1.0 yet but this closes the gap significantly.
liquid-rust
is a rust re-implementation of theliquid template engine made popular by the jekyll
static site generator.
Highlights
Conformance improvements
We're striving to match the liquid-ruby's behavior and this release gets us closer:
-
where
filter implemented by or17191 -
Improvements to
sort
,sort_natural
,compact
, and other filters by or17191 -
Support for
{{ var.size }}
- Improved equality of values
-
Split
{% include %}
from accepting both a bare word (foo.txt
) and quoted words ("foo.txt"
) into the Liquid version ("foo.txt"
) and Jekyll version (foo,.txt
). For the Liquid version, it now also accepts variables.
In addition, we've made it more clear what filters, tags, and blocks are a part of core liquid, Jekyll's extensions, Shopify's extensions, or our own extensions.
Improved API stability for liquid
The liquid
crate has been stripped down to what is needed for parsing and rendering a template.
-
liquid_core
was created as a convenience for plugin authors.error
,value
,compiler
, andinterpreter
were merged in. -
liquid_lib
was split out ofliquid
so we can evolve the non-stdlib plugins without breaking changes toliquid
.
render
can accept Rust-native types
Previously, you had to construct a liquid::value::Object
(a newtype for a HashMap
) to pass to render
. Now, you can create a struct
that implements ObjectView
and ValueView
instead and pass it in:
#[derive(liquid::ObjectView, liquid::ValueView, serde::Serialize, serde::Deserialize, Debug)] struct Data { foo: i32, bar: String, } let data = Data::default(); let template = todo!(); let s = template.render(&data)?;
In addition to the ergonomic improvements, this can help squeeze out the most performance:
HashMap
These improvements will be in the caller of liquid
and don't show up in our benchmarks.
Other render
ergonomic improvements
There multiple convenient ways to construct your data
, depending on your application:
let template = todo!(); // `Object` is a newtype for `HashMap` and has a similar interface. let object = liquid::Object::new(); let s = template.render(&object)?; let object = liquid::object!({ "foo" => 0, "bar" => "Hello World", }); let s = template.render(&object)?; // Requires your struct implements `serde::Serialize` let data = todo!(); let object = liquid::to_object(&data)?; let s = template.render(&object)?; // Using the aforementioned derive. let data = Data::default(); let s = template.render(&data)?;
String Optimizations
A core data type in liquid is an Object
, a mapping of strings to Value
s. Strings used as keys within a template engine are:
-
Immutable, not needing separate
size
andcapacity
fields of aString
.Box<str>
is more appropriate. - Generally short, gaining a lot from small-string optimizations
-
Depending on the application,
'static
. Something like aCow<'static, str>
. Even better if it can preserve'static
getting a reference and going back to an owned value.
Combining these together gives us the new kstring
crate. Some quick benchmarking suggests
String 'static
Future work
There is still a lot of room for improvement and contributors are most welcome :
- Liquid compatibility , especially more extensive compatibility tests
-
API Stability
, including:
liquid kstring
-
Performance: The biggest bottleneck atm is
clone
-ing data for for-loops, see #337 - Javascript API wrapping a wasm build
I'm probalby going to slow down my rate of contributions as I shift my focus to other projects that this work helped unblock.
Highlights from past releases
Back in 2018 we had some major improvements that deserve to be called out, most especially work by Goncalerta , but I never finished my post.
New Parser
The parser in liquid-rust has been a hurdle for improvements. It included a regex-based lexer and a random assortment of functions to parse the tokens. These functions were particularly a hurdle because logic was duplicated when it shouldn't, shared when it shouldn't, etc making it difficult to grok, extend, or refactor.
There are two big challenges with parsing in liquid:
- There is no official grammar or compliance tests
- Language plugins exist and are heavily used.
Liquid has the concept of filters, plugins to modify a value:
{{ data | uniq | first }}
These are relatively simple.
In contrast, tags and blocks declare their own grammar, for both parameters and a block's content.
Standard include: {% include variable %}
In contrast, a Jekyll-style include would pass the variable as {{ variable }}
.
Goncalerta took on the monumental task of replacing all of this with a pest -based parser written from the ground up.
No matter the parser library, language plugins are a chalenge. In Pest's case, it has a grammar file that gets turned into Rust code. For now, we've taken the approach of expressing all the parts of the native grammar and where plugins are involved, we expose more of a higher-level token stream than before. This does present a challenge that our parser has to support every feature of every plugin.
Conformance Improvements
What we did:
-
Values
- We improved value coercion
, including coercing
now
andtoday
to a date . - We added whole number support to values . - Added.first
and.last
to arrays . - Add support for indexing into a variable with a variable (e.g.foo[bar]
) (1) (2) . -
Fixed ranges (e.g.
1..4
) to be inclusive . - Indexing into variables - Support this for filters
-
Filters
-
compact
-at_least
andat_most
-
Blocks
- Extend
if
blocks withand
andor
- Extendfor
-loops to support iterating overObject
s forfor
-loop and accept variables foroffset
,limit
- Support forifchanged
- Supporttablerow
(1) (2) (3) -
Tags
-
increment
anddecrement
Regarding the jekyll library
-
Filters
-
push
-pop
-unshift
-shift
-array_to_sentence_string
Error Improvements
We've been iterating on the usability of template errors. I blogged in the past on error handling in Rust and am finding the approach being taken here is offering a balance of good usability with relatively low overhead.
Specifically, some things we've done:
- Include a liquid backtrace
- Include context, like variable values, in backtrace (1) (2)
- Fix up the tone and use more clear terms (1) (2)
Performance
To help guide performance improvements, We ported handlebar's and tera's benchmarks to Liquid:
- Save us from thinking about representative use cases
- Of all the arbitrary baselines, this seemed like one of the better ones.
We've made quite a good number of performance improvements
-
Offer
Renderable
trait to render to aWrite
, giving users the opportunity to control the backend and allocations. This might cause us problems with Liquid's string trimming but we have ideas on how to handle this. -
Reduce allocations within
impl Display
. -
Have parallel code paths for
Option
andReturn
, optimizing for the failure case by avoiding expensive error reporting. (1) -
Play whac-a-mole
with
clone()
s, finding ways to use references instead. (1)
These numbers were gathered on my laptop running under WSL. To help show the variability of my computer, we included the baseline from both the old and new liquid runs.
- Liquid 0.13.7
- Liquid 0.18.0
- Handlebars 1.1.0
- Tera 0.11.20
Parsing Benchmarks
Library |
Liquid's parse_text
|
Handlebar's parse_template
|
Tera's parsing_basic_template
|
---|---|---|---|
Baseline Run | 20,730 ns/iter (+/- 4,811) | 24,612 ns/iter (+/- 8,620) | |
Liquid v0.13.7 | 2,670 ns/iter (+/- 992) | 26,518 ns/iter (+/- 14,115) | 24,720 ns/iter (+/- 12,812) |
Liquid v0.18.0 | 1,612 ns/iter (+/- 1,123) | 24,812 ns/iter (+/- 13,214) | 19,690 ns/iter (+/- 9,187) |
Rendering Benchmarks
Library |
Liquid's render_text
|
Handlebar's render_template
|
Tera's rendering_basic_template
|
Tera's rendering_only_variable
|
---|---|---|---|---|
Baseline Run | 35,703 ns/iter (+/- 4,859) | 6,687 ns/iter (+/- 1,886) | 2,345 ns/iter (+/- 1,678) | |
Liquid v0.13.7 | 2,379 ns/iter (+/- 610) | 16,500 ns/iter (+/- 6,603) | 5,677 ns/iter (+/- 2,408) | 3,285 ns/iter (+/- 1,401) |
Liquid v0.18.0 | 280 ns/iter (+/- 60) | 11,112 ns/iter (+/- 1,527) | 2,845 ns/iter (+/- 1,216) | 525 ns/iter (+/- 186) |
Variable Access Benchmarks
Library |
Tera's access_deep_object
|
Tera's access_deep_object_with_literal
|
---|---|---|
Tera Run 1 | 8,626 ns/iter (+/- 5,309) | 10,212 ns/iter (+/- 4,452) |
Tera Run 2 | 8,201 ns/iter (+/- 4,476) | 9,490 ns/iter (+/- 6,118) |
Liquid v0.13.7 | 13,100 ns/iter (+/- 1,489) | Unsupported |
Liquid v0.18.0 | 6,863 ns/iter (+/- 1,252) | 8,225 ns/iter (+/- 3,567) |
以上所述就是小编给大家介绍的《Liquid v0.20》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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