内容简介:WebGPU is a new graphics and compute API designed from the ground up by a W3C community group. It's a successor to WebGL, which also has a chance to become a standard on native platforms. We are going to talk about the API itself as well as our Rust-based
WebGPU is a new graphics and compute API designed from the ground up by a W3C community group. It's a successor to WebGL, which also has a chance to become a standard on native platforms. We are going to talk about the API itself as well as our Rust-based implementation "wgpu".
Expected prior knowledge / intended audience: basic familiarity with one of the graphics APIs is good but not required. We'll explain in details how this is different from existing APIs.
"wgpu" is the native implementation of this API in Rust, running on top of Vulkan, Metal, D3D12, D3D11, and potentially OpenGL. This is a talk about the API architecture being designed as well as our implementation of it. We want to share the experience of leveraging the power of Rust ecosystem and language in order to build this level of abstraction. We'll show a few demos and spread excitement about the new API.
The talk is related to the Fosdem 2018 talk about gfx-rs: the old talk mentioned WebGPU as one of the clients for the low-level abstraction.
以上所述就是小编给大家介绍的《Building WebGPU with Rust [video]》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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实战Java高并发程序设计
葛一鸣、郭超 / 电子工业出版社 / 2015-10-1 / CNY 69.00
在过去单核CPU时代,单任务在一个时间点只能执行单一程序,随着多核CPU的发展,并行程序开发就显得尤为重要。 《实战Java高并发程序设计》主要介绍基于Java的并行程序设计基础、思路、方法和实战。第一,立足于并发程序基础,详细介绍Java中进行并行程序设计的基本方法。第二,进一步详细介绍JDK中对并行程序的强大支持,帮助读者快速、稳健地进行并行程序开发。第三,详细讨论有关“锁”的优化和提高......一起来看看 《实战Java高并发程序设计》 这本书的介绍吧!