Building WebGPU with Rust [video]

栏目: IT技术 · 发布时间: 4年前

内容简介:WebGPU is a new graphics and compute API designed from the ground up by a W3C community group. It's a successor to WebGL, which also has a chance to become a standard on native platforms. We are going to talk about the API itself as well as our Rust-based

WebGPU is a new graphics and compute API designed from the ground up by a W3C community group. It's a successor to WebGL, which also has a chance to become a standard on native platforms. We are going to talk about the API itself as well as our Rust-based implementation "wgpu".

Expected prior knowledge / intended audience: basic familiarity with one of the graphics APIs is good but not required. We'll explain in details how this is different from existing APIs.

"wgpu" is the native implementation of this API in Rust, running on top of Vulkan, Metal, D3D12, D3D11, and potentially OpenGL. This is a talk about the API architecture being designed as well as our implementation of it. We want to share the experience of leveraging the power of Rust ecosystem and language in order to build this level of abstraction. We'll show a few demos and spread excitement about the new API.

The talk is related to the Fosdem 2018 talk about gfx-rs: the old talk mentioned WebGPU as one of the clients for the low-level abstraction.


以上所述就是小编给大家介绍的《Building WebGPU with Rust [video]》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!

查看所有标签

猜你喜欢:

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

算法学

算法学

哈雷尔 / 霍红卫 / 高等教育 / 2007-6 / 39.00元

本书主要论述计算机科学的基本概念、思想、方法和结果。全书内容由 5个部分组成。“预备知识”部分包括算法学中的基本概念、算法结构、算法所操纵的数据以及描述算法所用的程序设计语言。“方法和分析”部分包括算法设计的方法、算法的正确性和效率、评价算法的方法。“局限性和健壮性”部分包括可执行算法的固有局限性以及实现这些算法的计算机的固有局限性、不可计算性和不可判定性、算法学的通用性及其健壮性。此外,还讨论了......一起来看看 《算法学》 这本书的介绍吧!

RGB转16进制工具
RGB转16进制工具

RGB HEX 互转工具

Markdown 在线编辑器
Markdown 在线编辑器

Markdown 在线编辑器

HEX CMYK 转换工具
HEX CMYK 转换工具

HEX CMYK 互转工具