内容简介:Basque is a top down 2d game engine.
Basque
Basque is a top down 2d game engine.
Global keyboard shortcuts:
↑ : Move player North
→ : Move player East
↓ : Move player South
← : Move player West
q : Quit
e : Toggle edit mode
Edit mode shortcuts:
l : Toggle map library
Mouse button 1 (left click): Place tile
Mouse button 2 (right click): Select tile
Why do this?
Why not just use Godot/Unity/et cetera? Basque has a very different priority list than these engines. It is not a generic engine. There isn't much here, but it is a good starting point if you are looking to roll your own engine, here is what it does do:
- Map editing (with an easy to understand plain text format).
- Spritesheet animation.
- Background music.
- Collision detection.
- Some frame rate limiting (this should be improved).
At this point the engine will start becoming more specific to the game I am building, which is why I see this as the best time to open source it. Since it could be useful to others, either as a starting point, or just as a guide of how to do some things with SDL2. Note that all of the code is not necessarily the best solution to these problems, but it is a solution.
Basque currently requires:
- SDL2
- SDL2_image
- SDL2_mixer
- SDL2_ttf
Getting SDL2 installed:
Linux:
apt:
sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev
dnf:
sudo dnf install SDL2-devel SDL2_image-devel SDL2_mixer-devel SDL2_ttf-devel
Or whatever the equivalent package is for your distro.
Mac:
brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf
Windows:
-
Download the latest VC development files from: https://libsdl.org
-
Place the entire contents of
include
andlib
underC:\INCLUDE\SDL2
. -
Copy all DLLs under
lib
toC:\Windows\System32
andC:\Windows\SysWOW64
. -
Repeat for SDL2_image , SDL2_mixer , and SDL2_ttf .
-
Profit.
以上所述就是小编给大家介绍的《A 2d game engine in under 1000 lines of C》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
猜你喜欢:本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们。
算法竞赛入门经典(第2版)
刘汝佳 / 清华大学出版社 / 2014-6-1 / CNY 49.80
《算法竞赛入门经典(第2版)》是一本算法竞赛的入门与提高教材,把C/C++语言、算法和解题有机地结合在一起,淡化理论,注重学习方法和实践技巧。全书内容分为12 章,包括程序设计入门、循环结构程序设计、数组和字符串、函数和递归、C++与STL入门、数据结构基础、暴力求解法、高效算法设计、动态规划初步、数学概念与方法、图论模型与算法、高级专题等内容,覆盖了算法竞赛入门和提高所需的主要知识点,并含有大量......一起来看看 《算法竞赛入门经典(第2版)》 这本书的介绍吧!