内容简介:Sometimes we write code that we know will be thrown away - especially in the discovery phase of a feature or product. The problem is, often circumstances cause this sort of code to be shipped. I imagine a fair amount of cursing under one's breath the previ
Sometimes we write code that we know will be thrown away - especially in the discovery phase of a feature or product. The problem is, often circumstances cause this sort of code to be shipped. I imagine a fair amount of cursing under one's breath the previous developer who worked on code could be the result of this sort of situation. Writing throwaway code is not necessarily a bad thing though. There may be many layers beneath the final product on a painter's canvas, just as a finished novel or script has had entire sections thrown out or rewritten. What we want to avoid is unmaintainable code (which was knowingly written as such) getting forced out the door once a decision maker sees that "it's working."
In his book, Game Programming Patterns , Robert Nystrom makes a wonderful suggestion on defending against this scenario in the case of building prototypes.
One trick to ensuring your prototype code isn't obliged to become real code is to write it in a language different from the one your game uses. That way, you have to rewrite it before it can end up in your actual game.
Regardless of the method used, he notes that we should "make sure the people using throwaway code understand that even though it kind of looks like it works, it cannot be maintained and must be rewritten."
以上所述就是小编给大家介绍的《Throwaway Code》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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CSS禅意花园
[美] Dave Shea、Molly E. Holzschlag / 陈黎夫、山崺颋 / 人民邮电出版社 / 2007-6 / 49.00元
这本书的作者是世界著名的网站设计师,书中的范例来自网站设计领域最著名的网站——CSS Zen Garden(CSS禅意花园)。全书分为两个主要部分。第1章为第一部分,讨论网站“CSS禅意花同”及其最基本的主题,包含正确的标记结构和灵活性规划等。第二部分包括6章,占据了书中的大部分篇幅。 每章剖析“CSS禅意花园”收录的6件设计作品,这些作品围绕一个主要的设计概念展开,如文字的使用等。通过探索......一起来看看 《CSS禅意花园》 这本书的介绍吧!