内容简介:A friend of mine has recently been working on his own game engine, I don’t know much about game development but to me this seems like an impressive feet. I have been encouraging him to put his code up on Github (even if it is a private repo), so I can look
A friend of mine has recently been working on his own game engine, I don’t know much about game development but to me this seems like an impressive feet. I have been encouraging him to put his code up on Github (even if it is a private repo), so I can look/help. He has been somewhat resistant which has made me reflect on when I started putting things on Github.
I think most of us cringe when we look back at our old code. A while ago I decided to clean up my Github profile as I had a lot of old repos that I haven’t seriously worked on in years or forks that I never touched. Looking at some of my old repositories made me kind of embarrassed but instead of deleting them, I decided to keep them and do a little cleanup:
- I edited their README and added a screenshot (if it made sense)
- I setup CI (if it made sense)
- I setup a demo site (if it made sense)
- I added a binary (if it made sense)
- I moved it to another Github Organization ( bbody-old )
- I archived them
I seriously considered outright deleting them. Most were hackathon sites I spun up over the course of a weekend or things I built while I was still in university. I decided not to because these repositories represented and demonstrated my growth. I think the repository that represents this the best is Pinger .
The wxWidgets interface ages it a bit but Pinger was developed in 2013. In my internship at the time, I had to do a lot of testing with remote computers. When updating the software, it would automatically restart the computer. Once it turned back on I’d need to reconnect, which I could never really tell when to. The waiting and repetition of attempting to connect forced me try and solve this problem. So in my spare time I developed a program which would:
- Monitor a list of IP’s
- Intermittently ping if alive
- Intermittently port scan UltraVNC port
- Open UltraVNC when double clicked
- Allow basic configuration
- Store addresses
Despite a few stumbling blocks, it eventually became an integral part of my work. I scratched my own itch and it allowed me to do my job more efficiently with less repetition. wlcmd is a similar repository I worked on around the same time.
Uploading this code to Github wasn’t only my introduction to Github but also git! At university I had to use CVS , SVN and TFVC at work.
I am still not sure why I uploaded them to Github but I am glad I did, I think putting my code out there definitely made me more confident. At the time I was still at university and was somewhat protective of code I wrote. I felt bad code was a reflection on my ability, but experience has taught me that it is usually a reflection of circumstance. Those 2 tools despite being very simple, solved a real world problem I had. The reason the code isn’t great is because I hadn’t done much real world coding. The reason my hackathon code is not up to scratch, is because of extreme time pressure. Any shortcuts taken was in order to provide a demo of the business case rather than my technical chops. One of my biggest fears was that people would belittle me or my code… And guess what? Those repositories have no comments/issues from other people and next to no stars/forks/watchers! My fear was unfounded.
I summed this up to my friend as:
- No-one if going to leave comments on your code saying it is bad, if they do it means you made an impact e.g. VVVVVV , Facebook
- A hiring company care a lot more about a project that works and does something than a repository filled with “perfect code” (if there even exists such a thing) that does nothing
- Other devlepers understand if it is a work in progress
- It is good git practice
- Others can help you
Despite being somewhat shy about sharing my code, once I got over the initial hurdle of sharing what I built, I became a more confident developer. It definitely leaked into my professional career technical tests become less daunting and code reviews with peers is a learning experience not an adversarial experience.
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微机原理与接口技术
李文英、李勤、刘星、宋蕴新 / 清华大学出版社 / 2001-9 / 26.00元
《高等院校计算机应用技术规划教材•应用型教材系列•微机原理与接口技术》是“高职高专计算机系列教材”之一。全书包括微机原理、汇编语言、接口技术三部分内容。微机原理部分讲述了80x86的内部结构及工作原理、半导体存储器及其系统、微型机总线结构等。汇编语言部分讲述了指令系统、编程技巧。接口技术部分讲述了中断系统、中断控制器、并行接口、串行接口、DMA控制器、定时器,以及A/D、D/A转换器等常用芯片的硬......一起来看看 《微机原理与接口技术》 这本书的介绍吧!